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FuncommandsX


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Arg!
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Join Date: Jul 2008
Location: Australia
Old 08-08-2008 , 18:28   Re: FuncommandsX
Reply With Quote #21

Quote:
Originally Posted by DJ Tsunami View Post
Spazman0/Arg!: try returning true at the end of the OnClientConnect function.
Indeed, thats probably it, will check it now. Strange that it works for me tho?

EDIT: Original post updated, version 0.2
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Last edited by Arg!; 08-08-2008 at 18:49.
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Starman2098
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Join Date: Jul 2008
Old 08-08-2008 , 21:17   Re: FuncommandsX
Reply With Quote #22

It sounds like a lot of fun, but i get this when i activate the plugin.

21:11:13 sm plugins load funcommandsX.smx
21:11:13 [SM] Plugin funcommandsX.smx failed to load: Native "ActivateEntity" was not found..

any ideas?
running sourcemod 1.0.3
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Arg!
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Old 08-08-2008 , 21:26   Re: FuncommandsX
Reply With Quote #23

Try this one, and please let me know if it works!
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Last edited by Arg!; 08-09-2008 at 20:08.
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Spazman0
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Old 08-08-2008 , 21:58   Re: FuncommandsX
Reply With Quote #24

Starman, can you tell us how many (if any) plugins you have running on your server at the moment? As we believe it might be a problem on your end. :\
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Arg!
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Old 08-08-2008 , 22:04   Re: FuncommandsX
Reply With Quote #25

Quote:
Originally Posted by russell99ky View Post
No, I am using 1.0.3 and when I change someone colors i works but when they respawn they change back to normal color. Any ideas?

P.S. are you using the admin menu or console to change someone's color?
I cant replicate this at all, is this on windows or linux? Ive only tested it on linux not that it should make a difference. The other thing that may be happening is another plugin is resetting the default color when your players spawn.
Very strange.
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SixSicSix
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Join Date: Jan 2008
Old 08-08-2008 , 22:52   Re: FuncommandsX
Reply With Quote #26

Starman try using Sourcemod 1.0.4
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Arg!
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Old 08-08-2008 , 23:08   Re: FuncommandsX
Reply With Quote #27

Thing is though, he shouldnt have to run 1.0.4 coz its working here with 1.0.3, TF2. Im totally miffed about this one.
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Spazman0
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Join Date: Jul 2008
Old 08-09-2008 , 01:50   Re: FuncommandsX
Reply With Quote #28

If he has no other plugins working on his server, he probably has a problem with his sourcemod. Try re-downloading it.
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Starman2098
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Join Date: Jul 2008
Old 08-09-2008 , 17:55   Re: FuncommandsX
Reply With Quote #29

wow, thanks for all the replies, i am using quite a few plugins on my server, all working fine, i downloaded that plugin arg! and it didnt change anything, it still yelled at me about the native, thank you all for your help, i really appreciate it!

Last edited by Starman2098; 08-09-2008 at 18:02.
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Arg!
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Old 08-09-2008 , 22:39   Re: FuncommandsX
Reply With Quote #30

Ok i did what some might call a silly amount of research and found this.
http://svn.alliedmods.net/viewvc.cgi...d&pathrev=2069
which shows when ActivateEntity was added in. Also found this
http://bugs.alliedmods.net/index.php...s&task_id=1620
which shows that it was inlcuded in the 1.1 release. So i can imagine why id would not be found in your sourcemod deployment.
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