Didn't realize I had to use throttle
Code:
Function
0 engine_srv.so!CServerPlugin::GameFrame(bool) + 0x43
1 engine_srv.so!SV_Think(bool) + 0x1b7
2 engine_srv.so!SV_Frame(bool) + 0x179
3 engine_srv.so!_Host_RunFrame_Server(bool) + 0x177
4 engine_srv.so!_Host_RunFrame(float) + 0x449
5 engine_srv.so!CHostState::State_Run(float) + 0xe1
6 engine_srv.so!CHostState::FrameUpdate(float) + 0x9e
7 engine_srv.so!HostState_Frame(float) + 0x19
8 engine_srv.so!CEngine::Frame() + 0x38e
9 engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
EDIT: Crash #2...
Code:
0 engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x13b
1 engine_srv.so!Sys_Error(char const*, ...) + 0x20
2 engine_srv.so!CVEngineServer::UserMessageBegin(IRecipientFilter*, int) + 0x9c
3 sourcemod.2.tf2.so!__SourceHook_FHCls_IVEngineServerUserMessageBegin0::Func [UserMessages.cpp:49 + 0xd]
4 0x17150000
5 sdkhooks.ext.2.tf2.so!SDKHooks::HandleOnTakeDamageHook [extension.cpp:1146 + 0x15]
6 metamod.2.tf2.so + 0x19a00
7 sdkhooks.ext.2.tf2.so!__SourceHook_MFHCls_OnTakeDamage::Func [extension.cpp:175 + 0x9]
8 server_srv.so!_fini + 0x1a45cc
9 0xc6b72e15
10 server_srv.so!ApplyMultiDamage() + 0x85
11 server_srv.so!CTFWeaponBaseMelee::DoMeleeDamage(CBaseEntity*, CGameTrace&, float) + 0x30f
12 server_srv.so!CTFWeaponBaseMelee::DoMeleeDamage(CBaseEntity*, CGameTrace&) + 0x2a
13 server_srv.so!CTFWeaponBaseMelee::OnSwingHit(CGameTrace&) + 0x2b9
14 server_srv.so!CTFWeaponBaseMelee::Smack() + 0x28c
15 server_srv.so!CTFKnife::PrimaryAttack() + 0xde
16 server_srv.so!CBaseCombatWeapon::ItemPostFrame() + 0xea
17 server_srv.so!CTFWeaponBase::ItemPostFrame() + 0xc4
18 server_srv.so!CBasePlayer::ItemPostFrame() + 0x2cf
19 server_srv.so!CBasePlayer::PostThink() + 0x426
20 server_srv.so!CTFPlayer::PostThink() + 0x14
21 server_srv.so!CPlayerMove::RunPostThink(CBasePlayer*) + 0xc0
22 server_srv.so!CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) + 0x8e6
23 server_srv.so!CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x9c
24 server_srv.so!CTFPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x125
25 sdktools.ext.2.tf2.so!__SourceHook_MFHCls_PlayerRunCmdHook::Func [hooks.cpp:49 + 0xd]
26 server_srv.so!CTFPlayer::PlayTauntRemapInputScene() + 0x270
27 sdktools.ext.2.tf2.so + 0x23940
28 server_srv.so!CBasePlayer::PhysicsSimulate() + 0x607
29 server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x45b
30 server_srv.so!Physics_RunThinkFunctions(bool) + 0x22a
31 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x161
32 sourcemod.2.tf2.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xc]
33 server_srv.so!_fini + 0x10f444
34 libc-2.21.so + 0x2bfa9
35 server_srv.so!CServerGameClients::ClientDisconnect(edict_t*) + 0x1f0
36 engine_srv.so!SV_Think(bool) + 0x1b7
37 engine_srv.so!SV_Frame(bool) + 0x179
38 engine_srv.so!_Host_RunFrame_Server(bool) + 0x177
39 engine_srv.so!_Host_RunFrame(float) + 0x449
40 engine_srv.so!CHostState::State_Run(float) + 0xe1
41 engine_srv.so!CHostState::FrameUpdate(float) + 0x9e
42 engine_srv.so!HostState_Frame(float) + 0x19
43 engine_srv.so!CEngine::Frame() + 0x38e
44 engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
45 dedicated_srv.so!RunServer() + 0x42
46 engine_srv.so!CModAppSystemGroup::Main() + 0x9d
47 engine_srv.so!CAppSystemGroup::Run() + 0x30
48 engine_srv.so!CDedicatedServerAPI::ModInit(ModInfo_t&) + 0x1df
49 dedicated_srv.so!CDedicatedAppSystemGroup::Main() + 0x93
50 dedicated_srv.so!CAppSystemGroup::Run() + 0x30
51 dedicated_srv.so!CAppSystemGroup::Run() + 0x30
52 dedicated_srv.so!main + 0x1c6
53 srcds_linux + 0x9b9
54 libc-2.21.so + 0x1871e
55 ld-2.21.so + 0x15049
56 ld-2.21.so + 0x14760
57 libc-2.21.so + 0x18649
58 ld-2.21.so + 0xf210