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[CSGO] Help plugin joinsound


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MorreJaa
Member
Join Date: Sep 2013
Old 05-20-2015 , 19:56   [CSGO] Help plugin joinsound
Reply With Quote #1

Hi I installed joinsound plugin and the plugin does not work help me? link this plugin: https://forums.alliedmods.net/showthread.php?t=194623


my server.cfg:

Code:
//Configuração do servidor
hostname 											""
rcon_password 										""
sv_password											""

sm_start_sound "music/ikeepcalmsounds/ikeepcalmtest.mp3"

sv_lan 												"0" 								//0 é servidor online para todos.
sv_region 											"255" 								//255 é para todo o mundo conseguir entrar.
sv_tags 											JBSkins VIPSkins KnifeSkins WeaponsSkins 									//Server tag, mostrar o que o servidor contêm.
sv_allow_votes										"0"									// Voting allowed in this mode
sv_alltalk											"1"
sv_deadtalk											"0"
sv_full_alltalk                                     "1"
mp_warmuptime										"25"
mp_maxrounds										"30"
mp_roundtime										"15"
mp_forcecamera										"0"									// Set to 1 for team only spectating.
mp_freezetime										"10"
mp_friendlyfire										"0"
mp_timelimit										"0"
mp_solid_teammates									"0"
mp_startmoney										"16000"
mp_maxmoney											"16000"
mp_autoteambalance                                  "0"
mp_limitteams                                       "0"

sv_downloadurl										""
sv_allowdownload 									"1"
sv_allowupload 										"1"

//Configuração das Rates
cl_cmdrate 											"128"
cl_updaterate 										"128"
cl_interp 											"0"
cl_interp_ratio 									"1"
rate 												"128000"

//Configuração do Bhop
sv_accelerate 										"10"
sv_airaccelerate 									"800"
sv_staminajumpcost 									"0"
sv_staminalandcost 									"0"

//Configuração dos Logs
sv_log_onefile 										"0" 								//Log server information to only one file.
sv_logbans 											"1" 								//Log server bans in the server logs.
sv_logecho 											"0" 								//Echo log information to the console.
sv_logfile 											"0" 								//Log server information in the log file.
sv_logflush 										"0" 								//Flush the log file to disk on each write (slow).
sv_logsdir 											"0" 								//Folder in the game directory where server logs will be stored.

//Configuração do multiplayer
sv_ignoregrenaderadio								"1"
mp_weapons_allow_map_placed							"1"
mp_display_kill_assists								"1"
mp_ct_default_melee									"weapon_knife"
mp_ct_default_secondary								"weapon_hkp2000"
mp_ct_default_primary								""
mp_t_default_melee									"weapon_knife"
mp_t_default_secondary								"weapon_glock"
mp_t_default_primary								""
mp_death_drop_grenade								"2"									// 0=none, 1=best, 2=current or best
mp_death_drop_gun									"1"									// 0=none, 1=best, 2=current or best
mp_win_panel_display_time							"3"
mp_weapons_allow_zeus								"1"
mp_default_team_winner_no_objective					"3"									// 2 == CTs, 3 == Ts

//Configuração dos BOT´s
bot_autodifficulty_threshold_high					"0.0"
bot_autodifficulty_threshold_low					"-2.0"
bot_chatter											"normal"
bot_defer_to_human_goals							"0"
bot_defer_to_human_items							"0"
bot_difficulty										"0"
bot_quota											"0"
bot_quota_mode										"fill"

//Configuração dos Bans
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

#############################################################################################################
#############################################################################################################
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map_t					2000
cash_team_elimination_hostage_map_ct				2300
cash_team_hostage_alive								0
cash_team_hostage_interaction						500
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						3000
cash_team_win_by_time_running_out_hostage			2000
cash_team_win_by_time_running_out_bomb				2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											45
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_free_armor										1			
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime_hostage								2
mp_roundtime_defuse									3
mp_teamcashawards									1
spec_freeze_panel_extended_time						0
spec_freeze_time									5.0
sv_arms_race_vote_to_restart_disallowed_after		0
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							3
//
//
mp_weapons_glow_on_ground							0
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
#############################################################################################################
#############################################################################################################
it appears on the console by typing this command: Unknown command: sm_start_sound

Last edited by MorreJaa; 05-20-2015 at 20:00.
MorreJaa is offline
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 05-21-2015 , 06:59   Re: [CSGO] Help plugin joinsound
Reply With Quote #2

you will get better help in that plugin thread then you would get in a general thread..... I would say the plugin is not even loaded... you should of showed a plugin list, what good is server.cfg to us? Try re-reading the OP of that plugin thread and install correctly.
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MorreJaa
Member
Join Date: Sep 2013
Old 05-21-2015 , 14:18   Re: [CSGO] Help plugin joinsound
Reply With Quote #3

I put the smx in the plugins folder

The plugin is not currently not carrying know why someone help?
MorreJaa is offline
asdfxD
Veteran Member
Join Date: Apr 2011
Old 05-21-2015 , 14:44   Re: [CSGO] Help plugin joinsound
Reply With Quote #4

just add your join music file to sourcemod.cfg (csgo/cfg/sourcemod/sourcemod.cfg)

add at the end:

sm_start_sound "music/map/sound.mp3"

"your pfad"

i'am using the same plugin since over a year and it works fine. my file is located in: sound/music/welcome/joinsound.mp3

sm_start_sound "music/welcome/joinsound.mp3"

Last edited by asdfxD; 05-21-2015 at 14:47.
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MorreJaa
Member
Join Date: Sep 2013
Old 05-21-2015 , 17:05   Re: [CSGO] Help plugin joinsound
Reply With Quote #5

It does not work

sourcemod.cfg
Code:
// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users.  Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 13

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes 
// that are "public" or can be spammed.  Whether or not this delay is obeyed 
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30

// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target 
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1

// Sets how many seconds SourceMod should adjust time values for incorrect 
// server clocks.  This can be positive or negative and will affect every 
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages.  This
// includes the say and say_team commands.  If a client sends a message faster
// than this time, they receive a flood token.  When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots.  Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 0

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0

sm_start_sound "music/bemvindoikc/ikcbemvindo.mp3"
my file is located in: sound/music/bemvindoikc/ikcbemvindo.mp3
MorreJaa is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 05-21-2015 , 19:44   Re: [CSGO] Help plugin joinsound
Reply With Quote #6

is the plugin loaded? Post a SM plugins list.

If it isn't loaded check your sourcemod error log
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MorreJaa
Member
Join Date: Sep 2013
Old 05-21-2015 , 20:08   Re: [CSGO] Help plugin joinsound
Reply With Quote #7

Log error:

Code:
L 05/22/2015 - 01:01:57: SourceMod error session started
L 05/22/2015 - 01:01:57: Info (map "ba_jail_minecraftparty_v6") (file "errors_20150522.log")
L 05/22/2015 - 01:01:57: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 05/22/2015 - 01:01:57: [SM] Displaying call stack trace for plugin "menuvip.smx":
L 05/22/2015 - 01:01:57: [SM]   [0]  Line 257, menuvip.sp::change_name()
L 05/22/2015 - 01:01:57: [SM]   [1]  Line 250, menuvip.sp::OnClientPutInServer()
L 05/22/2015 - 01:02:05: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/22/2015 - 01:02:05: [SM] Displaying call stack trace for plugin "menuvip.smx":
L 05/22/2015 - 01:02:05: [SM]   [0]  Line 274, menuvip.sp::OnRoundStart()
L 05/22/2015 - 01:02:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/22/2015 - 01:02:22: [SM] Displaying call stack trace for plugin "menuvip.smx":
L 05/22/2015 - 01:02:22: [SM]   [0]  Line 274, menuvip.sp::OnRoundStart()
L 05/22/2015 - 01:02:23: [SM] Native "IsFakeClient" reported: Client 1 is not connected
L 05/22/2015 - 01:02:23: [SM] Displaying call stack trace for plugin "sm_skinchooser.smx":
L 05/22/2015 - 01:02:23: [SM]   [0]  Line 957, D:\e\Plugins Sourcemod\sourcemod-1.5 neu -windows\addons\sourcemod\scripting\sm_skinchooser.sp::Timer_Spawn()
My plugin list:

Quote:
admin-flatfile
adminhelp
adminmenu
advcommands
advertisements
antiflood
basebans
basechat
basecomm
basecommands
basetriggers
basevotes
cannounce
clientprefs
csgo_armory_buttons
CsGoFlashlight
ct_restrict
custom-chatcolors
elorank-clientprefs
franug_weaponpaints
funcommands
funvotes
joinsound
mapchooser
menuvip
nextmap
nominations
paintball
playercommands
reservedslots
rockthevote
simple-chatprocessor
sm_hosties
sm_knifeupgrade
sm_parachute
sm_skinchooser
sounds
spawn_health_armor
teamchange_unlimited
TeamName
warden
webshortcuts_csgo

Last edited by MorreJaa; 05-21-2015 at 20:08.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 05-21-2015 , 20:18   Re: [CSGO] Help plugin joinsound
Reply With Quote #8

rcon sm plugins list

This shows us what version and if the server actually has it loaded.

Please post the output from the console.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 05-21-2015 , 21:11   Re: [CSGO] Help plugin joinsound
Reply With Quote #9

Are you running a SRCDS or a listen server ?
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MorreJaa
Member
Join Date: Sep 2013
Old 05-21-2015 , 21:51   Re: [CSGO] Help plugin joinsound
Reply With Quote #10

Quote:
Originally Posted by versatile_bfg View Post
rcon sm plugins list

This shows us what version and if the server actually has it loaded.

Please post the output from the console.
sm plugin list in console:

Quote:
Originally Posted by RedSword View Post
Are you running a SRCDS or a listen server ?
i running in srcds windows

Last edited by MorreJaa; 05-21-2015 at 21:52.
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