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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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niedzwiedzpn
New Member
Join Date: May 2011
Location: Poland
Old 05-11-2011 , 04:23   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #41

Thanks for your rapid response, yet I have a question for the moment the current anti-rashu lines operate only during warm-ups, then when the new round of anti-rash stops working, what could be caused, or is the fact that I am alone on the server? I will wait until the later hours when the server is full and then see if it will be all about
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einwad
Member
Join Date: Mar 2011
Location: Romania (Brazil)
Old 05-11-2011 , 06:15   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #42

Quote:
Originally Posted by niedzwiedzpn View Post
Thanks for your rapid response, yet I have a question for the moment the current anti-rashu lines operate only during warm-ups, then when the new round of anti-rash stops working, what could be caused, or is the fact that I am alone on the server? I will wait until the later hours when the server is full and then see if it will be all about
Code:
// Allow rushing if there is only one player left alive in a team.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_antirush_lastmanrushing "0"
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-01-2011 , 13:17   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #43

Updated to 1.3

Added convar sm_antirush_oneononerushing to allow rushing in 1on1 situations. This is obsolete when sm_antirush_lastmanrushing is set to 1.

Also added two new punishments: Well - only one new punishment and another one to reverse it's effect.
  • 4: Allow only the usage of the knife
  • 5: To compensate the above punishment - allow the usage of all weapons again. Not really a "punishment".
Attention! Punishments 4 and 5 require SDKHooks!
When using the knife only punishment, you should add 2 extra zones around your real punishing zone and set the one on Team 1's side to Team 1 only and the other one to Team 2 only respectively. Now set both "punishments" to 5 to allow using all weapons again, if a player steps back to his own side.
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X3S2
Member
Join Date: Nov 2010
Location: Germany
Old 07-01-2011 , 18:28   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #44

Works excellently!!!
Thanks for edit the punishment: allow or forbid weapons
If anyone want to see the plugin: 85.93.2.30:27015

Sincerely
X3S2 aka Robin
The poolparty configs:
Attached Files
File Type: zip Poolparty-Maps CFGs.zip (8.0 KB, 192 views)

Last edited by X3S2; 10-24-2012 at 17:08.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-01-2011 , 23:45   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #45

Quote:
Originally Posted by Peace-Maker View Post
Updated to 1.3

thanks heaps.

So from a quick look at what you have done, in theory we could make knife only zones for players to have knife battles? Thats pretty freaking awesome Peace maker
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-02-2011 , 08:48   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #46

Yes, that could be another possibilty to use this. Great idea!
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-02-2011 , 09:01   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #47

Quote:
Originally Posted by Peace-Maker View Post
Yes, that could be another possibilty to use this. Great idea!

wait ... it's a trap!

I'm sure you planned it right from go
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D4xX6
Junior Member
Join Date: Mar 2011
Old 07-03-2011 , 03:57   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #48

The Plugin is perfect.
Thanks a lot for the great job.
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motto
Member
Join Date: Aug 2009
Location: Poland
Old 07-03-2011 , 18:52   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #49

I tested this plugin. Great job. I found problem with KillTimer only. I repaired plugin. Now it is perfect (tested only with CS:S). This is my version (1.3.2) of Your plugin. Now I use this plugin on my server.
Attached Files
File Type: sp Get Plugin or Get Source (antirush.sp - 264 views - 65.7 KB)
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217.153.241.222:27015 CS GO [PL] Panika Emeryta

Last edited by motto; 07-06-2011 at 09:11.
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janpepu
AlliedModders Donor
Join Date: Sep 2007
Location: france
Old 07-07-2011 , 18:36   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #50

Hi

Could you add the possibility to make a filtred zone.

10 players Ct

2 aera at the respawn ct to allow only 5 ct going to A and 5 ct going to B

Thx

Last edited by janpepu; 07-08-2011 at 10:38.
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