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New TF2 update breaks Sourcemod (Linux/Win)


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FredJed223
Senior Member
Join Date: Feb 2008
Old 04-28-2010 , 23:50   Re: New TF2 update breaks Sourcemod (Linux/Win)
#31

Quote:
Originally Posted by Inflikted View Post
these people saying 1.3.1/1.4 work perfectly, have you tried joining your server? thats when it seems to crash, it boots up fine for me on all my servers its about 30-40 seconds after the 1st player joins that the server crashes.

Same here 4 windows servers. Tried the new snapshots even... no luck.
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Trini8ed
Member
Join Date: May 2009
Old 04-28-2010 , 23:52   Re: New TF2 update breaks Sourcemod (Linux/Win)
#32

I'm on windows and also i have nothing installed just the bare sourcemod no custom plugins other then the default ones and sourcebans. I also join just fine i had a freight server up filled with 24 people for like 2 hours before i shut the server down to debug my plugin.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 04-28-2010 , 23:54   Re: New TF2 update breaks Sourcemod (Linux/Win)
#33

Quote:
Originally Posted by Trini8ed View Post
What are you talking about my source-mod works perfectly fine. I don't get any crashes or dumps. i have 1.3.1 and meta-mod 1.8 works perfectly I get no errors.
We have a server that is running fine also, because it hasn't been updated and is still running the old version of TF2...
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 04-29-2010 , 00:00   Re: New TF2 update breaks Sourcemod (Linux/Win)
#34

SM and MM:S version in my siggie

Windows Server 2003 x64

Had to yank a bunch of plugins and D-Fens

Here is my plugins list that is allowing skeleton running, so to speak for ppl to work from.

It's useless for ppl to say "yeah mine is fine on windows/linux/SMv/MMv blah blah".

You are not doing anyone any favors with such comments. Provide your Plugin List as a minimum!!

Quote:
01 "Admin File Reader" (1.3.1) by AlliedModders LLC
02 "Admin Help" (1.3.1) by AlliedModders LLC
03 "Admin Menu" (1.3.1) by AlliedModders LLC
04 "Admin loggin" (1.0) by vIr-Dan
05 "Advertisements" (0.5.5) by Tsunami
06 "Anti-Flood" (1.3.1) by AlliedModders LLC
07 "Basic Chat" (1.3.1) by AlliedModders LLC
08 "Basic Comm Control" (1.3.1) by AlliedModders LLC
09 "Basic Commands" (1.3.1) by AlliedModders LLC
10 "Basic Info Triggers" (1.3.1) by AlliedModders LLC
11 "Basic Votes" (1.3.1) by AlliedModders LLC
12 "Client Preferences" (1.3.1) by AlliedModders LLC
13 "Fun Votes" (1.3.1) by AlliedModders LLC
14 "gameME Plugin" (3.3) by TTS Oetzel & Goerz GmbH
15 "M3Motd - MOTD / Rules Display" (0.2.1) by M3Studios, Inc.
16 "MapChooser" (1.3.1) by AlliedModders LLC
17 "Nextmap" (1.3.1) by AlliedModders LLC
18 "Map Nominations" (1.3.1) by AlliedModders LLC
19 "Rock The Vote" (1.3.1) by AlliedModders LLC
20 "Sound Commands" (1.3.1) by AlliedModders LLC
21 "SourceBans" (1.4.6) by InterWave Studios Development Team
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L33t_Of_Lag
Senior Member
Join Date: Oct 2008
Location: Aus
Old 04-29-2010 , 00:14   Re: New TF2 update breaks Sourcemod (Linux/Win)
#35

Same as dod, some plugins work and some dont but offsets should fix that.

Ok sourcemod wise here we go, running on windows server 03, with MM version 1.8.0V SM Version 1.3.1

DoD:TF2 (note, all admin commands running through sourcebans)
slap - works fine
slay - works fine
kick - works, but , does not display on client screen, instead a black screen with all fps stuff still there.
ban - works, but , does not display on client screen, instead a black screen with all fps stuff still there. (running through sourcebans)
mute/gag - works fine
burn - instantly crashes the server
beacon - works, with sound, but no beacon ring.

Freeze - works fine
Timebomb - works fine, including countdown
Firebomb - crashes server after countdown (when the player actually gets burnt)
Freezebomb - works fine, including countdown
Ban Disconnected Player - works same as normal ban (running through sourcebans, and this is a seperate plugin)
Blind - Works fine, both half and full blind
Drug - Instantly crashes server

Gravity - works fine
Identify - works fine
NoClip - works fine
Rename - works fine
Switch players Team - works fine (seperate plugin)

Plugins that work:
Sourcebans
Switchmenu

Plugins that do not work:
DOD Pistols
Trace Spray

All in all valve have stuffed everything up again

UPDATE:
Kick and ban, the client AUTO rejoins.
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Last edited by L33t_Of_Lag; 04-29-2010 at 00:22.
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 04-29-2010 , 00:35   Re: New TF2 update breaks Sourcemod (Linux/Win)
#36

classrestrict.smx seems to work, well atleast its not crashing when a client joins. ill be testing more as i go down the list and edit my findings.

TF2_Respawn.smx doesn't crash the server, but doesn't work either valve spawn time overrides it and you get a wierd spec angle in 1st person

Last edited by Inflikted; 04-29-2010 at 00:48.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 04-29-2010 , 00:55   Re: New TF2 update breaks Sourcemod (Linux/Win)
#37

Running using sm 1.4
Going thru plugins now to find some that were crashing.

Ban and kick are borked totally atm.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-29-2010 , 00:56   Re: New TF2 update breaks Sourcemod (Linux/Win)
#38

You dont have to delete SM plugins to make stuff work... If you are on Windows delete the following extensions which will cause the crashing plugins to not load.

bintools.ext.2.ep2v.dll
sdktools.ext.2.ep2v.dll
game.tf2.ext.2.ep2v.dll
bintools.ext.2.ep2.dll
sdktools.ext.2.ep2.dll

Once the gamedata updates are rolled out, install them and replace the extensions with a new version if there is one or use the old. Everything will load back up on map change.

added 2 more files
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Last edited by DontWannaName; 04-29-2010 at 02:32.
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twjohnny42
Junior Member
Join Date: May 2009
Location: Taiwan
Old 04-29-2010 , 02:54   Re: New TF2 update breaks Sourcemod (Linux/Win)
#39

We running MetaMod:Source 1.8 + SourceMod 1.4

Server Crash in today's TF2 update
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