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[L4D(2)] SuperVersus [1.5.4]


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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 09-28-2020 , 03:10   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1301

Did anyone get this problem? 5th+ survivors will die at the credit screen.
I'm using Shao's version

Last edited by strikeraot; 09-28-2020 at 03:51.
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Rygdea
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Join Date: Sep 2020
Old 09-28-2020 , 06:32   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1302

Quote:
Originally Posted by Shao View Post
-
Hello, is "director_si_more" working? I have D hooks but every time I check the console it says Max Specials 2, all the auto difficulty things seem to report their changes but this one.
("director_auto_difficulty" also set to 1 of course. Testing with 8 players coop.)

Last edited by Rygdea; 09-28-2020 at 06:34.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-28-2020 , 08:32   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1303

Quote:
Originally Posted by strikeraot View Post
Did anyone get this problem? 5th+ survivors will die at the credit screen.
I'm using Shao's version
Yes, it's been that way since the Last Stand update came out. Any extra survivors spawned will not count as "survived" in the rescue vehicle even if they are. The update also made it so that incapacitated survivors that are in the rescue vehicle will now count as "survived."
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Shao
Senior Member
Join Date: Jan 2015
Old 09-28-2020 , 11:28   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1304

Quote:
Originally Posted by Rygdea View Post
Hello, is "director_si_more" working? I have D hooks but every time I check the console it says Max Specials 2, all the auto difficulty things seem to report their changes but this one.
("director_auto_difficulty" also set to 1 of course. Testing with 8 players coop.)
Right now with 8 bots, everything works as intended for me.

I'll try with 8 actual players to see if that makes a difference, otherwise something might have gone wrong on your side.
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allanc45
New Member
Join Date: Oct 2020
Old 10-12-2020 , 22:01   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1305

Quote:
Originally Posted by Shao View Post
Right now with 8 bots, everything works as intended for me.

I'll try with 8 actual players to see if that makes a difference, otherwise something might have gone wrong on your side.
I also am having this same issue on my server.

I have SourceMod (1.10.0.6492), DHooks (2.2.0-detours14a), "[L4D & L4D2] Left 4 DHooks Direct" (1.1, and "Super Versus Reloaded" (2.5), which I believe are all the prerequisites?

director_si_more is 1
director_auto_difficulty is 1

but somehow still only 2 SI max?

Thanks...
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BrandonZFong
New Member
Join Date: Oct 2020
Old 10-14-2020 , 00:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1306

Max Specials don't change when extra player/bot join.

I'm using Left 4 Dhooks and running linux server.

director_auto_difficulty "1"
director_si_more "1"

Last edited by BrandonZFong; 10-14-2020 at 00:19.
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Iizuka07
Senior Member
Join Date: Aug 2018
Location: Underground
Old 10-21-2020 , 08:09   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1307

Use this instead. Fixed the 5+ bots death in credits. Plugin was edited by Edison1318

[L4D2] Superversus Latest

PS: There are no changes in the gamedata, you can still use Shao's superversus gamedata.
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Last edited by Iizuka07; 10-21-2020 at 08:16.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-21-2020 , 09:20   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1308

Quote:
Originally Posted by Iizuka07 View Post
Use this instead. Fixed the 5+ bots death in credits. Plugin was edited by Edison1318

[L4D2] Superversus Latest

PS: There are no changes in the gamedata, you can still use Shao's superversus gamedata.
Can you upload or link the source code?
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 10-21-2020 , 10:59   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1309

Yeah, I'd like to see source, what are the changes to "fix" the 5+ player rescue vehicle issue.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 10-22-2020 , 01:28   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1310

It's just a simple matter of creating more info_survivor_position entities (these varies amongst finale maps) until all survivors are able to be teleported into them once the rescue vehicle leaves while also enabling god mode for them in such cases where plugins such as Last Boss or anything that gives Tanks warping ability are installed.

The way I addressed this issue was what I stated above but only teleport the extra survivors to said yet unoccupied entities. With this method, survivors will no longer be placed in maps where the original L4D1 survivors are holding out like The Passing, There Is Only One Way, Welcome To Hell, etc.

Last edited by cravenge; 10-22-2020 at 01:29.
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