Raised This Month: $12 Target: $400
 3% 

Bullet Whizz


Post New Thread Reply   
 
Thread Tools Display Modes
capt. landa
New Member
Join Date: Nov 2010
Old 11-03-2010 , 03:17   Re: Bullet Whizz
Reply With Quote #101

do you guys know where i can find the bullet whizz for the soucemod?
capt. landa is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-03-2010 , 09:15   Re: Bullet Whizz
Reply With Quote #102

Ask in the right section. See SourceMod forums.
__________________
Arkshine is offline
Old 04-16-2012, 15:21
simple_user
This message has been deleted by simple_user.
FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 04-16-2012 , 21:37   Re: Bullet Whizz
Reply With Quote #103

it's been workin for me for years. SO I GUESS IT WORKS
__________________
FR0NTLINE is offline
Send a message via AIM to FR0NTLINE Send a message via MSN to FR0NTLINE Send a message via Yahoo to FR0NTLINE
MLZz3
BANNED
Join Date: Mar 2013
Location: Granada, Andalucia, Spai
Old 04-11-2013 , 11:32   Re: Bullet Whizz
Reply With Quote #104

Which is better, the original or the one posting Connor?
MLZz3 is offline
Send a message via Skype™ to MLZz3
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-11-2013 , 20:58   Re: Bullet Whizz
Reply With Quote #105

If you're talking about #88, without looking to the code and if only a conversion to fakemeta, you should keep the original version.
__________________
Arkshine is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 04-12-2013 , 01:44   Re: Bullet Whizz
Reply With Quote #106

I think i remember that conversion had a bug, can't remember, but yeah, excepted the fact i had put cvars pointers in it, there is no advantage in a fakemeta conversion, do not use (*removed*).
It was that time when lot of people were thinking that fakemeta only was better than engine only or than engine + fakemeta.

Should be some possible optimization though.

Edit : You can use this attachment, no big changes excepted little optimizations (Note that engine has been removed but that was not wanted).
Attached Files
File Type: sma Get Plugin or Get Source (Bullet_Whizz.sma - 778 views - 3.5 KB)
__________________
- tired and retired -

- my plugins -

Last edited by ConnorMcLeod; 04-12-2013 at 02:15.
ConnorMcLeod is offline
MLZz3
BANNED
Join Date: Mar 2013
Location: Granada, Andalucia, Spai
Old 04-12-2013 , 09:18   Re: Bullet Whizz
Reply With Quote #107

Thanks you Connor for "new update"!
MLZz3 is offline
Send a message via Skype™ to MLZz3
Agent3554
Junior Member
Join Date: Aug 2020
Old 05-25-2021 , 03:26   Re: Bullet Whizz
Reply With Quote #108

Is this possible? Can someone tell me how to do this with this script?


I tried testing it, but it the whizzing sound only occurs when the bullet passes too close to my camera, I want it to be heard even further away from my camera too, this could be good for using bullet snapping sound effect

As for the previous problems where they could still hear it even without enemies around, this could be good for distant gunshot sounds like the one you hear AK firing echoed from far away, from de_torn



Edit: Nvm, I found it
PHP Code:
if (angle_start <= 90.0 && angle_end <= 90.0

Last edited by Agent3554; 05-28-2021 at 23:29.
Agent3554 is offline
Agent3554
Junior Member
Join Date: Aug 2020
Old 05-28-2021 , 23:24   Re: Bullet Whizz
Reply With Quote #109

Finally managed to turn it the way I wanted: Replicate the distant gunshot sound effects

I modified the Bullet Whiz script (the one optimized by Connor), and added two new features such as snap and thud sound effects when people are shooting from far away
Attached Files
File Type: sma Get Plugin or Get Source (Distant Gunshot.sma - 263 views - 5.1 KB)
File Type: zip Audios (extract to misc).zip (363.9 KB, 158 views)

Last edited by Agent3554; 05-29-2021 at 08:49.
Agent3554 is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 08-24-2022 , 00:43   Re: Bullet Whizz
Reply With Quote #110

@Agent3554, thoroughly enjoying your work.
__________________
DJEarthQuake is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:54.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode