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[REQ]Nemesis's attack


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ooo321
Junior Member
Join Date: Jan 2009
Old 04-20-2009 , 04:37   [REQ]Nemesis's attack
Reply With Quote #1

It is because i want to make nemesis like L4D's tank.

I think we can make nemsis's attack will be blow the human with use this plugin

Can someone editor it for nemesis's attack?

It can make Tank(L4D) more real in cs


Code:
 
#include <amxmodx>
#include <engine>
#include <cstrike>
new PLUGIN[] = "Admin Push out of the way!"
new AUTHOR[] = "jsauce"
new VERSION[] = "1.2"

#define ADMIN ADMIN_LEVEL_A
#define IMMUNE ADMIN_IMMUNITY
#define NON_ATTACKONLY  // COMMENT THIS LINE OUT IF YOU DONT CARE!
#define IS_IN_USE  // COMMENT TO DISABLE. IF ENABLED USE KEY MUST BE PRESSED.
// #define AUTOSENSE  // UNCOMMENT TO USE AUTOSENSE!
#if defined AUTOSENSE
#include <amxmisc>
new bool:validmap = false
#endif
public plugin_init()
{
 register_plugin(PLUGIN,VERSION,AUTHOR)
#if defined AUTOSENSE
 register_cvar("amx_adminpush","0")
#else
 register_cvar("amx_adminpush","1")
#endif
 register_cvar("amx_adminpushlevel","10")
 register_touch("player","player","admin_touched")
#if defined AUTOSENSE
 new mapcfg[32],configsdir[128]
 get_configsdir(configsdir,127)
 format(mapcfg,31,"%s/adminpushconfig.cfg",configsdir)
 if(!file_exists(mapcfg)) 
 {
  validmap = false
  return PLUGIN_CONTINUE
 }
 else
 {
  new map[32],mapname[32],i=0,txtlen
  get_mapname(map,31)
    while(read_file(mapcfg,i++,mapname,31,txtlen))
    {
   if((mapname[0] == ';') || !txtlen) continue 
   if (equali(mapname,map))
   {
    validmap = true
    break
   }
  }
 }
#endif
 return PLUGIN_CONTINUE
}
public is_valid_player(id)
{
 if(is_valid_ent(id))
 {
  new szClassname[32]
  entity_get_string(id,EV_SZ_classname,szClassname,31)
  return (equali(szClassname,"player"))
 }
 return 0
}
public inform_player(ptr,ptd)
{
 new hudmessage[256],admin[32]
 get_user_name(ptr,admin,31)
 format(hudmessage,255,"Get out of the way of %s",admin)
 set_hudmessage(255,255,255,0.50,0.30,0,6.0,0.1,0.1,0.2,4)
 show_hudmessage(ptd,hudmessage)
}
public admin_touched ( ptr, ptd ) 
{
#if defined AUTOSENSE
if (validmap)
{
 set_cvar_num("amx_adminpush",1)
}
#endif
 if (get_cvar_num("amx_adminpush")==1)
 {
  
  if ( get_user_flags ( ptr ) & ADMIN && is_valid_player ( ptd ) )
  {
   if(!( get_user_flags ( ptd ) & IMMUNE ))
   {
    #if defined NON_ATTACKONLY
    if(!(get_user_button(ptr)&IN_ATTACK))
    #else
    #endif
    {
     #if defined IS_IN_USE
     if(get_user_button(ptr)&IN_USE && get_user_oldbutton(ptr))
     #else
     #endif
     {
      new CsTeams:ptrTeam = cs_get_user_team(ptr)
      new CsTeams:ptdTeam = cs_get_user_team(ptd)
      if (ptrTeam == ptdTeam)
      {
       new Float:a[2][3]
       entity_get_vector ( ptr, EV_VEC_origin, a[0] )
       entity_get_vector ( ptd, EV_VEC_origin, a[1] )
       new b, g_cvarpush = get_cvar_num("amx_adminpushlevel") 
       for ( b = 0;b <= 2;b++ ) 
       {
        a[1][b] -= a[0][b]
        a[1][b] *= g_cvarpush
       }
       entity_set_vector ( ptd, EV_VEC_velocity, a[1] )
       inform_player(ptr,ptd)
      }
     }
    }
   }
  }
 } 
}
ooo321 is offline
SonicSonedit
Veteran Member
Join Date: Nov 2008
Location: Silent Hill
Old 04-20-2009 , 23:44   Re: [REQ]Nemesis's attack
Reply With Quote #2

What exactly do you mean "like l4d tank attack" ? L4D Tank has a lot of attacks.
I'll probably add to my B.O.W. & Survivor classes, if i'll understand you)
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