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[SOLVED] Crash after changing map [Latest Build]


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domvbv
Member
Join Date: Jun 2014
Old 04-29-2015 , 18:29   [SOLVED] Crash after changing map [Latest Build]
Reply With Quote #1

Code:
status
hostname:  Zombie: Hero
version :  48/1.1.2.7/Stdio 6153 insecure  (10)
tcp/ip  :  x
map     :  zm_zHell at: 0 x, 0 y, 0 z
players :  0 active (25 max)

#      name userid uniqueid frag time ping loss adr
0 users
Code:
version
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:12:29 Aug 29 2013 (6153)
Quote:
meta version
Metamod v1.20 2013-02-16 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/
compiled: Feb 16 2013, 17:115 +0100 (optimized)
Code:
amxx version
AMX Mod X 1.8.3-dev+4719 (http://www.amxmodx.org)
Authors:
        David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
        Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
        Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
        Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Apr 12 2015 11:54:02
Built from: https://github.com/alliedmodders/amxmodx/commit/0bfc04b
Build ID: 4719:0bfc04b
Core mode: JIT+ASM32
I saw error
Code:
Host_Error: PF_precache_sound_I: Sound 'debris/bustglass1.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
L 04/29/2015 - 18:27:24: FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'debris/bustglass1.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'debris/bustglass1.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
so how?

Last edited by domvbv; 04-30-2015 at 12:10.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 04-29-2015 , 18:57   Re: [HELP] Crash after changing map [Latest Build]
Reply With Quote #2

  • It's clearly written in your log, that you need remove the plugin/map which is precaching a lot of resources.
  • Disable any third-party plugins/modules. Maybe something isn't turning around.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 04-30-2015 , 01:25   Re: [HELP] Crash after changing map [Latest Build]
Reply With Quote #3

  1. Post the full unedited log, you have also missed out "meta list" and "amxx plugins".
  2. One or multiple plugins are precaching too many ressources (models, sounds, etc.), you have to reduce them.
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Thorlax
Junior Member
Join Date: May 2008
Location: Sweden
Old 04-30-2015 , 02:04   Re: [HELP] Crash after changing map [Latest Build]
Reply With Quote #4

Post full console log please.
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domvbv
Member
Join Date: Jun 2014
Old 04-30-2015 , 05:25   Re: [HELP] Crash after changing map [Latest Build]
Reply With Quote #5

Ok i'll try remove some plugins
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sb123
Senior Member
Join Date: Jan 2007
Old 05-03-2015 , 02:25   Re: [SOLVED] Crash after changing map [Latest Build]
Reply With Quote #6

This is a helpful fix to the limitations of public plugin_precache .

MAX_MODELS 1024 (default HalfLife Files Used: 512)
MAX_SOUNDS 1024 (defaulHalfLife Files Usedt: 512)

That means you can only have a number of 512 sound files
Or 512 Model files.. if you go over that limit your server will NOT start.

With my plugin. It frees about 200+ file spaces so you can add more content to your Plugins!
The way my plugin works is.. it takes some halflife files out of precache so you have more space.

If you see a halflife file in my plugin that 1 of your plugins is using.. do not worry! it will still be precached by your plugin.. my plugin only removed files that amxx doesn't precache..
Attached Files
File Type: sma Get Plugin or Get Source (Precache_Manager.sma - 1137 views - 5.0 KB)
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