Raised This Month: $51 Target: $400
 12% 

TF2Items - Items with custom attributes.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 01-28-2010 , 06:52   Re: [EXTENSION] TF2Items
#121

Gaaah too bad

But heel yeah Oo They're asking people to send ciustom models, if people are too good at it, we'll have an items_game file that will be the biggest file if a server
__________________
Cerise is offline
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-28-2010 , 18:04   Re: [EXTENSION] TF2Items
#122

Any news on the update?

EDIT: custom named weapon found. Is there any way to do this?

http://img85.**************/img85/246...cnight0002.jpg

Last edited by noodleboy347; 01-28-2010 at 18:23.
noodleboy347 is offline
GoldRenamon
Guest
Old 01-28-2010 , 19:35   Re: [EXTENSION] TF2Items
#123

Quote:
Originally Posted by noodleboy347 View Post
Any news on the update?

EDIT: custom named weapon found. Is there any way to do this?

http://img85.**************/img85/246...cnight0002.jpg

Hmm... I wonder how they did that. Did you take that picture?

Quote:
Originally Posted by jouva
What I cannot understand is why the number of attributes or these numbers infront of attribute-value pairs are needed in the first place. Was there anything from a coding perspective keeping you from parsing in the attributes block and continuing to read from it until there's no more items? I've not seen the method of parsing but I couldn't imagine it to be that hard to do.

Also, I'm wondering why this is as well.

Last edited by GoldRenamon; 01-28-2010 at 19:50.
jouva
Senior Member
Join Date: Jan 2010
Old 01-28-2010 , 19:50   Re: [EXTENSION] TF2Items
#124

Ok my question seemed to be ignored by the creator of the plugin but it's a VERY serious and honest question and I think it should be up for debate and questioning here:

Why was that attribute count even needed in the first place? Why is it still in there but in a different form? Is there not some way for you to get an array of items in an attribute{} block? The way it's going to be done looks even worse than the attribute count.
jouva is offline
Regis
Member
Join Date: Sep 2009
Old 01-28-2010 , 20:29   Re: [EXTENSION] TF2Items
#125

Quote:
Originally Posted by noodleboy347 View Post
Any news on the update?

EDIT: custom named weapon found. Is there any way to do this?

http://img85.**************/img85/246...cnight0002.jpg
This is quality 9, recently added.
Regis is offline
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-28-2010 , 21:02   Re: [EXTENSION] TF2Items
#126

Quote:
Originally Posted by Regis View Post
This is quality 9, recently added.
Yeah just recently heard about that.
noodleboy347 is offline
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 01-28-2010 , 23:18   Re: [EXTENSION] TF2Items
#127



That is all
pheadxdll is offline
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-28-2010 , 23:57   Re: [EXTENSION] TF2Items
#128

Quote:
Originally Posted by pheadxdll View Post


That is all
noodleboy347 is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-29-2010 , 15:11   Re: [EXTENSION] TF2Items
#129

This is a call for all your feature requests/changes that you would like to see in any future version, this is mainly to see where design decisions need to be made, especially to do with the format of customweps.txt as I do not want to be restructuring it every couple of versions, since it can be hard for you to re-customise each time.
Please don't suggest anything that has already been suggested, I read every post here.
Also, I will again request that feature requests be posted here, as it is considerably easier to manage multiple requests this way (one issue per feature, only fill in subject and description please) and it only takes a few seconds to join and then you will be notified when anything changes to do with anything you create/watch. BTW, anything you have posted here, feel free to add it there if you join, especially noodleboy347, who has made lots of good suggestions.
Edit: Of course, I wont ignore you if you post here , but my time-management will love you if you report on the tracker
__________________

Last edited by asherkin; 02-02-2010 at 00:20.
asherkin is offline
cybersquare420
Veteran Member
Join Date: Nov 2008
Old 02-01-2010 , 11:59   Re: [EXTENSION] TF2Items
#130

ok, i got one. how about a cvar that allows us to specify an alternate location for the data file. it would be really handy if we could just put it on a web server and link to it in the config. then communities with many servers would be able to centrally configure community weps and such...

my 2 cents...

p.s. i skimmed the thread and did not see anything about this, but if i am being redundant, i apologize..
__________________
cybersquare420 is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode