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cs 1.6 trigger_hurt fix new 2015 !


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fnatic2000
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Join Date: Dec 2014
Old 04-27-2015 , 20:42   cs 1.6 trigger_hurt fix new 2015 !
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Hai!
I need a plugin that changes trigger_hurt variables on all maps. I will be very thanksful if someone give advices for how this can be done. I want only to change the damage to 10 000 for all maps. Just the plugin automaticly will detect trigger_hurt like this...

new iEntity = -1, szTarget[ 32 ];
new iSize = charsmax( szTarget );

while( ( iEntity = find_entity( iEntity, "trigger_hurt" ) ) > 0 ) {
entity_get_string( iEntity, EV_SZ_targetname, szTarget, iSize );

but I don't know how to change the damage...
The use of this plugin is for mod "speedrun" -like deathrun and I want it because with maps that have trigger_hurt damage with 50 000 and more player "explode". And this affect to respawn.Make round draw and respawn again. Sorry for my bad English.. I will be very thanksful if someone spend the time to explain how this can be made etc..

http://www.mediafire.com/download/fo...j9u8d/test.bsp here is a link for a map which gives example of what I mean. The red wall has trigger_hurt with 100k the orange 50k the yellow 10k and the green 1k.
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