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[L4D/L4D2] LEFT12DEAD


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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 05-26-2010 , 13:10   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #11

Marvel,

it does a little like superversus... only this one dont spawn extra bots sometimes...
I didnt see it yet.. and I am trying it a few days now...
so for adding extra bots this one is good.. and I only use Coop game
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 05-26-2010 , 15:56   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #12

This plugin actually works!
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alainsiow
Junior Member
Join Date: May 2010
Old 05-26-2010 , 17:38   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #13

can anyone anwser my question??..it is 12 survivor in the game..but only 4 ppl can join inthe others is bots
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Sev
Veteran Member
Join Date: May 2010
Old 05-29-2010 , 06:56   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #14

Plugin seems to work initially as in after one round but after a room fills up. I still end up with 3 extra bots or so that I have to manually kick to bring maxplayers down to 7.
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DarrenToh
Member
Join Date: Mar 2010
Old 05-29-2010 , 07:14   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #15

extra bots spawn..
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Sev
Veteran Member
Join Date: May 2010
Old 05-29-2010 , 18:00   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #16

Yeah he needs to fool around with the plugin a bit more. It seems to work only on rare occasions.
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ReHAXor
Member
Join Date: Dec 2005
Old 06-06-2010 , 05:08   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #17

Hi @ All,

im am running LEFT12DEAD on a linux server:

COOP 14 SLOT
plugins:
[01] L4DToolZ (1.0.0.10RC2) by Ivailosp
[02] SourceMod (1.4.0-dev) by AlliedModders LLC
[03] SDK Tools (1.4.0-dev) by AlliedModders LLC
[04] BinTools (1.4.0-dev) by AlliedModders LLC

SourceMod Version Information:
SourceMod Version: 1.4.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Apr 23 2010 14:02:12
Build ID: 2953:8238f91c0dc7-dev
http://www.sourcemod.net/
---

SURVIVAL 10 SLOT
plugins:
[01] L4DToolZ (1.0.0.10RC2) by Ivailosp
[02] SourceMod (1.3.3-dev) by AlliedModders LLC
[03] SDK Tools (1.3.3-dev) by AlliedModders LLC
[04] BinTools (1.3.3-dev) by AlliedModders LLC

SourceMod Version Information:
SourceMod Version: 1.3.3-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.3-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jun 2 2010 07:08:06
Build ID: 2972:9950f5722c16-dev
http://www.sourcemod.net/
---

Without problems.

---
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Last edited by ReHAXor; 06-06-2010 at 05:10. Reason: edit text
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 06-06-2010 , 07:36   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #18

Plugin work stable on my versus l4d2 (20 slots) server.
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Blu3star
Member
Join Date: Jul 2009
Old 06-07-2010 , 11:49   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #19

Hey, if any of you guys need an extra bots plugin that doesn't spawn more bots than the cfg stated, try this one.
http://forums.alliedmods.net/showthread.php?t=98118
All you have to do is get the sp and search for the left4dead
failstate, then change that to left4dead2. Then you search for any instances of this value: 8.0. Change that to whatever value you want, 10.0 12.0, etc. Recompile, and stick it in your
server running left4toolz. Don't use the translation file, it's not needed. I have never had any instances of extra bots spawning
with this setup.
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Zer0_Sprite
Junior Member
Join Date: Jul 2010
Old 08-06-2010 , 20:15   Re: [L4D/L4D2] LEFT12DEAD
Reply With Quote #20

to bad only 4 ppl can join and rest using console/ip or steam group u need alot of friends then or add everyone u play with. really bad
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