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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-21-2010 , 08:03   Re: [EXTENSION] SteamTools
#1

Quote:
Originally Posted by exvel View Post
Nice. Can you add something to check if server is working in pure mode.
Pure isn't handled by the Steam interface, I wan't to stick with covering that at the moment.

Quote:
Originally Posted by 1nsane View Post
forward Action:Steam_RestartRequested();
native Steam_ForceHeartbeat();

Useful, until someone sends the server a fake restart requested message .

That was my issue previously when I played with this. Has anything changed since? Doubtful.
AFAIK, it only will only accept a restart request from a master server that has been added, sometimes they can glitch a bit after an update and keep requesting restarts of servers that are already up-to-date.

Quote:
Originally Posted by noodleboy347 View Post
One question... for Steam_RequestGroupStatus. What is the GroupID and how do I find it?
Quote:
Originally Posted by Flyflo View Post
I think it's the one you can find on the group admin page on steam.
Flyflo is correct. It's easier for most admins to find, and sourcemod wont deal with a uint64 in any nice form anyway.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-21-2010 , 08:03   SteamTools
#2

Quote:
Originally Posted by exvel View Post
Nice. Can you add something to check if server is working in pure mode.
Pure isn't handled by the Steam interface, I wan't to stick with covering that at the moment.

Quote:
Originally Posted by 1nsane View Post
forward Action:Steam_RestartRequested();
native Steam_ForceHeartbeat();

Useful, until someone sends the server a fake restart requested message .

That was my issue previously when I played with this. Has anything changed since? Doubtful.
AFAIK, it only will only accept a restart request from a master server that has been added, sometimes they can glitch a bit after an update and keep requesting restarts of servers that are already up-to-date.

Quote:
Originally Posted by noodleboy347 View Post
One question... for Steam_RequestGroupStatus. What is the GroupID and how do I find it?
Quote:
Originally Posted by Flyflo View Post
I think it's the one you can find on the group admin page on steam.
Flyflo is correct. It's easier for most admins to find, and sourcemod wont deal with a uint64 in any nice form anyway.
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1nsane
SourceMod Donor
Join Date: Sep 2005
Old 04-21-2010 , 19:41   Re: [EXTENSION] SteamTools
#3

Quote:
Originally Posted by asherkin View Post
Pure isn't handled by the Steam
AFAIK, it only will only accept a restart request from a master server that has been added, sometimes they can glitch a bit after an update and keep requesting restarts of servers that are already up-to-date.
There's only 2 masters now, so spoofing the ip as either one of them will do .
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Cold Assassin
Member
Join Date: Dec 2008
Location: Maryland, USA
Old 04-28-2010 , 10:54   Re: [EXTENSION] SteamTools
#4

Awesome Job!
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recon0
Veteran Member
Join Date: Sep 2007
Location: US
Old 04-28-2010 , 23:50   Re: [EXTENSION] SteamTools
#5

Quote:
Originally Posted by 1nsane View Post
There's only 2 masters now, so spoofing the ip as either one of them will do .
Tell me those "requests" don't actually do anything...
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SaintK
Veteran Member
Join Date: Mar 2004
Old 04-29-2010 , 07:57   Re: [EXTENSION] SteamTools
#6

This looks interesting. I am not a coder myself so i cannot tell exactly what the possibilities are, but it looks like some neat features could be made.

Anyone made any plugins yet working with this extention?
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 04-29-2010 , 14:03   Re: [EXTENSION] SteamTools
#7

Quote:
Originally Posted by recon0 View Post
Tell me those "requests" don't actually do anything...
They cause the server to restart on mapchange if the server is Linux and has -autoupdate
Otherwise, I don't think they cause the server to do anything.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 04-30-2010 , 00:02   Re: [EXTENSION] SteamTools
#8

I think the latest update broke this
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-30-2010 , 00:07   Re: [EXTENSION] SteamTools
#9

It will have on linux, I have the new Makefile done, but TF2Items is my first priority to fix at the moment.
Windows should be fine, please report back if there are any problems on there.
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InflatableSoulmate
Senior Member
Join Date: Oct 2008
Location: *.mdmp
Old 05-01-2010 , 23:51   Re: [EXTENSION] SteamTools
#10

Quote:
Originally Posted by Afronanny View Post
They cause the server to restart on mapchange if the server is Linux and has -autoupdate
Otherwise, I don't think they cause the server to do anything.
I don't have -autoupdate in my linux l4d2 server's startup line, and it still causes the server to restart on map change, which is retarded.
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Inflatable Soulmate
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