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Solved [l4d2] Help! l4d2 linux server crash Accelerator log


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HarryPotter
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Old 02-15-2021 , 02:01   [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #1

I already installed Accelerator
Recently I have 14 crashes a week, it's so annoying.
I'm not sure these crashes caused by plugin or just value lazy to fix them

1. engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x119
Crash ID: EZCW-HHZ5-3IYM(Fixed)
Spoiler


2. server_srv.so!CSoundPatch::ChangePitch(float, float) + 0x6
Crash ID: B2UH-HVZN-YBTZ (Fixed)
Spoiler


3. engine_srv.so!SV_TriggerMoved(edict_t*, bool) + 0x5e
Crash ID: NQPY-RJPN-I5QD (Fixed)
Spoiler


4. server_srv.so!CTriggerTraceEnum::EnumEntity(I HandleEntity*) + 0x46
Crash ID: P36L-JA4M-KBZV (Fixed)
Spoiler
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Last edited by HarryPotter; 07-11-2021 at 19:52.
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midnight9
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Join Date: Nov 2012
Old 02-15-2021 , 06:07   Re: [l4d2] Help ! l4d2 linux server crash log
Reply With Quote #2

This may help

https://forums.alliedmods.net/showthread.php?t=279382
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HarryPotter
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Old 02-15-2021 , 06:34   Re: [l4d2] Help ! l4d2 linux server crash log
Reply With Quote #3

thanks for helping me fix one of crash
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Last edited by HarryPotter; 02-15-2021 at 06:53.
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Spirit_12
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Old 02-15-2021 , 17:40   Re: [l4d2] Help ! l4d2 linux server crash log
Reply With Quote #4

Do they happen at a specific moment or at random?
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HarryPotter
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Old 02-15-2021 , 23:11   Re: [l4d2] Help ! l4d2 linux server crash log
Reply With Quote #5

Quote:
Originally Posted by Spirit_12 View Post
Do they happen at a specific moment or at random?
In my experience, when survivors wipe out, the game resets the map.



I think some crashes are random sometimes during the game.
And there are no any error logs in sourcemod/logs folder
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Last edited by HarryPotter; 02-15-2021 at 23:25.
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Dragokas
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Location: Ukraine on fire
Old 03-02-2021 , 13:23   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #6

HarryPotter, good news. I finished making Linux mem toolset. Going to port Win Crash fixes #3, #4.
As about #1, you provided a generic error (Sys_Error_Internal). I need the whole "Raw" report.
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Dragokas
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Old 03-03-2021 , 18:26   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #7

Hi, here are fixes for #3 and #4.

To compile, required Memory Extended fork v.3.1.5+
Attached Files
File Type: zip TriggerWorldSpaceBounds-Fix_MemEx2.zip (23.7 KB, 163 views)
File Type: zip TriggerTraceEnum__EnumEntity-Fix_v2.zip (43.3 KB, 165 views)
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HarryPotter
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Old 03-05-2021 , 02:47   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #8

Quote:
Originally Posted by Dragokas View Post
Hi, here are fixes for #3 and #4.

To compile, required Memory Extended fork v.3.1.5+
wonderful, much thanks
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HarryPotter
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Old 07-09-2021 , 10:34   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #9

PHP Code:
L 07/09/2021 22:32:56: [SMException reportedFailed to loadDetour byte mis-match @84 (0xBB80DB33should be0x1A2BB80 (27442048))
L 07/09/2021 22:32:56: [SMBlamingTLS_EnumEntity-Fix.smx
L 07
/09/2021 22:32:56: [SMCall stack trace:
L 07/09/2021 22:32:56: [SM]   [0SetFailState
L 07
/09/2021 22:32:56: [SM]   [1Line 74EnumEntity-Fix.sp::LoadPatchInfo
L 07
/09/2021 22:32:56: [SM]   [2Line 103EnumEntity-Fix.sp::MemoryEx_InitPEB
L 07
/09/2021 22:32:56: [SM]   [4Call_Finish
L 07
/09/2021 22:32:56: [SM]   [5Line 97D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting 1.10\include\MemoryEx/ServerLibrary.inc::MemoryExInit
L 07
/09/2021 22:32:56: [SM]   [6Line 85D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting 1.10\include\MemoryEx/ServerLibrary.inc::CheckInitPEB 
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Psyk0tik
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Old 07-09-2021 , 12:24   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #10

Quote:
Originally Posted by HarryPotter View Post
PHP Code:
L 07/09/2021 22:32:56: [SMException reportedFailed to loadDetour byte mis-match @84 (0xBB80DB33should be0x1A2BB80 (27442048))
L 07/09/2021 22:32:56: [SMBlamingTLS_EnumEntity-Fix.smx
L 07
/09/2021 22:32:56: [SMCall stack trace:
L 07/09/2021 22:32:56: [SM]   [0SetFailState
L 07
/09/2021 22:32:56: [SM]   [1Line 74EnumEntity-Fix.sp::LoadPatchInfo
L 07
/09/2021 22:32:56: [SM]   [2Line 103EnumEntity-Fix.sp::MemoryEx_InitPEB
L 07
/09/2021 22:32:56: [SM]   [4Call_Finish
L 07
/09/2021 22:32:56: [SM]   [5Line 97D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting 1.10\include\MemoryEx/ServerLibrary.inc::MemoryExInit
L 07
/09/2021 22:32:56: [SM]   [6Line 85D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting 1.10\include\MemoryEx/ServerLibrary.inc::CheckInitPEB 
Try these.

Note: I loaded these on my Windows and Linux servers. Neither of them returned errors or caused crashes. Since I do not get the "engine_srv.so!SV_TriggerMoved(edict_t*, bool) + 0x5e" crash and the "server_srv.so!CTriggerTraceEnum::EnumEntity( I HandleEntity*) + 0x46" crash on my servers, I cannot confirm if these detours/patches work.
Attached Files
File Type: zip TriggerWorldSpaceBounds-Fix_MemEx2.zip (23.6 KB, 160 views)
File Type: zip TriggerTraceEnum__EnumEntity-Fix_v2.zip (49.6 KB, 179 views)
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