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Tripmines


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mati14_91
Junior Member
Join Date: Apr 2008
Old 05-02-2008 , 11:38   Re: Tripmines
Reply With Quote #11

and remember its mine idea to transfer it from amx mod x
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 05-02-2008 , 11:56   Re: Tripmines
Reply With Quote #12

One more thing: Can you please add a limiter per team?
On a >20 man server there will be a little too much laser mines in a round
It should be limited, so that the TEAM gets only 3 per round (T=3 and CT=3).

And they are then adviced to use them wisely. And maybe if a lasermine is exploded, they can plant another. So afterall, in 1 round there can be a maximum of 6 laser mines planted on the map.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 05-02-2008 , 12:16   Re: Tripmines
Reply With Quote #13

Quote:
Originally Posted by LocutusH View Post
Can we get this kill info somehow in our hlstatsx?

For example, with an action event, or something.
I assume hlstatsx picks up kill events? In CSS you won't have any other deaths by prop_physics unless another plugin uses a similar method.

Quote:
Originally Posted by LocutusH View Post
One more thing: Can you please add a limiter per team?
On a >20 man server there will be a little too much laser mines in a round
It should be limited, so that the TEAM gets only 3 per round (T=3 and CT=3).

And they are then adviced to use them wisely. And maybe if a lasermine is exploded, they can plant another. So afterall, in 1 round there can be a maximum of 6 laser mines planted on the map.
I probably won't have time to add all of that, but if someone wants to take the code and add team limitations, or make it so that they are an item that must be purchased with money they are welcome to do so.

Quote:
Originally Posted by mati14_91 View Post
and remember its mine idea to transfer it from amx mod x
I'm not sure how the amxmodx plugin does lasermines, but I bet it uses a different method. I ported this directly from an MMS plugin that I have done before. But I wouldn't have done so had I not seen your request.
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 05-02-2008 , 12:32   Re: Tripmines
Reply With Quote #14

Thx for the infos.

Is the damage done by the tripmine similar to the HE?

Btw, that "buy it for money" is a nice idea I hope someone can code it.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 05-02-2008 , 16:33   Re: Tripmines
Reply With Quote #15

Updated with one fix and also added a TF2 screenshot. The plugin seems to work fine with the latest SM 1.0 snapshot build. (The SM 1.1 windows build is currently not updating and doesn't work with TF2.)
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HanoverFist
Member
Join Date: Oct 2007
Old 05-02-2008 , 17:42   Re: Tripmines
Reply With Quote #16

Works good. I'm not gonna tell the guys I put it on the server and mess with them.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-02-2008 , 20:27   Re: Tripmines
Reply With Quote #17

WOW! fast update. Thank you. Im glad you coud see the sticking to the wall part. I will test the update out right away. And BTW, what about them not tripping after a time and going innert, like they dont go boom after a while.

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Last edited by TechKnow; 05-02-2008 at 20:31.
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 05-02-2008 , 20:37   Re: Tripmines
Reply With Quote #18

I can confirm this works well on TF2. I am curious however why did not you use the slammer model from HL2DM instead of the plug model you have now?

Also are these not supposed to be able to bind to glass based objects in maps? I was unable to get them stick to some glass walls in a map I play on.

Thanks,

-Teddy
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Quick1
Junior Member
Join Date: Oct 2007
Old 05-02-2008 , 21:04   Re: Tripmines
Reply With Quote #19

Anyone else having a problem with the mines blowing up instantly after you plant them?
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Quick1
Junior Member
Join Date: Oct 2007
Old 05-02-2008 , 21:05   Re: Tripmines
Reply With Quote #20

L 05/02/2008 - 20:02:11: [SM] Native "Format" reported: Language phrase "prop_physics" not found

I get this error in my logs
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