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[CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)


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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 11-15-2011 , 15:17   Re: [CSS] Last Man Standing (1.0.0 | 2011-07-18)
Reply With Quote #11

I think I can do that but I want my plugin to be approved first. Does it always take so much time? C'mon it's a simple script...
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utaker
Senior Member
Join Date: Dec 2013
Old 12-22-2013 , 02:37   Re: [CSS] Last Man Standing (1.0.0 | 2011-07-18)
Reply With Quote #12

i tried finding some heavy male vocal sound for this plugin but couldnt , if you have more, please share
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 12-26-2013 , 16:16   Re: [CSS] Last Man Standing (1.0.0 | 2011-07-18)
Reply With Quote #13

Can someone please fix this error for me,

Quote:
sm plugins load lastman
21:15:40[SM] Plugin lastman.smx failed to load: Native "BfWriteByte" was not found.
This will be most appreciated.
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m22b
Senior Member
Join Date: Jul 2013
Old 02-20-2014 , 19:15   Re: [CSS] Last Man Standing (1.0.0 | 2011-07-18)
Reply With Quote #14

BfWriteByte error
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LordMarqus
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Join Date: Sep 2009
Location: Poland
Old 02-22-2014 , 07:11   Re: [CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)
Reply With Quote #15

I updated the plugin, remember to use .mp3 sound in CS:GO.
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leichenclub
Member
Join Date: Aug 2011
Location: South Germany (BW)
Old 03-06-2014 , 07:30   Re: [CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)
Reply With Quote #16

Ok, it's all fine. But the sound could'nt play...
There's a problem with: "...can't create mixer" in CS:SO. To solve this, you've build in a fake precache part like in this discription: https://wiki.alliedmods.net/Csgo_qui..._Custom_Sounds
It would be nice if you could realize it for us, to play the ound not from the music-folder ;)
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LordMarqus
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Join Date: Sep 2009
Location: Poland
Old 03-06-2014 , 17:49   Re: [CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)
Reply With Quote #17

Quote:
Originally Posted by leichenclub View Post
Ok, it's all fine. But the sound could'nt play...
There's a problem with: "...can't create mixer" in CS:SO. To solve this, you've build in a fake precache part like in this discription: https://wiki.alliedmods.net/Csgo_qui..._Custom_Sounds
It would be nice if you could realize it for us, to play the ound not from the music-folder ;)
For CS:GO you have to put the sound into sound/music for the time being. I updated the first post.
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leichenclub
Member
Join Date: Aug 2011
Location: South Germany (BW)
Old 03-06-2014 , 18:04   Re: [CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)
Reply With Quote #18

No! If you put sounds into the sound/music-folder, clients could turn them off by bringing up the music-volume in the game. On all the other plugins, I've put the sounds into sounds/custom-folder to get the correct result.
Take a look at the link above and follow the description plz. So you can fake the precache of the sounds without or within using the Asterix (*) in your script.

Thank you very much ;)
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LordMarqus
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Join Date: Sep 2009
Location: Poland
Old 03-06-2014 , 18:08   Re: [CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)
Reply With Quote #19

I know how it works but I won't update it any time soon due to complete lack of free time.
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 03-07-2014 , 11:31   Re: [CS:S/CS:GO] Last Man Standing (1.0.2 | 2014-02-22)
Reply With Quote #20

Can this be re-compiled, without the last man sound file?

I do not want clients to download any custom files.
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