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[L4D2] Survivor Thirdperson (1.9) [11-Dec-2022]


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adrianman
Senior Member
Join Date: Sep 2010
Old 05-24-2012 , 08:01   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #11

you can easily include GetClientTeam(client) == 3 && GetEntProp(client, Prop_Send, "m_zombieClass") == 8 in CmdThird,tested and works . Doesn't work for any other infected though,only tank,not to mention it would be pointless for other infected as they die easily.
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Last edited by adrianman; 05-24-2012 at 08:04.
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ANIMka
New Member
Join Date: May 2012
Old 05-24-2012 , 23:04   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #12

as for infected will be?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-24-2012 , 23:22   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #13

It only works on the Tank, Spitter and Jockey. So that's why I made it survivors only.
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Last edited by Silvers; 05-24-2012 at 23:23.
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adrianman
Senior Member
Join Date: Sep 2010
Old 05-25-2012 , 08:22   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #14

yes but the tank has alot of health,maybe you want to see yourself in thirdperson while beating up the survivors
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Searcher64
Senior Member
Join Date: Apr 2010
Old 06-23-2012 , 15:45   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #15

Is it possible to adjust the view? In panxiaohai's old thirdperson plugin (which I used to love using), you were able to adjust the view with arrow keys

Code:
	ClientCommand(client, "thirdpersonshoulder");
	ClientCommand(client, "c_thirdpersonshoulderoffset 0");
	ClientCommand(client, "c_thirdpersonshoulderaimdist 720");
	ClientCommand(client, "cam_ideallag 0");
	if(GetClientTeam(client)==3)	ClientCommand(client, "cam_idealdist 90");
	else ClientCommand(client, "cam_idealdist 40");

	ClientCommand(client, "bind leftarrow \"incrementvar cam_idealdist 30 130 10\"");
	ClientCommand(client, "bind rightarrow \"incrementvar cam_idealdist 30 130 -10\"");

	ClientCommand(client, "bind uparrow \"incrementvar c_thirdpersonshoulderheight 5 25 5\"");
	ClientCommand(client, "bind downarrow \"incrementvar c_thirdpersonshoulderheight 5 25 -5\"");
 
 	decl String:player_name[65];
	GetClientName(client, player_name, sizeof(player_name));

 	PrintToChat(client, "\x03Press\x04 arrow keys \x03to adjust view");
	return Plugin_Handled;
Is this possible here by any chance? ^^
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-23-2012 , 15:51   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #16

No, firstly binding keys is no longer allowed and secondly the commands "cam_idealdist" "c_thirdpersonshoulderheight" have no effect because this does not use the thirdperson command method to achieve 3rd person view.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 06-23-2012 , 16:07   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #17

Ah okay...thanks. I suppose this is still good for melee.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 08-13-2012 , 13:14   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #18

this will be very good if u make new convar enable auto firstperson view upon player incap, i already make mine base on yours but a bit glitchy and sometime fail coz i use the old selfrevive plugins. Can u make some update?
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Strife7
New Member
Join Date: Apr 2014
Old 04-14-2014 , 16:33   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #19

Does this work for public games? Say I joined a random game through quick match could I use thirdperson?

Could someone help me to get it working I would greatly appreciate it. I'm new to this and still learning I downloaded the .smx plugin and placed it into C:\Program Files (x86)\Steam\steamapps\sourcemods\addons
I tried using the commads tp_third in console. After that I'm lost, doesn't work, please help!

Last edited by Strife7; 04-14-2014 at 17:07.
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extrav3rt
AlliedModders Donor
Join Date: Jul 2014
Old 08-17-2014 , 01:31   Re: [L4D2] Survivor Thirdperson (1.1) [21-May-2012]
Reply With Quote #20

Why i have no crosshair?
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