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Hooking BaseEntity Functions in CSGO


  
 
 
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spidershift
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Join Date: Oct 2014
Old 10-31-2014 , 11:18   Re: Hooking BaseEntity Functions in CSGO
Reply With Quote #22

So I tried to see if I could get any more information for you from my tests but that's about all I got. I basically took the FX_FireBullets() detour code out of my extension, and put it inside the SM sample extension exactly as you did, and that's what I got. Since this is my first SourceMod extension though, I wouldn't be surprised if I messed something up somewhere, so I wanted to provide as many details as I could. Please let me know if you need any more information from me or if there is something else I should be testing. Thanks.
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