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Squid Games: Traffic light round


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Plugin Info:     Modification:   ALL        Category:   Gameplay       
JusTGo
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Join Date: Mar 2013
Location: Tunisia
Old 07-02-2022 , 08:41   Squid Games: Traffic light round
Reply With Quote #1

Squid Games: Traffic light round



Description:
A mod that replicates Traffic light game from Squid games, This is a part of a bigger private mod I was working on, I decided to release this part, If you have any feedbacks post them below.

Credits:
ultraibolya for the doll model
Hedgehog Fog for reporting bugs and helping with code related issues.

Requirements:
Amxmodx +1.9.0
ReGameDLL & ReAPI

Installation:
1 - Extract all the resources in your cstrike folder
2 - Compile the plugin locally and install it

The plugin will not work unless you have the map and resources installed.

Changelog:
Code:
        Changelog:
        * "1.0.1"
            - Used get_mapname instead of MapName from newer amx version.
            - Fixed red wall not getting removed.
            - Improved how the shooting sound works.
            - Refactored code a bit.
        * "1.0.2"
            - Added round end detection, now when all players cross to the finish line the round ends.
Servers running this plugin:
IP: 185.91.116.39:27027
https://www.gametracker.com/search/c...l&sort=&order=
Attached Files
File Type: zip cstrike.zip (2.06 MB, 94 views)
File Type: sma Get Plugin or Get Source (mg_trafficlight.sma - 72 views - 17.0 KB)
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Last edited by JusTGo; 07-10-2022 at 05:03.
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JusTGo
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Join Date: Mar 2013
Location: Tunisia
Old 07-03-2022 , 14:10   Re: Squid Games: Traffic light round
Reply With Quote #2

Reserved.

If someone runs this mod on his server, or need help to setup the mod feel free to message me will be happy to check it out.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 07-03-2022 , 20:56   Re: Squid Games: Traffic light round
Reply With Quote #3

I've added this mod to my server. Thanks for sharing!
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❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
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JusTGo
Veteran Member
Join Date: Mar 2013
Location: Tunisia
Old 07-04-2022 , 05:35   Re: Squid Games: Traffic light round
Reply With Quote #4

Quote:
Originally Posted by Hedgehog Fog View Post
I've added this mod to my server. Thanks for sharing!
You're welcome, Is it a public server? If yes, can you share your server IP? Here or in a DM works
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 07-04-2022 , 08:54   Re: Squid Games: Traffic light round
Reply With Quote #5

Quote:
Originally Posted by JusTGo View Post
You're welcome, Is it a public server? If yes, can you share your server IP? Here or in a DM works
Sure!

Server IP: 185.91.116.39:27027
Dicord: https://discord.gg/Vp2QJUCKtc

P.S: There is a problem with MapName constant, it probably should be defined somewhere.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 07-04-2022 at 09:06.
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JusTGo
Veteran Member
Join Date: Mar 2013
Location: Tunisia
Old 07-04-2022 , 10:43   Re: Squid Games: Traffic light round
Reply With Quote #6

Quote:
Originally Posted by Hedgehog Fog View Post
Sure!

Server IP: 185.91.116.39:27027
Dicord: https://discord.gg/Vp2QJUCKtc

P.S: There is a problem with MapName constant, it probably should be defined somewhere.
Thanks for sharing!


MapName constant is already defined in amx1.9+ or it's probably only amx1.10, not sure

amxconst.inc

PHP Code:
/**
 * Current map name
 */
public stock const MapName[MAX_MAPNAME_LENGTH]; 
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Last edited by JusTGo; 07-04-2022 at 10:44.
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JusTGo
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Join Date: Mar 2013
Location: Tunisia
Old 07-04-2022 , 17:22   Re: Squid Games: Traffic light round
Reply With Quote #7

Thanks to Hedgehog Fog for reporting some bugs.

Updated:

Code:
* "1.0.1"
            - Used get_mapname instead of MapName from newer amx version.
            - Fixed red wall not getting removed.
            - Improved how the shooting sound works.
            - Refactored code a bit.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 07-04-2022 , 19:07   Re: Squid Games: Traffic light round
Reply With Quote #8

Use Ham_BodyTarget to get the gun position, pev_origin doesn't work for brush entities:
PHP Code:
ExecuteHamB(Ham_BodyTargetent0gGunOrigin); 
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 07-04-2022 at 21:21.
Hedgehog Fog is online now
JusTGo
Veteran Member
Join Date: Mar 2013
Location: Tunisia
Old 07-07-2022 , 12:02   Re: Squid Games: Traffic light round
Reply With Quote #9

Quote:
Originally Posted by Hedgehog Fog View Post
Use Ham_BodyTarget to get the gun position, pev_origin doesn't work for brush entities:
PHP Code:
ExecuteHamB(Ham_BodyTargetent0gGunOrigin); 
Thanks for the suggestion, Though I'm not sure what difference does Ham_BodyTarget makes here? The current method seems to work
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JusTGo
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Old 07-10-2022 , 04:58   Re: Squid Games: Traffic light round
Reply With Quote #10

Updated:

Code:
        * "1.0.2"
            - Added round end detection, now when all players cross to the finish line the round ends.
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