Senior Member
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03-21-2013
, 16:35
Re: SM File/Folder Downloader and Precacher
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#323
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Quote:
Originally Posted by SWAT_88
Thanks for the feedback.
You are very welcome.
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No, thank you
This is quoted from MasterMinds's guide.
Quote:
Originally Posted by MasterMind420
7. If you try to connect to LAN or non Lobby Reserved servers, the loading screen defaults, and you will get a black screen, however you should see in console what files are being downloaded, if console is enabled. So you must see the actual campaign loading screen when connecting in order for this to work, however if you do get black screen,
It will no longer lock up on first file being downloaded, and clients will still connect, they just won't see progress bar.
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Well you're right, it no longer locks up while downloading file but it doesn't show what being downloaded in L4D1's console. It did show the files being downloaded with the last setup I had, but it locked up after each file. But it doesn't matter, the way it is now is a ton better.
Also, I've noticed that the game will show the very last campaign poster that you saw on your screen when downloading files, even if you are not loading that map. I saw this when we were playing Crash Course and then switch to a custom map which doesn't have it's own poster. It showed the Crash Course poster while loading that map and downloading files. Perhaps it would be possible to have the plugin force the display of a loading poster in L4D1 & 2, instead of giving a black screen, and maybe even set a poster per map so you can force different posters to load depending on the map.
Something like this:
Code:
//Don't modify or remove the Comment Lines ( // )
//Files (Download Only No Precache)
//Display Poster: Any non default map
materials/vgui/loadingscreen_default.vmt
materials/vgui/loadingScreen_default.vtf
//Display Poster: l4d_hospital01_apartment,l4d_hospital02_subway,l4d_hospital03_sewers,l4d_hospital04_interior,l4d_hospital05_rooftop
materials/vgui/loadingscreen_nomercy.vmt
materials/vgui/loadingScreen_nomercy.vtf
//Display Poster: l4d_vs_hospital01_apartment,l4d_vs_hospital02_subway,l4d_vs_hospital03_sewers,l4d_vs_hospital04_interior,l4d_vs_hospital05_rooftop
materials/vgui/loadingscreen_nomercy.vmt
materials/vgui/loadingScreen_nomercy.vtf
//Display Poster: l4d_garage01_alleys,l4d_garage02_lots
materials/vgui/loadingscreen_crashcourse.vmt
materials/vgui/loadingscreen_crashcourse.vtf
//Display Poster: l4d_smalltown01_caves,l4d_smalltown02_drainage,l4d_smalltown03_ranchhouse,l4d_smalltown04_mainstreet,l4d_smalltown05_houseboat
materials/vgui/loadingscreen_deathtoll.vmt
materials/vgui/loadingscreen_deathtoll.vtf
//Display Poster: l4d_vs_smalltown01_caves,l4d_vs_smalltown02_drainage,l4d_vs_smalltown03_ranchhouse,l4d_vs_smalltown04_mainstreet,l4d_vs_smalltown05_houseboat
materials/vgui/loadingscreen_deathtoll.vmt
materials/vgui/loadingscreen_deathtoll.vtf
//Display Poster: l4d_airport01_greenhouse,l4d_airport02_offices,l4d_airport03_garage,l4d_airport04_terminal,l4d_airport05_runway
materials/vgui/loadingscreen_deadair.vmt
materials/vgui/loadingscreen_deadair.vtf
//Display Poster: l4d_vs_airport01_greenhouse,l4d_vs_airport02_offices,l4d_vs_airport03_garage,l4d_vs_airport04_terminal,l4d_vs_airport05_runway
materials/vgui/loadingscreen_deadair.vmt
materials/vgui/loadingscreen_deadair.vtf
//Display Poster: l4d_farm01_hilltop,l4d_farm02_traintunnel,l4d_farm03_bridge,l4d_farm04_barn,l4d_farm05_cornfield
materials/vgui/loadingscreen_bloodharvest.vmt
materials/vgui/loadingscreen_bloodharvest.vtf
//Display Poster: l4d_vs_farm01_hilltop,l4d_vs_farm02_traintunnel,l4d_vs_farm03_bridge,l4d_vs_farm04_barn,l4d_vs_farm05_cornfield
materials/vgui/loadingscreen_bloodharvest.vmt
materials/vgui/loadingscreen_bloodharvest.vtf
//Display Poster: l4d_river01_docks,l4d_river02_barge,l4d_river03_port
materials/vgui/loadingscreen_thesacrifice.vmt
materials/vgui/loadingscreen_thesacrifice.vtf
//Display Poster: l4d_sv_lighthouse
materials/vgui/loadingscreen_laststand.vmt
materials/vgui/loadingscreen_laststand.vtf
//Display Poster: c1m1_hotel,c1m2_streets,c1m3_mall,c1m4_atrium
materials/vgui/loadingscreen_campaign1.vmt
materials/vgui/loadingscreen_campaign1.vtf
//Display Poster: c6m1_riverbank,c6m2_bedlam,c6m3_port
materials/vgui/loadingscreen_thepassing.vmt
materials/vgui/loadingscreen_thepassing.vtf
//Display Poster: c2m1_highway,c2m2_fairgrounds,c2m3_coaster,c2m4_barns,c2m5_concert
materials/vgui/loadingscreen_darkcarnival.vmt
materials/vgui/loadingscreen_darkcarnival.vtf
//Display Poster: c3m1_plankcountry,c3m2_swamp,c3m3_shantytown,c3m4_plantation
materials/vgui/loadingscreen_swampfever.vmt
materials/vgui/loadingscreen_swampfever.vtf
//Display Poster: c4m1_milltown_a,c4m2_sugarmill_a,c4m3_sugarmill_b,c4m4_milltown_b,c4m5_milltown_escape
materials/vgui/loadingscreen_campaign4.vmt
materials/vgui/loadingscreen_campaign4.vtf
//Display Poster: c5m1_waterfront,c5m2_park,c5m3_cemetery,c5m4_quarter,c5m5_bridge
materials/vgui/loadingscreen_theparish.vmt
materials/vgui/loadingscreen_theparish.vtf
//Decal Files (Download and Precache)
//Sound Files (Download and Precache)
//Model Files (Download and Precache)
Last edited by The 5th Survivor; 03-21-2013 at 16:36.
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