Because it have lower capped
Code:
"mp_buytime" = "1.5" min. 0.250000
game replicated
- How many minutes after round start players can buy items for.
So remove that cap (Wha I have done before #
2)
PHP Code:
public OnPluginStart()
{
new Handle:mp_buytime = INVALID_HANDLE;
mp_buytime = FindConVar("mp_buytime");
if(mp_buytime != INVALID_HANDLE)
{
SetConVarBounds(mp_buytime, ConVarBound_Lower, false);
CloseHandle(mp_buytime);
}
}
*edit
To clarify, when
round_start, weapons can buy during
mp_freezetime.
When
mp_freezetime end, then
mp_buytime start and define buy time.
- So if set
mp_buytime 0.0, can buy weapons only in
mp_freezetime.
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