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[L4D & L4D2] Custom Player Stats v1.4B121


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Woonan
Junior Member
Join Date: Dec 2009
Old 01-31-2010 , 13:07   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #131

grab it:
track by name
no bots
last version

and WooNan
Attached Files
File Type: smx l4d_stats.smx (93.7 KB, 159 views)
File Type: sp Get Plugin or Get Source (l4d_stats.sp - 479 views - 294.9 KB)
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NaRyan
Member
Join Date: Jan 2010
Location: United Kingdom
Old 01-31-2010 , 19:11   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #132

Quote:
Originally Posted by PeterFreimann View Post
What does this mean?
[SM] Native "GetClientAuthString" reported: Client 10 is not connected
[SM] Displaying call stack trace for plugin "l4d_stats.smx":

the Client number changes
I get the same errors.
After watching the server and when that error happens the common things I have noticed are.

It's just changed level and client x has not fully loaded into game.
Just as it was sending the info to players player x had just quit.

It does seem to happen a lot more in VS games.
Probably due to the amount of players who quit VS games.
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 01-31-2010 , 19:54   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #133

Thanks again Woonan.

@muukis, is there a way to change how often the game uploads data to the website to reduce lag for those with a low upload?
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NaRyan
Member
Join Date: Jan 2010
Location: United Kingdom
Old 01-31-2010 , 22:27   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #134

Quote:
Originally Posted by muukis
I'd like to know what kind of response are you getting from GetClientAuthString when on LAN. If it returns BOT like in WAN, it should work just like that. I also would like to know what values are in the steamid field when the player is BOT, with the IPs getting stored. Can you post me you webstats link and I'll take a look. If not, can you save the player.php page (in HTML format) from your browser when you are viewing a BOT.
This is what I get when playing on the LAN dedicated server I use for testing stuff. (I was mucking about in VS with the Infected Bots and Survivor AI in L4D1)

Quote:

# userid name uniqueid connected ping loss state rate adr
# 2 "=ASY=Na'Ryan" STEAM_1:0:4164498 00:27 4 0 active 20000 192.168.0.2
# 3 "Bill" BOT active
# 4 "Francis" BOT active
# 5 "Louis" BOT active
# 6 "Zoey" BOT active

Last edited by NaRyan; 01-31-2010 at 23:52. Reason: tag failure.
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muukis
Veteran Member
Join Date: Apr 2009
Old 02-01-2010 , 01:55   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #135

Quote:
Originally Posted by PeterFreimann View Post
What does this mean?
[SM] Native "GetClientAuthString" reported: Client 10 is not connected
[SM] Displaying call stack trace for plugin "l4d_stats.smx":

the Client number changes
I need the full stack trace to pinpoint the problem source. This is easily fixed, but I need to know where this happened.
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muukis
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Join Date: Apr 2009
Old 02-01-2010 , 01:58   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #136

Quote:
Originally Posted by NaRyan View Post
This is what I get when playing on the LAN dedicated server I use for testing stuff. (I was mucking about in VS with the Infected Bots and Survivor AI in L4D1)
That's weird. You still have a real Steam ID. I read from somewhere that when you set the server CVAR sv_lan to 1, every player gets a LAN id instead of a valid Steam ID.
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muukis
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Join Date: Apr 2009
Old 02-01-2010 , 02:03   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #137

Quote:
Originally Posted by iNFiNiTeX View Post
is there a way to change how often the game uploads data to the website to reduce lag for those with a low upload?
Unfortunetly there is none. The game server shouldn't work well with low upload, AFAIK. Clients do not upload/download anything to the stats server.
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Last edited by muukis; 02-01-2010 at 02:05.
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NaRyan
Member
Join Date: Jan 2010
Location: United Kingdom
Old 02-01-2010 , 04:18   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #138

Quote:
Originally Posted by muukis View Post
That's weird. You still have a real Steam ID. I read from somewhere that when you set the server CVAR sv_lan to 1, every player gets a LAN id instead of a valid Steam ID.
I just checked the server.cfg and sv_lan is set to 1.

I removed sourcemod (just encase one of the addons was changing things, doubt it was but just to be sure and I get this)

Quote:
rcon sv_lan
"sv_lan" = "1" ( def. "0" )
- Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

rcon status
autokick is disabled for =ASY=Na'Ryan
hostname: Mogz! L4D LAN
version : 1.0.1.7 4023 insecure (unknown)
udp/ip : 192.168.0.3:27015 [ public xxx.xxx.xxx.xxx:27015 ]
os : Windows Dedicated
map : tutorial_standards
players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
# 2 1 "=ASY=Na'Ryan" STEAM_1:0:4164498 01:00 76 0 active 20000 192.168.0.2:27005
# 3 "Louis" BOT active
# 4 "Francis" BOT active
# 5 "Zoey" BOT active
#end
Typing status into server console shows same info.
And using HLSW to see info for the LAN server it shows my steam:id also.

So it looks like a LAN server does still give you a steam:id.
Perhaps they changed it so it does now?

Last edited by NaRyan; 02-01-2010 at 04:24. Reason: Removed public IP.
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 02-01-2010 , 04:46   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #139

Quote:
Originally Posted by muukis View Post
Unfortunetly there is none. The game server shouldn't work well with low upload, AFAIK. Clients do not upload/download anything to the stats server.
Thats too bad. My server works quite well actually, the thing is its basically on the brink of causing lag spikes and all it needs is a little push. If you could implement a way to change how often the website updates that would be great. I have no real need of the website updating in realtime however I'm sure it is nice for others. I would think it is possible to change how often the website is sent data, please consider it.
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muukis
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Join Date: Apr 2009
Old 02-01-2010 , 05:46   Re: [L4D & L4D2] Custom Player Stats v1.4B61
Reply With Quote #140

Quote:
Originally Posted by NaRyan View Post
So it looks like a LAN server does still give you a steam:id.
Perhaps they changed it so it does now?
It may require that you log out and restart the server or at least restart a map. I don't know for sure. I'll do some testing when I get to home.
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