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[L4D & L4D2] Custom Player Stats v1.4B121


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WolfGang
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Join Date: Oct 2010
Old 12-11-2010 , 21:06   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1121

Quote:
Originally Posted by muukis View Post
To make what working? Steam?

You already should know how those applications are required by the plugin?
O_O so i need PHP and Msqul to make the plugin working. never told me tat but how?
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muukis
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Join Date: Apr 2009
Old 12-12-2010 , 08:58   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1122

Quote:
Originally Posted by WolfGang View Post
O_O so i need PHP and Msqul to make the plugin working. never told me tat but how?
You need PHP only if you are running the web stats, but MySQL is mandatory for all installations. Or am I interpreting your sarcasm incorrectly?
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WolfGang
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Old 12-12-2010 , 16:44   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1123

Quote:
Originally Posted by muukis View Post
You need PHP only if you are running the web stats, but MySQL is mandatory for all installations. Or am I interpreting your sarcasm incorrectly?
Can you please give me the download link to PHP. And once i get PHP installed on my comp wat's next to make the plugin work?
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nakashimakun
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Join Date: Feb 2010
Location: England
Old 12-12-2010 , 17:28   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1124

You could install Wamp or something as that has PHP and Apache build into each other.

NakashimaKun
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WolfGang
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Old 12-12-2010 , 21:01   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1125

Never mind i got everything working now. Thnx to a friend from Skype, he helped me
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muukis
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Join Date: Apr 2009
Old 12-13-2010 , 05:30   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1126

Quote:
Originally Posted by WolfGang View Post
Never mind i got everything working now. Thnx to a friend from Skype, he helped me
GJ
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 12-15-2010 , 05:39   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1127

Got this error m8

L 12/13/2010 - 1732: [SM] Native "GetClientAuthString" reported: Client 3 is not connected
L 12/13/2010 - 1732: [SM] Displaying call stack trace for plugin "l4d_stats.smx":
L 12/13/2010 - 1732: [SM] [0] Line 10791, l4d_stats.sp::GetClientRankAuthString()
L 12/13/2010 - 1732: [SM] [1] Line 2261, l4d_stats.sp::ReadClientRankMute()
L 12/13/2010 - 1732: [SM] [2] Line 2327, l4d_stats.sp::SetClientRankMute()
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-15-2010 , 22:45   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1128

Hello Muukis,

Sry to bother you again, I run 2 servers with 1 database, and 8 player and a 16 player.
the 8 player with you stats is very stable, only the 16 players crashes between 1 and 2 hours everytime.
without it, it runs 12 to 24 hours striaght with no crashes.
is there anything in the plugin that can prevend it? or a way to unload it before map changes and then load it when round begins?
it crashes mostly when a mapchange is doing

Danny
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muukis
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Join Date: Apr 2009
Old 12-16-2010 , 02:04   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1129

Quote:
Originally Posted by RasterMan View Post
Got this error m8

L 12/13/2010 - 1732: [SM] Native "GetClientAuthString" reported: Client 3 is not connected
L 12/13/2010 - 1732: [SM] Displaying call stack trace for plugin "l4d_stats.smx":
L 12/13/2010 - 1732: [SM] [0] Line 10791, l4d_stats.sp::GetClientRankAuthString()
L 12/13/2010 - 1732: [SM] [1] Line 2261, l4d_stats.sp::ReadClientRankMute()
L 12/13/2010 - 1732: [SM] [2] Line 2327, l4d_stats.sp::SetClientRankMute()
I can check it out, but does this happen to you constantly?

Quote:
Originally Posted by Danny_l4d View Post
Hello Muukis,

Sry to bother you again, I run 2 servers with 1 database, and 8 player and a 16 player.
the 8 player with you stats is very stable, only the 16 players crashes between 1 and 2 hours everytime.
without it, it runs 12 to 24 hours striaght with no crashes.
is there anything in the plugin that can prevend it? or a way to unload it before map changes and then load it when round begins?
it crashes mostly when a mapchange is doing

Danny
Sounds like your second server is in a need of maintenance? I don't know any reason for the crashes, other than the weight of CPU/network processing load it gives. The plugin should not be that hard on you server, but if it's having other problems simultaneous, the plugin can seem to be the cause of the crashes? Although you can very well be right... I'm just guessing here.

If you want to reload the plugin on map changes, you could do it maybe with for example THIS? Or search for something similar.
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 12-16-2010 , 02:46   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1130

It only happpens now and again m8
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