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Ex1ne
Senior Member
Join Date: Oct 2011
Location: Norway
Old 01-20-2012 , 11:45   Help.
Reply With Quote #1

When i type /sshop it doesn't show the shop. I can't find the problem.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#include <fakemeta>
#include <colorchat>
#include <cstrike>


#define fm_get_user_money(%1)   get_pdata_int( %1, 115 )
#define is_valid_player(%1) (1 <= %1 <= 32)

new g_RegenCost
new g_HpCost
new g_NadesCost
new g_GravCost
new g_InvisCost
new g_DrugsCost
new g_ShotgunazmCost
new g_msgMoney
new gmsg_SetFOV
new AzmGun[33];
new 
Regen[33];

new const 
szPrefix[] = "[Mp3-SurfShop] ~ "
new const VERSION[] = "0.0.7"

public plugin_init()
{
    
register_plugin("Surf-Shop"VERSION"Ex1ne")
    
    
register_clcmd("say /sshop""Cmd_Shop")
    
register_clcmd("say /shop""Cmd_Shop")
    
register_clcmd("say_team /sshop""Cmd_Shop")
    
register_clcmd("say_team /shop""Cmd_Shop")
    
register_clcmd("say /test""testee"ADMIN_BAN)
    
    
RegisterHam(Ham_Spawn"player""Spawn_Player"1)
    
RegisterHam(Ham_Killed"player""Killed_Player"1)
    
RegisterHam(Ham_TakeDamage"player""TakeDamage")
    
    
g_RegenCost      register_cvar("amx_sshop_regen_cost""16000")
    
g_HpCost         register_cvar("amx_sshop_hp_cost""4000")
    
g_NadesCost      register_cvar("amx_sshop_nades_cost""6000")
    
g_GravCost       register_cvar("amx_sshop_gravity_cost""14000")
    
g_InvisCost      register_cvar("amx_sshop_invis_cost""12000")
    
g_DrugsCost      register_cvar("amx_sshop_drugs_cost""4000")
    
g_ShotgunazmCost register_cvar("amx_sshop_azmgun""16000")
    
    
gmsg_SetFOV get_user_msgid("SetFOV")
    
g_msgMoney get_user_msgid("Money")
}
public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && AzmGun[attacker] == )
    {
        
SetHamParamFloat(4damage 3)
    }
}
public 
Cmd_Shop(id)
{
    if(!
is_user_alive(id))
    {
        return 
PLUGIN_HANDLED
    
}
    new 
money fm_get_user_money(id)
    new 
cost1 get_pcvar_num(g_RegenCost)
    new 
cost2 get_pcvar_num(g_HpCost)
    new 
cost3 get_pcvar_num(g_NadesCost)
    new 
cost4 get_pcvar_num(g_GravCost)
    new 
cost5 get_pcvar_num(g_InvisCost)
    new 
cost6 get_pcvar_num(g_DrugsCost)
    new 
cost7 get_pcvar_num(g_ShotgunazmCost)
    
    new 
szText[555 char]
    
formatex(szTextcharsmax(szText), "\y[.Mp3] Surf Shop^n\yVersion: \d%s"VERSION)
    new 
menu menu_create(szText"Cmd_Shop_Handler")
    
    if(
money cost1formatex(szTextcharsmax(szText), "\dRegeneration [Cost: %d$]"cost1)
    else 
formatex(szTextcharsmax(szText), "\yRegeneration \w[Cost: \y%d$\w]"cost1)
    
menu_additem(menuszText"1"0)
    
    if(
money cost2formatex(szTextcharsmax(szText), "\d150 HP [Cost: %d$]"cost2)
    else 
formatex(szTextcharsmax(szText), "\y150 HP \w[Cost: \y%d$\w]"cost2)
    
menu_additem(menuszText"2"0)
    
    if(
money cost3formatex(szTextcharsmax(szText), "\dAll grenades [Cost: %d$]"cost3)
    else 
formatex(szTextcharsmax(szText), "\yAll grenades \w[Cost: \y%d$\w]"cost3)
    
menu_additem(menuszText"3"0)
    
    if(
money cost4formatex(szTextcharsmax(szText), "\dLower gravity [Cost: %d$]"cost4)
    else 
formatex(szTextcharsmax(szText), "\yLower Grevity \w[Cost: \y%d$\w]"cost4)
    
menu_additem(menuszText"4"0)
    
    if(
money cost5formatex(szTextcharsmax(szText), "\dInvisibility [Cost: %d$]"cost5)
    else 
formatex(szTextcharsmax(szText), "\yInvisibility \w[Cost: \y%d$\w]"cost5)
    
menu_additem(menuszText"5"0)
    
    if(
money cost6formatex(szTextcharsmax(szText), "\dDrugs [Cost: %d$]"cost6)
    else 
formatex(szTextcharsmax(szText), "\yDrugs \w[Cost: \y%d$\w]"cost6)
    
menu_additem(menuszText"6"0)
    
    if(
money cost7formatex(szTextcharsmax(szText), "\dAwesome Shotgun [Cost %d$]"cost7)
    else 
formatex(szTextcharsmax(szText), "\yAwesome Shotgun \w[Cost: \y%d$\w]"cost7)
    
menu_additem(menuszText"7"0)
    
    
menu_display(idmenu0)
    return 
PLUGIN_HANDLED
}
public 
Cmd_Shop_Handler(idmenuitem)
{
    new 
data[6], iName[64], accesscallback
    menu_item_getinfo
(menuitemaccessdatacharsmax(data), iNamecharsmax(iName), callback )
    new 
key str_to_num(data)
    
    switch(
key)
    {
        case 
1:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_RegenCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money >= cost || money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4Regeneration^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                
Regen[id] = 1
            
}
            return 
PLUGIN_HANDLED
        
}
        case 
2:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_HpCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money >= cost || money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4150 HP^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                
set_user_health(id150)
            }
        }
        case 
3:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_NadesCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money >= cost || money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4All grenades^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                
give_item(id"weapon_hegrenade")
                
give_item(id"weapon_smokegrenade")
                
give_item(id"weapon_flashbang")
                
give_item(id"weapon_flashbang")
            }
        }
        case 
4:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_GravCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money >= cost || money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4Regeneration^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                
set_user_gravity(id0.75)
            }
        }
        case 
5:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_InvisCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money >= cost || money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4Invisibility^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                new 
iPercent 50
                
new iAlpha iPercent 255 100;
                
set_user_renderingidkRenderFxNone000kRenderTransAlphaiAlpha );
            }
        }
        case 
6:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_DrugsCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money >= cost || money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4Drugs^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                
message_beginMSG_ONEgmsg_SetFOV, { 00}, id )
                
write_byte180 )
                
message_end( )
                return 
PLUGIN_HANDLED
            
}
            
        }
        case 
7:
        {
            new 
money fm_get_user_money(id)
            new 
cost get_pcvar_num(g_ShotgunazmCost)
            if(
money <= cost)
            {
                
ColorChat(idGREY"^4%s^3 Cant afford."szPrefix)
                return 
PLUGIN_HANDLED
            
}
            if(
money == cost)
            {
                
ColorChat(idGREY"^4%s^3 Bought ^4Awesome Shotgun^3!"szPrefix)
                
fm_set_user_money(idmoney cost)
                
give_item(id"weapon_m3")
                
cs_set_user_bpammo(idCSW_M3300)
                
AzmGun[id] = 1;
            }
        }
    }
    return 
PLUGIN_HANDLED
}

public 
Spawn_Player(id)
{
    if(
Regen[id] == 1)
    {
        new 
HP
        HP 
get_user_health(id)
        if(
HP 100)
        {
            if(
HP >= 100)
            {
                return 
PLUGIN_HANDLED
            
}
            
set_user_health(idHP 5)
        }
    }
    
set_task(1.0"Spawn_Player"id)
    return 
PLUGIN_HANDLED
}
public 
Killed_Player(id)
{
    
Regen[id] = 0;
    
AzmGun[id] = 0;
    
set_user_gravity(id1.0)
    
set_user_rendering(id)
}

public 
fm_set_user_money indexi_Money ) {
    
set_pdata_int index115i_Money );
    
    
message_begin MSG_ONEg_msgMoney_index );
    
write_long i_Money );
    
write_byte );
    
message_end ();

__________________
Ex1ne is offline
fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 01-20-2012 , 14:00   Re: Help.
Reply With Quote #2

Hi, you most register your cvars before your forwards.
If you still have issues, make sure that you got the right colorchat in your include folder.

Forwards
Quote:
RegisterHam(Ham_Spawn, "player", "Spawn_Player", 1)
RegisterHam(Ham_Killed, "player", "Killed_Player", 1)
RegisterHam(Ham_TakeDamage, "player", "TakeDamage")
Solution
Quote:
public plugin_init()
{
register_plugin("Surf-Shop", VERSION, "Ex1ne")

g_RegenCost = register_cvar("amx_sshop_regen_cost", "16000")
g_HpCost = register_cvar("amx_sshop_hp_cost", "4000")
g_NadesCost = register_cvar("amx_sshop_nades_cost", "6000")
g_GravCost = register_cvar("amx_sshop_gravity_cost", "14000")
g_InvisCost = register_cvar("amx_sshop_invis_cost", "12000")
g_DrugsCost = register_cvar("amx_sshop_drugs_cost", "4000")
g_ShotgunazmCost = register_cvar("amx_sshop_azmgun", "16000")


register_clcmd("say /sshop", "Cmd_Shop")
register_clcmd("say /shop", "Cmd_Shop")
register_clcmd("say_team /sshop", "Cmd_Shop")
register_clcmd("say_team /shop", "Cmd_Shop")
register_clcmd("say /test", "testee", ADMIN_BAN)


gmsg_SetFOV = get_user_msgid("SetFOV")
g_msgMoney = get_user_msgid("Money")

RegisterHam(Ham_Spawn, "player", "Spawn_Player", 1)
RegisterHam(Ham_Killed, "player", "Killed_Player", 1)
RegisterHam(Ham_TakeDamage, "player", "TakeDamage")
}
Attached Files
File Type: inc colorchat.inc (5.9 KB, 51 views)
__________________
If one of my plugins become broken, contact me by mail. [email protected]

Last edited by fxfighter; 01-20-2012 at 16:19. Reason: Tired, mistyped. will make another post soon
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Ex1ne
Senior Member
Join Date: Oct 2011
Location: Norway
Old 01-20-2012 , 15:20   Re: Help.
Reply With Quote #3

Didn't work for me :C, it might help that i added items item by item.
The plugin worked, but when i added the shotgun thing, it stopped
__________________
Ex1ne is offline
fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 01-20-2012 , 16:28   Re: Help.
Reply With Quote #4

Fixed it, you are now able to buy the shotgun. I also corrected my previous post.

You have to get the messageid when you want to set the money, saving it from init will only make it invalid.
I may have changed more but i do not remember those changes.

Edit2: You can now buy Drugs without errors, removed the or condition that i missed >= is enough to check.
Code:
 
#include <amxmodx> 
#include <amxmisc> 
#include <hamsandwich> 
#include <fun> 
#include <fakemeta> 
#include <colorchat> 
#include <cstrike> 
 
#define fm_get_user_money(%1)   get_pdata_int( %1, 115 ) 
#define is_valid_player(%1) (1 <= %1 <= 32) 
new g_RegenCost 
new g_HpCost 
new g_NadesCost 
new g_GravCost 
new g_InvisCost 
new g_DrugsCost 
new g_ShotgunazmCost 
new AzmGun[33]; 
new Regen[33]; 
new const szPrefix[] = "[Mp3-SurfShop] ~ " 
new const VERSION[] = "0.0.7" 
public plugin_init() 
{ 
 register_plugin("Surf-Shop", VERSION, "Ex1ne") 
 g_RegenCost = register_cvar("amx_sshop_regen_cost", "16000") 
 g_HpCost = register_cvar("amx_sshop_hp_cost", "4000") 
 g_NadesCost = register_cvar("amx_sshop_nades_cost", "6000") 
 g_GravCost = register_cvar("amx_sshop_gravity_cost", "14000") 
 g_InvisCost = register_cvar("amx_sshop_invis_cost", "12000") 
 g_DrugsCost = register_cvar("amx_sshop_drugs_cost", "4000") 
 g_ShotgunazmCost = register_cvar("amx_sshop_azmgun", "16000") 
 
 register_clcmd("say /sshop", "Cmd_Shop") 
 register_clcmd("say /shop", "Cmd_Shop") 
 register_clcmd("say_team /sshop", "Cmd_Shop") 
 register_clcmd("say_team /shop", "Cmd_Shop") 
 register_clcmd("say /test", "testee", ADMIN_BAN) 
 
 
 RegisterHam(Ham_Spawn, "player", "Spawn_Player", 1) 
 RegisterHam(Ham_Killed, "player", "Killed_Player", 1) 
 RegisterHam(Ham_TakeDamage, "player", "TakeDamage") 
} 
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) 
{ 
    if ( is_valid_player( attacker ) && AzmGun[attacker] == 1 ) 
    { 
        SetHamParamFloat(4, damage * 3) 
    } 
} 
public Cmd_Shop(id) 
{ 
    if(!is_user_alive(id)) 
    { 
        return PLUGIN_HANDLED 
    } 
    new money = fm_get_user_money(id) 
    new cost1 = get_pcvar_num(g_RegenCost) 
    new cost2 = get_pcvar_num(g_HpCost) 
    new cost3 = get_pcvar_num(g_NadesCost) 
    new cost4 = get_pcvar_num(g_GravCost) 
    new cost5 = get_pcvar_num(g_InvisCost) 
    new cost6 = get_pcvar_num(g_DrugsCost) 
    new cost7 = get_pcvar_num(g_ShotgunazmCost) 
 
    new szText[555 char] 
    formatex(szText, charsmax(szText), "\y[.Mp3] Surf Shop^n\yVersion: \d%s", VERSION) 
    new menu = menu_create(szText, "Cmd_Shop_Handler") 
 
    if(money < cost1) formatex(szText, charsmax(szText), "\dRegeneration [Cost: %d$]", cost1) 
    else formatex(szText, charsmax(szText), "\yRegeneration \w[Cost: \y%d$\w]", cost1) 
    menu_additem(menu, szText, "1", 0) 
 
    if(money < cost2) formatex(szText, charsmax(szText), "\d150 HP [Cost: %d$]", cost2) 
    else formatex(szText, charsmax(szText), "\y150 HP \w[Cost: \y%d$\w]", cost2) 
    menu_additem(menu, szText, "2", 0) 
 
    if(money < cost3) formatex(szText, charsmax(szText), "\dAll grenades [Cost: %d$]", cost3) 
    else formatex(szText, charsmax(szText), "\yAll grenades \w[Cost: \y%d$\w]", cost3) 
    menu_additem(menu, szText, "3", 0) 
 
    if(money < cost4) formatex(szText, charsmax(szText), "\dLower gravity [Cost: %d$]", cost4) 
    else formatex(szText, charsmax(szText), "\yLower Grevity \w[Cost: \y%d$\w]", cost4) 
    menu_additem(menu, szText, "4", 0) 
 
    if(money < cost5) formatex(szText, charsmax(szText), "\dInvisibility [Cost: %d$]", cost5) 
    else formatex(szText, charsmax(szText), "\yInvisibility \w[Cost: \y%d$\w]", cost5) 
    menu_additem(menu, szText, "5", 0) 
 
    if(money < cost6) formatex(szText, charsmax(szText), "\dDrugs [Cost: %d$]", cost6) 
    else formatex(szText, charsmax(szText), "\yDrugs \w[Cost: \y%d$\w]", cost6) 
    menu_additem(menu, szText, "6", 0) 
 
    if(money < cost7) formatex(szText, charsmax(szText), "\dAwesome Shotgun [Cost %d$]", cost7) 
    else formatex(szText, charsmax(szText), "\yAwesome Shotgun \w[Cost: \y%d$\w]", cost7) 
    menu_additem(menu, szText, "7", 0) 
 
    menu_display(id, menu, 0) 
    return PLUGIN_HANDLED 
} 
public Cmd_Shop_Handler(id, menu, item) 
{ 
    new data[6], iName[64], access, callback 
    menu_item_getinfo(menu, item, access, data, charsmax(data), iName, charsmax(iName), callback ) 
    new key = str_to_num(data) 
 
    switch(key) 
    { 
        case 1: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_RegenCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Bought ^4Regeneration^3!", szPrefix) 
                fm_set_user_money(id, money - cost) 
                Regen[id] = 1 
            } 
            return PLUGIN_HANDLED 
        } 
        case 2: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_HpCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost ) 
            { 
                ColorChat(id, GREY, "^4%s^3 Bought ^4150 HP^3!", szPrefix) 
                fm_set_user_money(id, money - cost) 
                set_user_health(id, 150) 
            } 
        } 
        case 3: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_NadesCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost ) 
            { 
                ColorChat(id, GREY, "^4%s^3 Bought ^4All grenades^3!", szPrefix) 
                fm_set_user_money(id, money - cost) 
                give_item(id, "weapon_hegrenade") 
                give_item(id, "weapon_smokegrenade") 
                give_item(id, "weapon_flashbang") 
                give_item(id, "weapon_flashbang") 
            } 
        } 
        case 4: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_GravCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost ) 
            { 
                ColorChat(id, GREY, "^4%s^3 Bought ^4Regeneration^3!", szPrefix) 
                fm_set_user_money(id, money - cost) 
                set_user_gravity(id, 0.75) 
            } 
        } 
        case 5: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_InvisCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Bought ^4Invisibility^3!", szPrefix) 
                fm_set_user_money(id, money - cost) 
                new iPercent = 50 
                new iAlpha = iPercent * 255 / 100; 
                set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, iAlpha ); 
            } 
        } 
        case 6: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_DrugsCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost ) 
            { 
                ColorChat(id, GREY, "^4%s^3 Bought ^4Drugs^3!", szPrefix) 
                fm_set_user_money(id, money - cost) 
                message_begin( MSG_ONE, get_user_msgid("SetFOV") , { 0, 0, 0 }, id ) 
                write_byte( 180 ) 
                message_end( ) 
                return PLUGIN_HANDLED 
            } 
 
        } 
        case 7: 
        { 
            new money = fm_get_user_money(id) 
            new cost = get_pcvar_num(g_ShotgunazmCost) 
            if(money < cost) 
            { 
                ColorChat(id, GREY, "^4%s^3 Cant afford.", szPrefix) 
                return PLUGIN_HANDLED 
            } 
            if(money >= cost) 
            { 
 
  fm_set_user_money(id, money - cost) 
  give_item(id, "weapon_m3") 
  cs_set_user_bpammo(id, CSW_M3, 300) 
  AzmGun[id] = 1;
  ColorChat(id, GREY, "^4%s^3 Bought ^4Awesome Shotgun^3!", szPrefix) 
            } 
        } 
    } 
    return PLUGIN_HANDLED 
} 
public Spawn_Player(id) 
{ 
    if(Regen[id] == 1) 
    { 
        new HP 
        HP = get_user_health(id) 
        if(HP < 100) 
        { 
            if(HP + 2 >= 100) 
            { 
                return PLUGIN_HANDLED 
            } 
            set_user_health(id, HP + 5) 
        } 
    } 
    set_task(1.0, "Spawn_Player", id) 
    return PLUGIN_HANDLED 
} 
public Killed_Player(id) 
{ 
    Regen[id] = 0; 
    AzmGun[id] = 0; 
    set_user_gravity(id, 1.0) 
    set_user_rendering(id) 
} 
public fm_set_user_money ( index, i_Money ) 
{ 
 set_pdata_int ( index, 115, i_Money ); 
 
 message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Money"), _, index);
 write_long(i_Money); 
 write_byte ( 1 ); 
 message_end (); 
}
__________________
If one of my plugins become broken, contact me by mail. [email protected]

Last edited by fxfighter; 01-20-2012 at 16:50. Reason: Typos and fixed so that you can buy drugs
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