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[CS:GO] TTT - Trouble in Terrorist Town


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-18-2015 , 19:43   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #201

Quote:
Originally Posted by zipcore View Post
Made my day!
You are welcome!
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Bara
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Old 12-18-2015 , 20:08   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #202

Welcome in my ttt thread.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-18-2015 , 20:17   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #203

Quote:
Originally Posted by Bara View Post
Welcome in my ttt thread.
Thanks (?) xD
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Darkness_
Veteran Member
Join Date: Nov 2014
Old 12-20-2015 , 17:46   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #204

I've already made these changes to our version of the plugin, but I'll leave this post made by one of our players as a suggestion to add cvar suppport for karma display on the scoreboard and the hintbox when players aim at one another.

Quote:
Hi I would just like to point out a potential flaw with this new system of seeing karma on the scoreboard or when your crosshair is on a player. This is especially problematic when the karma is updated instantly midround. As a smart player you can clearly see if a player is innocent or a T by looking at this.

For example, today I was a detective and I hear player 1 kill player 2 around the corner, the body is innocent. However, I knew the karma of player 1 and clearly saw it go down after killing player 2, indicating that player 1 is innocent since his karma decreased. This might be helpful to determine if it was an innocent was telling the truth about rdm-ing but this may develop into a larger problem when people are aware of this trick now. If more players are aware of this they could easily tell if someone was a T or not and it would take out the fun of the game by giving up the Ts prematurely, like my dad.
edit: Another way around this issue would be to:
-Store their karma at the beginning of the round in a seperate array than the main karma array.
-Display this value in the scoreboard and the hintbox.

This way the players' karma will not visibly update during the round for clever players to take note of before and after kills.

Last edited by Darkness_; 12-20-2015 at 17:56.
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Dragonidas
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Join Date: Jun 2014
Old 12-22-2015 , 05:05   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #205

ok error log now works this is my error :

L 12/22/2015 - 11:05:42: (LoadClientKarma) Auth failed: #4
L 12/22/2015 - 11:05:49: (LoadClientKarma) Auth failed: #3
L 12/22/2015 - 11:05:50: (LoadClientKarma) Auth failed: #5
L 12/22/2015 - 11:063: (LoadClientKarma) Auth failed: #4
L 12/22/2015 - 11:065: (LoadClientKarma) Auth failed: #5
L 12/22/2015 - 11:067: (LoadClientKarma) Auth failed: #3
L 12/22/2015 - 11:07:27: (LoadClientKarma) Auth failed: #1

and all have 0 karma on server
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MadCatz1990
Junior Member
Join Date: May 2015
Old 12-22-2015 , 05:38   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #206

Hey Guys i Have this Problem.

L 12/22/2015 - 115:21: SourceMod error session started
L 12/22/2015 - 115:21: Info (map "ttt_canyon_b1_fixv1") (file "errors_20151222.log")
L 12/22/2015 - 115:21: [SM] Plugin encountered error 25: Call was aborted
L 12/22/2015 - 115:21: [SM] Native "SetFailState" reported: (OnPluginStart) Database failure: Couldn't find Database entry "ttt" and can't use SQlite as default.
L 12/22/2015 - 115:21: [SM] Displaying call stack trace for plugin "ttt.smx":
L 12/22/2015 - 115:21: [SM] [0] Line 343, C:\Users\Meister\Desktop\Sourcemod\ttt.sp::On PluginStart()
L 12/22/2015 - 115:21: [SM] Native "TTT_RegisterCustomItem" reported: Plugin owning this native is currently paused.
L 12/22/2015 - 115:21: [SM] Displaying call stack trace for plugin "ttt-weaponitems.smx":
L 12/22/2015 - 115:21: [SM] [0] Line 76, addons/sourcemod/scripting/ttt/ttt-weaponitems.sp::OnAllPluginsLoaded()

This is the Database : "TTT"
{
"driver" "sqlite"
"host" "localhost"
"database" "ttt"
"user" "root"
}

DONE

Last edited by MadCatz1990; 12-22-2015 at 06:14.
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cam0
Senior Member
Join Date: Feb 2015
Old 12-22-2015 , 06:22   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #207

Quote:
Originally Posted by MadCatz1990 View Post
Hey Guys i Have this Problem.
This is the Database : "TTT"
{
"driver" "sqlite"
"host" "localhost"
"database" "ttt"
"user" "root"
}

DONE
You didn't configure it correctly.
Code:
	"ttt"
	{
		"driver" "sqlite"
		"database" "ttt"
	}
I'm not sure that the extra information I removed made a difference, but the problem the error is informing you of is that "TTT" and "ttt" are considered different (so it couldn't find the key it was searching for, "ttt").




Quote:
Originally Posted by Dragonidas View Post
ok error log now works this is my error :

L 12/22/2015 - 11:05:42: (LoadClientKarma) Auth failed: #4
L 12/22/2015 - 11:05:49: (LoadClientKarma) Auth failed: #3
L 12/22/2015 - 11:05:50: (LoadClientKarma) Auth failed: #5
L 12/22/2015 - 11:063: (LoadClientKarma) Auth failed: #4
L 12/22/2015 - 11:065: (LoadClientKarma) Auth failed: #5
L 12/22/2015 - 11:067: (LoadClientKarma) Auth failed: #3
L 12/22/2015 - 11:07:27: (LoadClientKarma) Auth failed: #1

and all have 0 karma on server
Based on the context of the code:
Code:
	if(!GetClientAuthId(client, AuthId_SteamID64, sCommunityID, sizeof(sCommunityID)))
	{
		LogToFileEx(g_iConfig[s_errFile], "(LoadClientKarma) Auth failed: #%d", client);
		return;
	}
I can only assume that your server is having an issue getting players' Steam ID. This could be because you've set "SteamAuthstringValidation" in sourcemod/configs/core.cfg to something other than "yes" (?).

This could also perhaps be due to the code I'm checking coming from a different version of the plugin than yours; if this is the case try upgrading (I do not get this same issue running a recent build).
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Last edited by cam0; 12-22-2015 at 06:27.
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cam0
Senior Member
Join Date: Feb 2015
Old 12-22-2015 , 06:26   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #208

-snip- accidental double post
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Last edited by cam0; 12-22-2015 at 06:26.
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Dragonidas
AlliedModders Donor
Join Date: Jun 2014
Old 12-22-2015 , 09:03   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #209

cam0 i check this and i have set it on "yes" :/

i use ttt stable 1.7.292
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Acid_Monk
Member
Join Date: Mar 2010
Old 12-23-2015 , 14:06   Re: [CS:GO] TTT - Trouble in Terrorist Town [2.1.0]
Reply With Quote #210

is there any detailed server guide ? not sure if i've done it correctly...
i used the custom gamemode.. is there anything specific i could have done wrong or not at all ?

btw the All-in-One-Pack link is down, and the zip download from git.tf gives me errors at extracting, maybe because they're still moving...
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