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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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joao7yt
Senior Member
Join Date: Nov 2014
Location: Brazil
Old 05-18-2017 , 11:46   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1391

Quote:
Originally Posted by munshah View Post
Greetings.. I'm having a small issue...

I do not want an infinite warmup time. I want to give my players, say 10 minutes then start the game but allow them all to .ready if they are ready to play sooner.

I set
mp_warmuptime 600
mp_warmup_pausetimer 0

But when the timer expires, warmod doesn't lo3 and players still have warmup settings (money, etc).
If they already can do .ready anytime, why limit the warmup? Like, how is the infinite warmup a problem?
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munshah
Junior Member
Join Date: May 2017
Old 05-18-2017 , 12:17   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1392

Quote:
Originally Posted by joao7yt View Post
If they already can do .ready anytime, why limit the warmup? Like, how is the infinite warmup a problem?
We have an automated tournament system. We don't want to wait forever if a player or team is late. If it's a 5v5 and one player doesn't show the game would never start tying up the rest of the tournament.
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joao7yt
Senior Member
Join Date: Nov 2014
Location: Brazil
Old 05-18-2017 , 12:21   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1393

Quote:
Originally Posted by munshah View Post
We have an automated tournament system. We don't want to wait forever if a player or team is late. If it's a 5v5 and one player doesn't show the game would never start tying up the rest of the tournament.
Oh, now i see, you don't care to don't have all players on the server, in this case i can edit warmod to you adding this function. Do you want it?
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munshah
Junior Member
Join Date: May 2017
Old 05-18-2017 , 12:26   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1394

Quote:
Originally Posted by joao7yt View Post
Oh, now i see, you don't care to don't have all players on the server, in this case i can edit warmod to you adding this function. Do you want it?
That would be great. I figured it would have supported it since the config file states:

mp_warmup_pausetimer "1" //Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.

But if we say to resume the timer, it doesn't function properly. It will start the game but keep old settings and still wait for players to ready up.
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mynameisjanjan
Junior Member
Join Date: Feb 2017
Old 05-24-2017 , 05:36   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1395

please help me i getting this errors


Quote:
L 05/24/2017 - 171:48: [SM] Exception reported: Failed to locate function
L 05/24/2017 - 171:48: [SM] Blaming: warmod.smx
L 05/24/2017 - 171:48: [SM] Call stack trace:
L 05/24/2017 - 171:48: [SM] [0] CS_GetClientClanTag
L 05/24/2017 - 171:48: [SM] [1] Line 9574, warmod.sp::SetTagNotReady
L 05/24/2017 - 171:48: [SM] [2] Line 4683, warmod.sp::ReadyServ
L 05/24/2017 - 171:48: [SM] [3] Line 3689, warmod.sp::Event_Player_Team
L 05/24/2017 - 171:52: [SM] Exception reported: Failed to locate function
L 05/24/2017 - 171:52: [SM] Blaming: warmod.smx
L 05/24/2017 - 171:52: [SM] Call stack trace:
L 05/24/2017 - 171:52: [SM] [0] CS_GetClientClanTag
L 05/24/2017 - 171:52: [SM] [1] Line 9574, warmod.sp::SetTagNotReady
L 05/24/2017 - 171:52: [SM] [2] Line 5856, warmod.sp::ShowInfo
L 05/24/2017 - 171:52: [SM] [3] Line 6867, warmod.sp::UpdateInfo
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wazer
Senior Member
Join Date: Oct 2011
Old 05-24-2017 , 17:40   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1396

Quote:
Originally Posted by mynameisjanjan View Post
please help me i getting this errors
Same

L 05/24/2017 - 21:17:54: [SM] Exception reported: Failed to locate function
L 05/24/2017 - 21:17:54: [SM] Blaming: warmod.smx
L 05/24/2017 - 21:17:54: [SM] Call stack trace:
L 05/24/2017 - 21:17:54: [SM] [0] CS_GetClientClanTag
L 05/24/2017 - 21:17:54: [SM] [1] Line 9574, warmod.sp::SetTagNotReady
L 05/24/2017 - 21:17:54: [SM] [2] Line 4683, warmod.sp::ReadyServ
L 05/24/2017 - 21:17:54: [SM] [3] Line 3689, warmod.sp::Event_Player_Team
EVERYONE CAN BUY!
L 05/24/2017 - 21:17:56: [SM] Exception reported: Failed to locate function
L 05/24/2017 - 21:17:56: [SM] Blaming: warmod.smx
L 05/24/2017 - 21:17:56: [SM] Call stack trace:
L 05/24/2017 - 21:17:56: [SM] [0] CS_GetClientClanTag
L 05/24/2017 - 21:17:56: [SM] [1] Line 9574, warmod.sp::SetTagNotReady
L 05/24/2017 - 21:17:56: [SM] [2] Line 5941, warmod.sp::ReadyChangeAll
L 05/24/2017 - 21:17:56: [SM] [3] Line 960, warmod.sp::ResetMatch
L 05/24/2017 - 21:17:56: [SM] [4] Line 2438, warmod.sp::ForceEnd
EVERYONE CAN BUY!
L 05/24/2017 - 21:17:58: [SM] Exception reported: Failed to locate function
L 05/24/2017 - 21:17:59: [SM] Blaming: warmod.smx
L 05/24/2017 - 21:17:59: [SM] Call stack trace:
L 05/24/2017 - 21:17:59: [SM] [0] CS_GetClientClanTag
L 05/24/2017 - 21:17:59: [SM] [1] Line 9574, warmod.sp::SetTagNotReady
L 05/24/2017 - 21:17:59: [SM] [2] Line 5856, warmod.sp::ShowInfo
L 05/24/2017 - 21:17:59: [SM] [3] Line 6867, warmod.sp::UpdateInfo
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 05-24-2017 , 20:02   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1397

You will need to update Sourcemod. Or wait for the gamedata file to be updated.
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wazer
Senior Member
Join Date: Oct 2011
Old 05-25-2017 , 07:13   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1398

Quote:
Originally Posted by versatile_bfg View Post
You will need to update Sourcemod. Or wait for the gamedata file to be updated.
Updated both before i posted this
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 05-25-2017 , 08:23   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1399

CS_GetClientClanTag is a common issue with sourcemod and updates. Not a warmod issue.
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versatile_bfg
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Join Date: Feb 2012
Old 05-25-2017 , 08:24   Re: [CS:GO] WarMod [BFG] <17.01.22.1317, 22-Jan-2017>
Reply With Quote #1400

wm_warmod_safemode 1 should help.
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