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[CS:S/CS:GO] GunGame


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tbrown7552
Junior Member
Join Date: Jun 2010
Old 07-04-2010 , 18:53   Re: GunGame
Reply With Quote #1231

Quote:
L 07/04/2010 - 17:50:09: SourceMod error session started
L 07/04/2010 - 17:50:09: Info (map "gg_pistol_3floor") (file "errors_20100704.log")
L 07/04/2010 - 17:50:09: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/04/2010 - 17:50:09: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/04/2010 - 17:50:09: [SM] [0] Line 3, gungame/natives.sp::OnCreateNatives()
L 07/04/2010 - 17:50:09: [SM] [1] Line 51, gungame.sp::AskPluginLoad2()
L 07/04/2010 - 17:50:09: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/04/2010 - 17:50:09: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 07/04/2010 - 17:50:09: [SM] [0] Line 4, gungame_stats/natives.sp::OnCreateNatives()
L 07/04/2010 - 17:50:09: [SM] [1] Line 44, gungame_stats.sp::AskPluginLoad2()
L 07/04/2010 - 17:50:09: [SM] Plugin encountered error 25: Call was aborted
L 07/04/2010 - 17:50:09: [SM] Native "SetFailState" reported: Virtual GiveAmmo Failed. Please contact the author.
L 07/04/2010 - 17:50:09: [SM] Displaying call stack trace for plugin "gungame\gungame.smx":
L 07/04/2010 - 17:50:09: [SM] [0] Line 203, gungame/hacks.sp::CreateGiveAmmoHack()
L 07/04/2010 - 17:50:09: [SM] [1] Line 45, gungame/hacks.sp::OnHackStart()
L 07/04/2010 - 17:50:09: [SM] [2] Line 115, gungame.sp::OnPluginStart()
L 07/04/2010 - 17:50:09: [SM] Plugin encountered error 25: Call was aborted
L 07/04/2010 - 17:50:09: [SM] Native "SetFailState" reported: Virtual SwitchTeam failed. Please contact the author.
L 07/04/2010 - 17:50:09: [SM] Displaying call stack trace for plugin "gungame\gungame_afk.smx":
L 07/04/2010 - 17:50:09: [SM] [0] Line 170, gungame_afk.sp::CreateSwitchTeam()
L 07/04/2010 - 17:50:09: [SM] [1] Line 33, gungame_afk.sp::OnPluginStart()
L 07/04/2010 - 17:50:09: [SM] Unable to load plugin "gungame.smx": Native "GG_GiveHandicapLevel" was not found
L 07/04/2010 - 17:50:09: [SM] Unable to load plugin "gungame_display_winner.smx": Native "GG_ShowRank" was not found
L 07/04/2010 - 17:50:09: [SM] Unable to load plugin "gungame_tk.smx": Native "GG_RemoveLevelMulti" was not found
L 07/04/2010 - 17:50:11: [SM] Native "GG_GiveAverageLevel" reported: Plugin owning this native is currently paused.
L 07/04/2010 - 17:50:11: [SM] Displaying call stack trace for plugin "gungame\gungame_stats.smx":
L 07/04/2010 - 17:50:11: [SM] [0] Line 198, gungame_stats.sp::OnClientAuthorized()
L 07/04/2010 - 17:50:11: [SM] Native "GG_GiveAverageLevel" reported: Plugin owning this native is currently paused.
L 07/04/2010 - 17:50:11: [SM] Displaying call stack trace for plugin "gungame\gungame_stats.smx":
L 07/04/2010 - 17:50:11: [SM] [0] Line 198, gungame_stats.sp::OnClientAuthorized()
L 07/04/2010 - 17:50:11: [SM] Native "GG_GiveAverageLevel" reported: Plugin owning this native is currently paused.
L 07/04/2010 - 17:50:11: [SM] Displaying call stack trace for plugin "gungame\gungame_stats.smx":
L 07/04/2010 - 17:50:11: [SM] [0] Line 198, gungame_stats.sp::OnClientAuthorized()
L 07/04/2010 - 17:50:11: [SM] Native "GG_GiveAverageLevel" reported: Plugin owning this native is currently paused.
L 07/04/2010 - 17:50:11: [SM] Displaying call stack trace for plugin "gungame\gungame_stats.smx":
L 07/04/2010 - 17:50:11: [SM] [0] Line 198, gungame_stats.sp::OnClientAuthorized()
Gungame doesnt work at all.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-04-2010 , 19:41   Re: GunGame
Reply With Quote #1232

use previous version with updated game data?
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tbrown7552
Junior Member
Join Date: Jun 2010
Old 07-04-2010 , 20:03   Re: GunGame
Reply With Quote #1233

using whatever is posted in the OP with the updated game data yes.
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tbrown7552
Junior Member
Join Date: Jun 2010
Old 07-04-2010 , 21:34   Re: GunGame
Reply With Quote #1234

nvm got it working.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-04-2010 , 22:28   Re: GunGame
Reply With Quote #1235

Mind posting what the error was so that anyone else will not make the same mistake.
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Rocknrolla
Member
Join Date: Jun 2010
Old 07-05-2010 , 04:55   Re: GunGame
Reply With Quote #1236

Anyone have any idea how to get the winnersong at the end to play right through instead of stopping after about 5 seconds and changing to next map.
Appreciate any help thx
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R3M*
Member
Join Date: May 2009
Location: Germany
Old 07-05-2010 , 11:04   Re: GunGame
Reply With Quote #1237

Try

mp_chattime 15 // amount of time players can chat after the game is over

in your server.cfg
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Rocknrolla
Member
Join Date: Jun 2010
Old 07-05-2010 , 12:29   Re: GunGame
Reply With Quote #1238

thx mate that worked a treat
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ssphreak
Senior Member
Join Date: Aug 2009
Old 07-05-2010 , 14:08   Re: GunGame
Reply With Quote #1239

Altex - thank you for helping me with the sg550 problem - i missed that gun in the lineup.

I would like to say, I have switched to your version of gungame recently. Before the massive orange box update I was using gg5 by mattie and eventscripts.

I really like your version, but there are a couple suggestions i have that gg5 incorprated which really steamlined everything, and reduced the number of addons.

Is there a way to incorporate the addon Deathmatch Lite: http://forums.alliedmods.net/showthread.php?p=1222468

As well as Spawn Protection v1.5: http://forums.alliedmods.net/showthread.php?p=594838

And if you do, is there a way to add "cancel spawn protection when the player shoots" that is if the player shoots before the default time runs out?

I know it is alot to ask, but i know there a ton of servers out there waithing for gg5 to get fixed. And I think they would switch over to your version if it had the same beels and whistles.

Thanks

Phreak
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morion
Junior Member
Join Date: Apr 2010
Old 07-05-2010 , 19:37   Re: GunGame
Reply With Quote #1240

Hi ,

I recently transferd from GG5 on ES to this version and I must say I like it allot maybe a few change like ssphreak suggested would be even nicer.
But I'm having some trouble with my server.
On a certain point when you make a Kill you don't get you next weapon and the only way to regain your next weapon is to commuty suicide (level down) or be able to knife someone (level up).

is there anny one who encountert this problem as well and how do you fix it.

The server is running on windows platform and the GG plugin is working with deatmatch plugin sm_ggdm.

I think it has to do something with the fact that the weapone that needs to be given to the killer is removed by the weapon removal that happens on player_death not for sure.

thanks allot and hope someone can help me.
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