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[Resolved] Gun Menu


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rory535
Member
Join Date: Aug 2005
Old 11-16-2006 , 12:02   Re: Gun Menu
#11

Yep, thats me.
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KiLL3r CLOWN
Junior Member
Join Date: Apr 2005
Location: Jacksonville, Fl.
Old 11-17-2006 , 14:05   Re: Gun Menu
#12

Well I tried to use your beta but I can't seem to get the .sma to compile for some reason. No using the online compiler or doing it locally. Today I completely deleted CSDM and installed it set up as default. Didn't change any setting for anything and still have the same issue with the menu.

I reinstalled v2.0 and it runs perfect. So I'm just going to stick with that for now since no one else is having the menu problem and I sure don't know what is causing it.

Oh well, thanks for your help.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-17-2006 , 14:10   Re: Gun Menu
#13

2.0 is no longer supported. Use 2.1 instead. These files I've posted they are for 2.1 - so You need to have csdm.inc (in amxmodx\scripting\includes) from 2.1 package and You need to compile it locally.
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KiLL3r CLOWN
Junior Member
Join Date: Apr 2005
Location: Jacksonville, Fl.
Old 11-17-2006 , 14:16   Re: Gun Menu
#14

Ok, I'll try that real fast and see if that works. If not, I understand 2.0 is not supported anymore, but it works for me lol. I know there are issues with it but it works fine besides the spawn glitch which is all we really had trouble with. I can deal with that over the menu problem. That is annoying as hell lol. Really annoys me cause no one else seems to have the same problem and I have no clue why it's doing this.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-17-2006 , 14:18   Re: Gun Menu
#15

Quote:
Originally Posted by rory535 View Post
Sup Killer,
Just some input from me. Im running a CS-CZ server with CSDM 2.1 AMXX 1.76b MetaMod v1.19p28, and Im not having any problems with the menu like ur having.
As You can see everyone else is using 2.1 - that's probably the reason why. I can recommend - use it instead 2.0. Believe me - 2.1 works much better.
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The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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KiLL3r CLOWN
Junior Member
Join Date: Apr 2005
Location: Jacksonville, Fl.
Old 11-17-2006 , 14:31   Re: Gun Menu
#16

I know that most people are using it and for good reasons. From what I read as far as the changes goes, it seems to be improved a lot from 2.0. Except for the menu for me haha.

I did get your beta files to compile (I forgot about the include file :O) and what ever you change within:

csdm_equip.amxx
csdm_misc.amxx
csdm_main.amxx

Seemed to have done the trick. Those are the only 3 plugins of CSDM that I use. There was no one on my server while I was testing it but have 15-20 suicides, the menu seemed to have worked fine that way where it was not previously.

I will update you with any issues if any come up once I get some people on the server.

Thanks again KWo
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KWo
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Old 11-17-2006 , 15:53   Re: Gun Menu
#17

Quote:
Originally Posted by KiLL3r CLOWN View Post
There was no one on my server while I was testing it but have 15-20 suicides, the menu seemed to have worked fine that way where it was not previously.
If there is no person on the server - that's the good moment to tests things with... bots. ;)
The links are in my signature.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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KiLL3r CLOWN
Junior Member
Join Date: Apr 2005
Location: Jacksonville, Fl.
Old 11-17-2006 , 16:36   Re: Gun Menu
#18

Servers been full for about 2 hours now.. Doing good. Only thing I've noticed, is that the menu seems to stay around for a little while when you first join. Even though you hit 3 to save and close, it comes back 2 or 3 times. Then it's fine after that. I can live with that though..
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KWo
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Old 11-18-2006 , 04:40   Re: Gun Menu
#19

Quote:
Originally Posted by KiLL3r CLOWN View Post
Servers been full for about 2 hours now.. Doing good. Only thing I've noticed, is that the menu seems to stay around for a little while when you first join. Even though you hit 3 to save and close, it comes back 2 or 3 times. Then it's fine after that. I can live with that though..
It's probably because of double respawning effect at the beginning.
At the beginning the plugin doesn't know yet what are the old menu_id for its-own gun menus. Then - when gun menus are displayed first time - these menu_ids are catched - and they are recognized next time, so the plugin lets overwrite the same menu later, but doesn't let to overwrite (for 30s) some other menus. But because the first time they aren't recognized yet, the plugin delays showing them 1sec later (if no menu is displayed). Because it runs almost pararelly (because of that double spawning effect) - the menu is delayed by "it-self" - I mean by the same menu already displayed.
I think I can fix this. Let me think about this - I'll post later (about 10h) some newer version of that csdm_equip plugin.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-18-2006 , 06:45   Re: Gun Menu
#20

OK - I've prepared the new version of csdm_equip.sma earlier than I thought before . It doesn't catch the old menuid from gun menus anymore - I don't need them anymore. I did the check for menuid with the new function
player_menu_info(id, oldmenuid, newmenuid)
So now I'm just checking
if ((newmenuid != -1) && ((newmenuid == g_SecMenuID) || (newmenuid == g_PrimMenuID)
|| (newmenuid == g_ArmorMenuID) || (newmenuid == g_EquipMenuID)))
bEquipMenuDisp = true
then - if ((oldmenuid<=0) || (bEquipMenuDisp))
I let to show the equip menu for the player. Otherwise the menu is waiting and checks every one second if the situation with menu displayed is changed for the player (max 30s - then overwites any menu anyway).

Please test it and give me the feedback.

Big thanks to BAILOPAN for creating the function player_menu_info !
Attached Files
File Type: zip csdm_equip21b.zip (4.8 KB, 85 views)
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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