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Can someone remove the say command...and make it work


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PinHeaDi
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-09-2015 , 17:43   Can someone remove the say command...and make it work
Reply With Quote #1

Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

public plugin_precache() 
{
   precache_model("models/sky.mdl")
}
 
public plugin_init() 
{
   register_plugin("Apokalyptic sky","1.0","")
   register_clcmd("say /sky","dark_sky")
}
 
public dark_sky(id)
{
        new g_SkyEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
        if (pev_valid(g_SkyEnt))
        {
                set_pev(g_SkyEnt, pev_solid, SOLID_NOT)
                new Float:origin[3]
                pev(id, pev_origin, origin)
                entity_set_origin(g_SkyEnt,origin)
                entity_set_float(g_SkyEnt,EV_FL_animtime,2.0)
                entity_set_float(g_SkyEnt,EV_FL_framerate,1.0)
                entity_set_int(g_SkyEnt,EV_INT_sequence,0)
                entity_set_model(g_SkyEnt,"models/sky.mdl")
                dllfunc(DLLFunc_Spawn, g_SkyEnt)
        }
}
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Kosidone
Member
Join Date: Aug 2014
Old 08-10-2015 , 06:01   Re: Can someone remove the say command...and make it work
Reply With Quote #2

try .

Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

public plugin_precache() 
{
   precache_model("models/sky.mdl")
}
 
public plugin_init() 
{
   register_plugin("Apokalyptic sky","1.0","")
//   register_clcmd("say /sky","dark_sky")
}
 
public dark_sky(id)
{
        new g_SkyEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
        if (pev_valid(g_SkyEnt))
        {
                set_pev(g_SkyEnt, pev_solid, SOLID_NOT)
                new Float:origin[3]
                pev(id, pev_origin, origin)
                entity_set_origin(g_SkyEnt,origin)
                entity_set_float(g_SkyEnt,EV_FL_animtime,2.0)
                entity_set_float(g_SkyEnt,EV_FL_framerate,1.0)
                entity_set_int(g_SkyEnt,EV_INT_sequence,0)
                entity_set_model(g_SkyEnt,"models/sky.mdl")
                dllfunc(DLLFunc_Spawn, g_SkyEnt)
        }
}

Last edited by Kosidone; 08-10-2015 at 06:02.
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PinHeaDi
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-10-2015 , 06:33   Re: Can someone remove the say command...and make it work
Reply With Quote #3

Code:
//// sky.sma
//
// C:\Users\SSadistic\Desktop\Zombie_Escape_2.5f\Zombie_Escape_2.5f\addons\amxmodx\scripting\sky.sma(1) : error 010: invalid function or declaration
// C:\Users\SSadistic\Desktop\Zombie_Escape_2.5f\Zombie_Escape_2.5f\addons\amxmodx\scripting\include\engine.inc(253) : error 017: undefined symbol "kRenderFxNone"
//
// 2 Errors.
// Could not locate output file compiled\sky.amx (compile failed).
//
// Compilation Time: 0,59 sec
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4ever16
Veteran Member
Join Date: Apr 2015
Old 08-11-2015 , 04:12   Re: Can someone remove the say command...and make it work
Reply With Quote #4

Remove say /sky or replace it with something like say /writewhatyouwanthere

Last edited by 4ever16; 08-11-2015 at 04:15.
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PinHeaDi
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-11-2015 , 12:55   Re: Can someone remove the say command...and make it work
Reply With Quote #5

Quote:
Originally Posted by 4ever16 View Post
Remove say /sky or replace it with something like say /writewhatyouwanthere
Same error
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ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 08-11-2015 , 14:21   Re: Can someone remove the say command...and make it work
Reply With Quote #6

Quote:
Originally Posted by PinHeaDi View Post
Same error
It seems like your compiler is broken. Maybe an include that is bad or something else.
My compiler compile this just fine.

You can also try this "online compiler"
it compiles the sma without any errors.
https://spider.limetech.org/
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