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[L4D2] Improved bot leading


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 10-23-2022 , 03:32   [L4D2] Improved bot leading
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sb_allow_leading 1 does not work very well when there are humans players in the team, i would really like to see them take the lead and start to move forward even if the human player is not close. Will it be possible ?
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-23-2022 , 14:02   Re: [L4D2] Improved bot leading
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never tested, director_test_loop
https://github.com/ambaca/Bacardi-Du...xt#L1146-L1150
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