Quote:
Originally Posted by eziosid
try this
Code:
sm_cvar sb_combat_saccade_speed 9999.0 //Can really help improve the bots performance by allowing them to turn and aim at enemies with speed and precision.
sm_cvar sb_normal_saccade_speed 9999.0 //Can really help improve the bots performance by allowing them to turn and aim at enemies with speed and precision.
sm_cvar sb_follow_stress_factor 1.0 //[0.5]I'm pretty sure this is how much the bots follow you. 1.0 is 100% stress factor.
sm_cvar sb_transition 0 //[1]If true survivor bots will be used as placeholders for survivors who are still changing levels
sm_cvar sb_toughness_buffer 1 //[15]How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sm_cvar sb_separation_range 400 //[200]Desired distance between Survivors
sm_cvar sb_allow_leading 0 //[0]If nonzero SurvivorBots can take the lead and won't always wait behind the lead human player.
sm_cvar sb_allow_shoot_through_survivors 0 //[0-Bots Won't Shoot Through Survivors][1-Bots Will Shoot Through Survivors]
sm_cvar sb_sidestep_for_horde 1 //[0]Allow sidestepping left/right to acquire common infected targets.
sm_cvar sb_battlestation_human_hold_time 1 //[4]How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sm_cvar sb_flashlight 0 //[0]Forces survivor bots to use flashlights (-1 to force off)
sm_cvar sb_friend_immobilized_reaction_time_expert 0.5 //[0.5]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_hard 0.5 //[1.0]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 //[2.0]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_vs 0.5 //[0.5]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
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Well actually i was playing a versus bot game and the survivor bots behavior in versus is a lot different in campaign, the survivor bots actually are very fast paced in versus, theirs got to be some cvar to fix that. Yea still i can't figure out why they play different in a versus game. In a versus they are very fast paced and in a campaign they play very slow. Idk what to do.