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[THC RPG] Total HardCore RPG


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Skylerguns
Junior Member
Join Date: Jun 2012
Old 07-11-2012 , 02:18   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1441

Your spawn protection conflicts with the +health upgrade.

After spawn protection wears off, it resets the users HP to 100. Is there a fix?

Also, frost pistol works even when people have spawn protection

And is there a way to make it so if you are a higher level, you earn more credits when you level up?

Last edited by Skylerguns; 07-11-2012 at 14:28.
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coty9090
Senior Member
Join Date: Aug 2007
Old 07-11-2012 , 16:01   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1442

Quote:
Originally Posted by Skylerguns View Post
Your spawn protection conflicts with the +health upgrade.

After spawn protection wears off, it resets the users HP to 100. Is there a fix?

Also, frost pistol works even when people have spawn protection

And is there a way to make it so if you are a higher level, you earn more credits when you level up?
This Spawn Protection doesn't reset HP http://forums.alliedmods.net/showthread.php?t=68139
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Skylerguns
Junior Member
Join Date: Jun 2012
Old 07-11-2012 , 17:09   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1443

Alright I will just use that, but I would still like to know how to have higher level players earn more credits
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Moulijin
SourceMod Donor
Join Date: Sep 2010
Old 07-12-2012 , 12:56   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1444

I have a log full of this error, I don't see why it keeps trying to create a column. Does anyone know a fix?

L 07/12/2012 - 02:15:41: [SM] Native "SetFailState" reported: [Core] [CreateColumn] Could not create column impulse_l in database, Reason: Duplicate column name 'impulse_l'
L 07/12/2012 - 02:15:41: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/12/2012 - 02:15:41: [SM] [0] Line 227, src\thc_rpg/base/logmanager.inc::LogMgr_Print()
L 07/12/2012 - 02:15:41: [SM] [1] Line 579, src\thc_rpg/sql.inc::CreateColumn()
L 07/12/2012 - 02:15:41: [SM] [2] Line 109, src\thc_rpg/sql.inc::CreateSQLTableCallback()
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-13-2012 , 19:44   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1445

can someone please help me

no matter how low I set the longjump percentage it still jumps very far, and that just on the first level, on others server its propels you little by little as you level up the skill


Code:
// Total HardCore RPG by ArsiRC
// upgrade config file
//
"thc_rpg"
{
//
// "disable":   disable upgrade
// "teamlock":  disable the upgrade for the specified team
//              0    enable the upgrade for all teams
//              2    disable the upgrade for Terrorist team
//              3    disable the upgrade for Counter-Terrorist team
// "maxlevel":  the "maxlevel" that a client can purchase
// "cost":      the starting "cost" of the upgrade
// "icost":     how much the "cost" is incremented by each purchase
//
  "longjump"
  {
    "disable"          "0"
    "teamlock"         "0"
    "effects"          "0"       // enable or disable graphic/sound effects
    "maxlevel"         "5"
    "cost"             "100"
    "icost"            "50"
    "percent"          "0.05"    // the percentage of velocity added to player (multiplied by level)
                                 // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
  }
}


how do I change it so the percentage of velocity added to player IS NOT multiplied by level

Last edited by PresidentEvil; 07-13-2012 at 19:53.
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coty9090
Senior Member
Join Date: Aug 2007
Old 07-15-2012 , 01:41   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1446

Quote:
Originally Posted by Skylerguns View Post
Alright I will just use that, but I would still like to know how to have higher level players earn more credits
It'd be cool to get a skill that let u get extra credits each lvl...
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-26-2012 , 16:58   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1447

the rpg randomly reset for me and some other players, so I chnaged the database from sqlLite to mySQL via webhost and it still resets people randomly :S seems to be accociated with server crashes

any help?
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raptor666
Junior Member
Join Date: Aug 2012
Old 08-05-2012 , 08:31   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1448

Hello!

L 08/05/2012 - 14:18:43: [SM] Unable to load extension "shvector.ext": Older Metamod version required, probably 1.4.x (10 < 14)
L 08/05/2012 - 14:18:43: [SM] Unable to load plugin "RPGx.smx": Required extension "SHVector Extension" file("shvector.ext") not running

pls help !!!

rpg run servers.... problem: the abilities are in the developments but the names arent displayed. nor in upgrade info

pls help!!!!
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Suckah
Member
Join Date: Mar 2012
Old 08-05-2012 , 12:29   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1449

Quote:
Originally Posted by PresidentEvil View Post
the rpg randomly reset for me and some other players, so I chnaged the database from sqlLite to mySQL via webhost and it still resets people randomly :S seems to be accociated with server crashes

any help?
+1
I've been having a lot of this. The server always seems to crash first, the cause never seems to be logged, although I once found one error about a memory leak in THC RPG, I posted it here I think...
But what I can say happens is that all players get a connection time out (I'm not even 100% sure the server crashes even... I can't establish a connection in any way) and after that the server has a lot of trouble reading the rpg DB, it can appear as though everything has been reset for a while and mostly ppl who were online at that time (but other too I believe) will be reset for some reason (0 in every DB field, lvl 0, 0 credits,..).
It's happening multiple times a week lately and it's a very annoying issue -.-

But what I actually wanted to ask is... is there a way to purge the database? I don't see a way to actually remove IDs from it, but I'd love to shrink it significantly by removing everyone with 0 exp for instance..

Last edited by Suckah; 08-05-2012 at 12:30.
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wazzgod
Member
Join Date: Oct 2005
Location: Home
Old 08-13-2012 , 23:18   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1450

Quote:
Originally Posted by PresidentEvil View Post
can someone please help me

no matter how low I set the longjump percentage it still jumps very far, and that just on the first level, on others server its propels you little by little as you level up the skill


Code:
// Total HardCore RPG by ArsiRC
// upgrade config file
//
"thc_rpg"
{
//
// "disable":   disable upgrade
// "teamlock":  disable the upgrade for the specified team
//              0    enable the upgrade for all teams
//              2    disable the upgrade for Terrorist team
//              3    disable the upgrade for Counter-Terrorist team
// "maxlevel":  the "maxlevel" that a client can purchase
// "cost":      the starting "cost" of the upgrade
// "icost":     how much the "cost" is incremented by each purchase
//
  "longjump"
  {
    "disable"          "0"
    "teamlock"         "0"
    "effects"          "0"       // enable or disable graphic/sound effects
    "maxlevel"         "5"
    "cost"             "100"
    "icost"            "50"
    "percent"          "0.05"    // the percentage of velocity added to player (multiplied by level)
                                 // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
  }
}
how do I change it so the percentage of velocity added to player IS NOT multiplied by level

Just lol.
Its a simple code fix
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