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Execute Configs 1.0 (Updated 08/12/09)


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GrO
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Join Date: Jun 2010
Location: Poland
Old 11-11-2011 , 17:12   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #131

Quote:
Originally Posted by moxie2020 View Post
Wow, no one knows or what?
Use THIS version and You can also recompile it under the latest stable SM (atm it's v1.4.0).
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imported_Anth0ny
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Join Date: Jan 2005
Location: Saturn
Old 01-31-2012 , 08:45   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #132

mates, please direct me to tf2 server events page...

UPD Found ....

http://wiki.alliedmods.net/Team_Fortress_2_Events
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Last edited by imported_Anth0ny; 01-31-2012 at 08:54.
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 09-27-2012 , 18:14   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #133

Isit possible instead of executing a config i can execute a command ?

Code:
"Configs"
{
"*"
{         
"clients:10"    "sm_command @all 1"     
} 
}
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Last edited by C0nw0nk; 09-27-2012 at 18:15.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 09-27-2012 , 18:46   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #134

Quote:
Originally Posted by C0nw0nk View Post
Isit possible instead of executing a config i can execute a command ?

Code:
"Configs"
{
"*"
{         
"clients:10"    "sm_command @all 1"     
} 
}
hmmm...
Code:
"clients:10"    "0:;sm_command @all 1"
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 12-07-2012 , 03:03   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #135

Hi.
How can i running 2 different .cfg, with this plugin (at the beginning of the thread)? This solution dont works for me:
Code:
"Configs"
{
    "awp_"
    {
        "round:1"    "0:ggdm_off.cfg"
        "round:1"    "0:awp_on.cfg"
    "de_"
    {
        "round:1"    "0:ggdm_on.cfg"
        "round:1"    "0:awp_off.cfg"
    }
}
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 01-03-2013 , 15:44   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #136

Odd, I thought the event round_start worked. In my config I have

Code:
"Configs"
{
	"*"
	{
		"clients:1"		"5:donator.cfg"
	}
	"*"
	{
		"event:round_start"	"0:roundstart.cfg"
	}
	"*"
	{
		"event:round_start"	"7:roundstartend.cfg"
	}
}
But the information within roundstart.cfg and roundstartend.cfg are never displayed.

Last edited by scorpadorp; 01-03-2013 at 15:45.
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SmVueno
New Member
Join Date: Apr 2007
Old 01-06-2013 , 18:05   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #137

Quote:
Originally Posted by scorpadorp View Post
Odd, I thought the event round_start worked. In my config I have

Code:
"Configs"
{
    "*"
    {
        "clients:1"        "5:donator.cfg"
    }
    "*"
    {
        "event:round_start"    "0:roundstart.cfg"
    }
    "*"
    {
        "event:round_start"    "7:roundstartend.cfg"
    }
}
But the information within roundstart.cfg and roundstartend.cfg are never displayed.
I have the same problem here...
I'm trying to use round_start also.
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 01-07-2013 , 20:18   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #138

I used teamplay_round_start (for TF2) instead and it still didn't work.
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playertwo
Junior Member
Join Date: Dec 2004
Old 01-16-2013 , 18:04   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #139

I would run this in a CSGO scrds to get it up to date...

very useful

...im having a lot of trouble in csgo consistently overriding cvars set in gamemode_any_server.cfg
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 01-21-2013 , 18:47   Re: Execute Configs 1.0 (Updated 08/12/09)
Reply With Quote #140

Quote:
Originally Posted by GrO View Post
FirEXE could You make so the configs are executed after team join only, when using sm_executeconfigs_include_spec "0", cause now configs are executed twice:

- when player joins and stays in Spectator
- when player joins a team

I'm using this plugin for dynamic Sniper weapons limiting with corresponding chat + HUD info and it's sometimes confusing people.
How do I pass an event to an individual player?

"event:player_changeclass" "5:playerevent.cfg"

I want to display messages to a player when they change classes but only that player.
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