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[ANY] Showtriggers


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Author
ici
Member
Join Date: Jan 2014
Plugin ID:
5407
Plugin Version:
1.1
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    196 
    Plugin Description:
    Make trigger brushes visible.
    Old 11-11-2016 , 19:17   [ANY] Showtriggers
    Reply With Quote #1

    This plugin replicates the showtriggers_toggle console command without the need of sv_cheats. If you're not familiar with what it does, it basically loops through all trigger entities on the map and toggles their visibility.

    There is only one command and it is sm_showtriggers
    Here is a demo of how it looks like:



    I have only tested it on CS:S but on theory it should work for any game.

    Thanks to:
    • unt0uch4bl3 for the idea itself as I've personally seen this in action first on KSF Surf.
    • Pan32 for introducing me to the idea and inspiring me to make this plugin.

    Feel free to alter the source code to your needs. I am not sure if I'll be taking feature requests at this point in time.

    Quote:
    Changelog:

    v1.1 14-11-16
    - Got rid of compiler warnings / deprecated functions and translated the script to the new syntax. Thanks to Pan32.

    v1.0 12-11-16
    - Initial release.
    Attached Files
    File Type: sp Get Plugin or Get Source (showtriggers.sp - 9283 views - 3.9 KB)

    Last edited by ici; 11-14-2016 at 15:47. Reason: Updated the plugin
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    sneaK
    SourceMod Moderator
    Join Date: Feb 2015
    Location: USA
    Old 11-11-2016 , 22:02   Re: [ANY] Showtriggers
    Reply With Quote #2

    Nice idea! I've found myself wanting to display triggers in a live server before, but not possible due to the sv_cheats requirement.

    A couple compilation warnings:

    Code:
    // G:\sourcemod 1.8\scripting\showtriggers.sp(32) : warning 234: symbol "FindSendPropOffs" is marked as deprecated: Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
    //
    //
    // G:\sourcemod 1.8\scripting\showtriggers.sp(37) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
    Compiled against SM 1.8.

    Tested, works well with CS:GO!
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    Last edited by sneaK; 11-11-2016 at 22:14.
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    _GamerX
    AlliedModders Donor
    Join Date: Jun 2011
    Location: Fun Server
    Old 11-12-2016 , 08:49   Re: [ANY] Showtriggers
    Reply With Quote #3

    Why make it so complicated? Just use Map Viewer...
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    AI_
    Member
    Join Date: Oct 2014
    Location: Canada
    Old 11-12-2016 , 09:14   Re: [ANY] Showtriggers
    Reply With Quote #4

    This is interesting, and could be useful on TF2 jump servers too.

    But I can't get it to work there even after recompiling with 1.8. Any ideas?
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    sneaK
    SourceMod Moderator
    Join Date: Feb 2015
    Location: USA
    Old 11-12-2016 , 11:36   Re: [ANY] Showtriggers
    Reply With Quote #5

    Quote:
    Originally Posted by _GamerX View Post
    Why make it so complicated? Just use Map Viewer...
    Because this is a helpful tool for when you're in-game and want to see triggers, for example while zoning maps on a surf server.

    Just because it's not useful for you doesn't mean it's useless for everyone.
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    ici
    Member
    Join Date: Jan 2014
    Old 11-12-2016 , 12:17   Re: [ANY] Showtriggers
    Reply With Quote #6

    Quote:
    Originally Posted by AI_ View Post
    This is interesting, and could be useful on TF2 jump servers too.

    But I can't get it to work there even after recompiling with 1.8. Any ideas?
    Hey, I tested it and it works for me. I'm using the latest stable MM and SM builds. Here's a screenshot: https://hostr.co/file/bP1WgM1J6ysT/20161112170150_1.jpg

    If you could give me some more details, I might be able to investigate the issue further and help you.

    Quote:
    Originally Posted by blackhawk74 View Post
    Nice idea! I've found myself wanting to display triggers in a live server before, but not possible due to the sv_cheats requirement.

    A couple compilation warnings:

    Code:
    // G:\sourcemod 1.8\scripting\showtriggers.sp(32) : warning 234: symbol "FindSendPropOffs" is marked as deprecated: Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
    //
    //
    // G:\sourcemod 1.8\scripting\showtriggers.sp(37) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
    Compiled against SM 1.8.

    Tested, works well with CS:GO!
    Thanks for the feedback I will get rid of the warnings and update the OP with the modified version of the script. I'll mostly likely do that after AI_'s TF2 issue is resolved (just in case there's anything I'd have to modify again).
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    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 11-12-2016 , 12:38   Re: [ANY] Showtriggers
    Reply With Quote #7

    Good stuff, I can see a lot of uses for this when testing maps. Thank you.
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    AI_
    Member
    Join Date: Oct 2014
    Location: Canada
    Old 11-15-2016 , 02:58   Re: [ANY] Showtriggers
    Reply With Quote #8

    I got it to work after a reboot. Thanks for the plugin!

    I'll share this with the rest of the jump community.
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    Pan32
    Member
    Join Date: Dec 2010
    Location: ?
    Old 11-15-2016 , 15:41   Re: [ANY] Showtriggers
    Reply With Quote #9

    Made a quick edit, so instead of going through the entity classname, it goes by its netclass (CBaseTrigger). This will allow some other triggers like func_buyzone, func_bomb_target and others to also show up, however it will only work on games in which the triggers have that base netclass, like csgo (css, ie, considers all triggers a CBaseEntity).

    EDIT: Fixed the buffer
    Attached Files
    File Type: sp Get Plugin or Get Source (showtriggers.sp - 1613 views - 3.9 KB)

    Last edited by Pan32; 11-15-2016 at 17:18.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 11-16-2016 , 02:41   Re: [ANY] Showtriggers
    Reply With Quote #10

    On TF2, I've noticed that all triggers are CBaseEntity, but they all have a certain set of datamap properties (m_hTouchingEntities, m_hFilter, m_iFilterName). It's possible you could use a datamap lookup to filter triggers (using Prop_Data).
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