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[TF2] Building Hacks (0.4) - Build in respawn


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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 05-02-2018 , 07:05   Re: [TF2] Building Hacks (0.4) - Build in respawn
Reply With Quote #121

Here's this extension ported to a plain sourcepawn plugin using DHooks with dynamic detour support.

Requires the gamedata file from above. Since the patch to allow sentries to be carried into the spawnarea is outdated and I don't have an old TF2 server_srv.so where the patch signature is still valid for comparison this plugin doesn't have the sentry patch implemented. Which function did you modify, pheadxdll?
Attached Files
File Type: sp Get Plugin or Get Source (buildhax.sp - 205 views - 5.1 KB)
File Type: smx buildhax.smx (6.3 KB, 162 views)
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ThatKidWhoGames
Veteran Member
Join Date: Jun 2013
Location: IsValidClient()
Old 05-02-2018 , 10:39   Re: [TF2] Building Hacks (0.4) - Build in respawn
Reply With Quote #122

Quote:
Originally Posted by Peace-Maker View Post
Here's this extension ported to a plain sourcepawn plugin using DHooks with dynamic detour support.

Requires the gamedata file from above. Since the patch to allow sentries to be carried into the spawnarea is outdated and I don't have an old TF2 server_srv.so where the patch signature is still valid for comparison this plugin doesn't have the sentry patch implemented. Which function did you modify, pheadxdll?
Thank you for this!!
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dantheman06
Member
Join Date: Nov 2010
Old 08-02-2019 , 17:41   Re: [TF2] Building Hacks (0.4) - Build in respawn
Reply With Quote #123

Does this mod work and if not can someone help me find the plugin that does?

I want tele,dispenser and sentry to be able to be built in spawn but not the tele exit.


I believe years ago I used this plugin and it would do that but I dont know if it still works.

Thanks,

Dan
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lambofgod
Member
Join Date: Jul 2013
Old 04-19-2020 , 19:52   Re: [TF2] Building Hacks (0.4) - Build in respawn
Reply With Quote #124

Is it possible to make a cvar to build anywhere?
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