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[css] weapons limitation


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Skalp
Junior Member
Join Date: Dec 2011
Old 12-17-2011 , 12:05   [css] weapons limitation
Reply With Quote #1

Hi !
I didn't find a plugin like this for sourcemod,,
If possible,

when a player got a kill/death ratio >= 3
==> can't use / buy M4 or Ak

can it be done ?
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Skalp
Junior Member
Join Date: Dec 2011
Old 12-30-2011 , 02:37   Re: [css] weapons limitation
Reply With Quote #2

up -_-
Can anyone tell me why this sort of plugin can't be done ??
i don't understand why ,,, it should be one of the easiest think to do ! no ?

thanks
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lokizito
Veteran Member
Join Date: Dec 2010
Location: Brazil
Old 12-31-2011 , 16:36   Re: [css] weapons limitation
Reply With Quote #3

The reason isn't the difficulty to make it, but its utility. I honestly can't much use for this, the opposite though, makes a little of sense.
Anyway, you are refering to KDR on the map, not in a rank? If so, it is easy. If not, it is a little harder because it would need to get data from the rank.
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Last edited by lokizito; 12-31-2011 at 16:37.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
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Old 12-31-2011 , 21:42   Re: [css] weapons limitation
Reply With Quote #4

Skalp... few questions:

1. What if the player currently has an M4/AK when they reach the KDR of 3? Should they drop the weapon right then or wait till the round is over?

2. Should bomb defuse/plant(explode) points be calculated differently or just simply use the kills / deaths ratio? Example, say a player has 6 "kills" and 2 deaths, but those 6 kill points were from bomb defuses... he would still have a 3 KDR, but not really because he didn't actually kill anyone...

3. Do you want to prohibit the player from being able to disconnect and reconnect to be able to buy/use M4/AK weapons and only clear the restriction when the map changes?

Last edited by TnTSCS; 12-31-2011 at 21:48.
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Skalp
Junior Member
Join Date: Dec 2011
Old 01-01-2012 , 13:40   Re: [css] weapons limitation
Reply With Quote #5

Thx a lot for you're answers !

It's for a serv with both low and mid player,
before the orangebox we played with a plugin called "antiroxx"

->just with the KDR and without bomb points
->yes, they should drop the weapons as soon as they reach the KDR ratio
->it would be better if the restriction change only at the next map and not with a retry ^^
->if possible ,,, the plugin should run when the player reach 12 kill and ,,, if a config file could be created ,,, to manage wich weapons are limitated ,,,

I think i'm asking too much ^^
again,,,thx you very much for yours answers
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TnTSCS
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Join Date: Oct 2010
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Old 01-02-2012 , 22:50   Re: [css] weapons limitation
Reply With Quote #6

Okay - I'll start on this next... actually, I have most of it coded, just need to put in the way you want to handle things. It's very close to my SniperRestrict just with KDR instead of sniper kills.

Last edited by TnTSCS; 01-02-2012 at 22:51.
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Skalp
Junior Member
Join Date: Dec 2011
Old 01-03-2012 , 01:00   Re: [css] weapons limitation
Reply With Quote #7

Ooh ,, nice !
A large community is now jumping around ^^
I know other server who should be interrested with such a plugin !
THx TnTSCS !
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 01-14-2012 , 15:42   Re: [css] weapons limitation
Reply With Quote #8

sorry, this one hit the back burner - I'll finish it up
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TnTSCS
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Old 01-29-2012 , 16:48   Re: [css] weapons limitation
Reply With Quote #9

This is done, however, one remaining question - did you want to issue the player a replacement weapon when they are forced to drop the restricted weapon?
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Skalp
Junior Member
Join Date: Dec 2011
Old 01-29-2012 , 17:31   Re: [css] weapons limitation
Reply With Quote #10

Oh well,,, thank you !
No need of a weapon replacement !
they can use gun ^^ or throwing knives ^^
tell us when everythings ok !
+
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