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Solved "SteamDatagramServer_Init failed"


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Hacho1
Junior Member
Join Date: Dec 2011
Old 12-10-2018 , 12:54   "SteamDatagramServer_Init failed"
Reply With Quote #1

Hello,

I have a small Windows CS:GO Dedicated server that ran without problems until the last update (last about 1 week ago)
After the last update, it aborts the start with the error message
"SteamDatagramServer_Init failed. Can not get steam interface 'SteamNetworkingSocketsSerialized002'"

does anyone have an idea where the mistake is?

Game Server Login Token is active

here my Server Console at start :

Code:
#Console initialized.
#Using breakpad minidump system 740/13666.830.DC
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_death' unknown.
#CGameEventManager::AddListener: event 'hltv_replay' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#GameTypes: missing nameID entry for game type/mode (gungame/demolition).
#GameTypes: missing descID entry for game type/mode (gungame/demolition).
#GameTypes: missing entry exec for game type/mode (gungame/demolition).
#GameTypes: missing mapgroupsSP entry for game type/mode (gungame/demolition).
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
Loaded authkey from webapi_authkey.txt: xxxxxxxxxxxxxxxxx 
maxplayers set to 64
Elapsed time:  0.00 seconds
ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Setting mapgroup to 'mg_allclassic_custom'
NET_CloseAllSockets
Can't initialize steam datagram client.  Can't get Steam interface 'SteamClient017'
SteamDatagramClient_Init succeeded
---- Host_NewGame ----
Host_NewGame on map de_dust2
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
GameTypes: missing nameID entry for game type/mode (gungame/demolition).
GameTypes: missing descID entry for game type/mode (gungame/demolition).
GameTypes: missing entry exec for game type/mode (gungame/demolition).
GameTypes: missing mapgroupsSP entry for game type/mode (gungame/demolition).
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
ammo_grenade_limit_default - 1
ammo_grenade_limit_flashbang - 1
ammo_item_limit_healthshot - 4
ammo_grenade_limit_total - 3
bot_allow_grenades - 1
bot_allow_machine_guns - 1
bot_allow_pistols - 1
bot_allow_rifles - 1
bot_allow_rogues - 1
bot_allow_shotguns - 1
bot_allow_snipers - 1
bot_allow_sub_machine_guns - 1
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_get_killed - 0
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_ct - 2000
cash_team_elimination_hostage_map_t - 1000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_survive_guardian_wave - 1000
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
contributionscore_assist - 1
contributionscore_bomb_defuse_minor - 1
contributionscore_bomb_defuse_major - 3
contributionscore_bomb_planted - 2
contributionscore_bomb_exploded - 1
contributionscore_cash_bundle - 0
contributionscore_crate_break - 0
contributionscore_hostage_kill - -2
contributionscore_hostage_rescue_minor - 1
contributionscore_hostage_rescue_major - 3
contributionscore_kill - 2
contributionscore_kill_factor - 0
contributionscore_objective_kill - 3
contributionscore_suicide - -2
contributionscore_team_kill - -2
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
global_chatter_info -
healthshot_healthboost_time - 0
healthshot_healthboost_damage_multiplier - 1
healthshot_healthboost_speed_multiplier - 1
mp_afterroundmoney - 0
mp_anyone_can_pickup_c4 - 0
mp_autokick - 1
mp_autoteambalance - 1
mp_buy_allow_grenades - 1
mp_buy_allow_guns - 255
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_buytime - 90
mp_c4_cannot_be_defused - 0
mp_c4timer - 40
mp_consecutive_loss_max - 4
mp_coop_force_join_ct - 0
mp_coopmission_bot_difficulty_offset - 0
mp_coopmission_mission_number - 0
mp_ct_default_grenades -
mp_ct_default_melee - weapon_knife
mp_ct_default_primary -
mp_ct_default_secondary - weapon_hkp2000
mp_damage_headshot_only - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_damage_vampiric_amount - 0
mp_death_drop_c4 - 1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_default_team_winner_no_objective - -1
mp_defuser_allocation - 0
mp_display_kill_assists - 1
mp_dm_bonus_percent - 50
mp_dm_bonus_respawn - 0
mp_dm_bonusweapon_dogtags - 0
mp_dm_dogtag_score - 0
mp_dm_kill_base_score - 10
mp_dm_teammode - 0
mp_dm_teammode_bonus_score - 1
mp_dm_teammode_dogtag_score - 0
mp_dm_teammode_kill_score - 1
mp_dogtag_despawn_on_killer_death - 1
mp_dogtag_despawn_time - 120
mp_dogtag_pickup_rule - 0
mp_drop_grenade_enable - 0
mp_drop_knife_enable - 0
mp_economy_reset_rounds - 0
mp_equipment_reset_rounds - 0
mp_force_assign_teams - 0
mp_force_pick_time - 15
mp_forcecamera - 1
mp_free_armor - 0
mp_freezetime - 6
mp_friendlyfire - 0
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_always_upgrade - 0
mp_ggtr_bomb_defuse_bonus - 1
mp_ggtr_bomb_detonation_bonus - 1
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
mp_give_player_c4 - 1
mp_global_damage_per_second - 0.0
mp_guardian_bot_money_per_wave - 800
mp_guardian_loc_adjective -
mp_guardian_loc_condition -
mp_guardian_loc_icon -
mp_guardian_loc_mission - default
mp_guardian_loc_override -
mp_guardian_loc_weapon -
mp_guardian_player_dist_max - 2000
mp_guardian_player_dist_min - 1300
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_target_site - -1
mp_halftime - 0
mp_halftime_pausetimer - 0
mp_heavyassaultsuit_cooldown - 5
mp_hostagepenalty - 10
mp_hostages_max - 2
mp_hostages_spawn_force_positions -
mp_hostages_spawn_same_every_round - 1
mp_items_prohibited -
mp_limitteams - 2
mp_match_can_clinch - 1
mp_match_end_changelevel - 0
mp_max_armor - 2
mp_maxmoney - 16000
mp_maxrounds - 0
mp_molotovusedelay - 15.0
mp_only_cts_rescue_hostages - 1
mp_plant_c4_anywhere - 0
mp_playercashawards - 1
mp_radar_showall - 0
mp_randomspawn - 0
mp_randomspawn_dist - 0
mp_randomspawn_los - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_ct - 0
mp_respawn_on_death_t - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_round_restart_delay - 7.0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_solid_teammates - 1
mp_starting_losses - 0
mp_startmoney - 800
mp_tagging_scale - 1.0
mp_t_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_primary -
mp_t_default_secondary - weapon_glock
mp_taser_recharge_time - -1
mp_teamcashawards - 1
mp_teammates_are_enemies - 0
mp_timelimit - 5
mp_use_respawn_waves - 0
mp_warmup_pausetimer - 0
mp_warmuptime - 30
mp_warmuptime_all_players_connected - 0
mp_weapon_self_inflict_amount - 0
mp_weapons_allow_heavy - -1
mp_weapons_allow_heavyassaultsuit - 0
mp_weapons_allow_map_placed - 0
mp_weapons_allow_pistols - -1
mp_weapons_allow_rifles - -1
mp_weapons_allow_smgs - -1
mp_weapons_allow_typecount - 5
mp_weapons_allow_zeus - 1
mp_weapons_glow_on_ground - 0
mp_weapons_max_gun_purchases_per_weapon_per_match - -1
mp_heavyassaultsuit_speed - 130
mp_heavyassaultsuit_deploy_timescale - 0.8
mp_heavyassaultsuit_aimpunch - 1.0
mp_heavybot_damage_reduction_scale - 1.0
mp_win_panel_display_time - 3
inferno_child_spawn_max_depth - 4
inferno_max_flames - 16
inferno_max_range - 150
molotov_throw_detonate_time - 2.0
occlusion_test_async - 0
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 3.0
spec_replay_enable - 0
spec_replay_leadup_time - 5.3438
spec_replay_bot - 0
sv_accelerate - 5.5
sv_airaccelerate - 12
sv_air_pushaway_dist - 0
sv_allow_votes - 1
sv_alltalk - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
sv_auto_adjust_bot_difficulty - 1
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_autobunnyhopping - 0
sv_autobuyammo - 0
sv_bot_buy_decoy_weight - 1
sv_bot_buy_flash_weight - 1
sv_bot_buy_grenade_chance - 33
sv_bot_buy_hegrenade_weight - 6
sv_bot_buy_molotov_weight - 1
sv_bot_buy_smoke_weight - 1
sv_bots_force_rebuy_every_round - 0
sv_bots_get_easier_each_win - 0
sv_bots_get_harder_after_each_wave - 0
sv_bounce - 0
sv_buy_status_override - -1
sv_deadtalk - 0
ConVarRef sv_disable_show_team_select_menu doesn't point to an existing ConVar
sv_disable_radar - 0
sv_disable_immunity_alpha - 0
sv_duplicate_playernames_ok - 0
sv_enablebunnyhopping - 0
sv_env_entity_makers_enabled - 1
sv_extract_ammo_from_dropped_weapons - 0
sv_falldamage_scale - 1
sv_falldamage_to_below_player_multiplier - 1
sv_falldamage_to_below_player_ratio - 0
sv_force_reflections - 0
sv_friction - 5.2
sv_grassburn - 0
sv_gravity - 800
sv_guardian_heavy_all - 0
sv_guardian_heavy_count - 0
sv_guardian_max_wave_for_heavy - 0
sv_guardian_min_wave_for_heavy - 0
sv_health_approach_enabled - 0
sv_hegrenade_damage_multiplier - 1
sv_hegrenade_radius_multiplier - 1
sv_ignoregrenaderadio - 0
sv_infinite_ammo - 0
sv_knife_attack_extend_from_player_aabb - 0
sv_maxspeed - 320
sv_maxvelocity - 3500
sv_occlude_players - 1
sv_outofammo_indicator - 0
ConVarRef sv_show_ragdoll_playernames doesn't point to an existing ConVar
sv_show_team_equipment_force_on - 0
sv_staminajumpcost - .080
sv_staminalandcost - .050
sv_stopspeed - 80
sv_talk_enemy_dead - 0
sv_talk_enemy_living - 0
sv_teamid_overhead_maxdist_spec - 0
sv_teamid_overhead_maxdist - 0
sv_vote_to_changelevel_before_match_point - 0
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_water_movespeed_multiplier - 0.8
sv_water_swim_mode - 0
sv_weapon_encumbrance_per_item - 0.85
sv_weapon_encumbrance_scale - 0
tv_delay - 10
weapon_accuracy_nospread - 0
weapon_air_spread_scale - 1.0
weapon_max_before_cleanup - 0
weapon_recoil_scale - 2.0
weapon_reticle_knife_show - 0
weapon_sound_falloff_multiplier - 1.0
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs\Lxxx_xxx_xxx_xxx_27015_201812101812_000.log
L 12/10/2018 - 18:12:43: Log file started (file "logs\Lxxx_xxx_xxx_xxx_27015_201812101812_000.log") (game "D:\xxxxxxx") (version "7331")
Server logging enabled.
L 12/10/2018 - 18:12:43: Log file closed
Server logging data to file logs\Lxxx_xxx_xxx_xxx_27015_201812101812_001.log
L 12/10/2018 - 18:12:43: Log file started (file "logs\Lxxx_xxx_xxx_xxx_27015_201812101812_001.log") (game "D:\xxxxxxx") (version "7331")
--------------------------------------------------------
sv_pure set to 0.
--------------------------------------------------------
L 12/10/2018 - 18:12:43: server_cvar: "cash_player_interact_with_hostage" "300"
L 12/10/2018 - 18:12:43: server_cvar: "cash_team_elimination_hostage_map_t" "3000"
L 12/10/2018 - 18:12:43: server_cvar: "cash_team_elimination_hostage_map_ct" "3000"
L 12/10/2018 - 18:12:43: server_cvar: "cash_team_hostage_interaction" "600"
L 12/10/2018 - 18:12:43: server_cvar: "cash_team_rescued_hostage" "600"
L 12/10/2018 - 18:12:43: server_cvar: "cash_team_win_by_defusing_bomb" "3500"
L 12/10/2018 - 18:12:43: server_cvar: "cash_team_win_by_hostage_rescue" "2900"
L 12/10/2018 - 18:12:43: server_cvar: "mp_freezetime" "15"
L 12/10/2018 - 18:12:43: server_cvar: "mp_friendlyfire" "1"
L 12/10/2018 - 18:12:43: server_cvar: "mp_maxrounds" "30"
L 12/10/2018 - 18:12:43: server_cvar: "mp_roundtime" "1.92"
L 12/10/2018 - 18:12:43: server_cvar: "mp_roundtime_hostage" "1.92"
L 12/10/2018 - 18:12:43: server_cvar: "mp_roundtime_defuse" "1.92"
L 12/10/2018 - 18:12:43: server_cvar: "mp_timelimit" "0"
L 12/10/2018 - 18:12:43: server_cvar: "sv_deadtalk" "1"
L 12/10/2018 - 18:12:43: server_cvar: "mp_autoteambalance" "0"
L 12/10/2018 - 18:12:43: server_cvar: "mp_c4timer" "35"
L 12/10/2018 - 18:12:43: server_cvar: "mp_limitteams" "0"
L 12/10/2018 - 18:12:43: server_cvar: "mp_maxrounds" "12"
L 12/10/2018 - 18:12:43: server_cvar: "mp_roundtime" "3"
L 12/10/2018 - 18:12:43: server_cvar: "mp_freezetime" "5"
L 12/10/2018 - 18:12:43: server_cvar: "sv_accelerate" "5"
L 12/10/2018 - 18:12:43: server_cvar: "sv_friction" "4"
Server waking up from hibernation
CHostage::Precache: missing hostage models for map de_dust2. Adding the default models.
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Initializing Steam libraries for secure Internet server
Logging into Steam gameserver account with logon token 'F7265879xxxxxxxxxxxxxxxxxxxxxxxx'
SteamDatagramServer_Init failed.  Can't get steam interface 'SteamNetworkingSocketsSerialized002'
__________________
sorry for my bad english

Last edited by Hacho1; 12-10-2018 at 14:35.
Hacho1 is offline
Pasi
Member
Join Date: Mar 2013
Old 12-10-2018 , 13:13   Re: "SteamDatagramServer_Init failed"
Reply With Quote #2

Yes I have same error, we most have posted at the same time almost. Didnt see yours

Funny thing, I tried a server at home on my pc just to check and that one did not crash

Last edited by Pasi; 12-10-2018 at 13:16.
Pasi is offline
Pasi
Member
Join Date: Mar 2013
Old 12-10-2018 , 14:09   Re: "SteamDatagramServer_Init failed"
Reply With Quote #3

Update: I have a seperate steam account for the server and also the game CS:GO on that account.
I logged into that Steam account and it uppdated the Steam client and restarted it. Then I also installed the game CSGO on that account and started a game with bots. Then I closed the game and logged out of the steam account (I did this all on the same machine that hosts the server) and I could run the server without the startup crash, havent tested it fully yet. But try to at least login and update Steam on the server machine
Pasi is offline
Hacho1
Junior Member
Join Date: Dec 2011
Old 12-10-2018 , 14:33   Re: "SteamDatagramServer_Init failed"
Reply With Quote #4

Hi Pasi,

I can not believe it, but that was the solution for my problem !

I had for a long time the Steam Client (same PC where the the server is running) not started and therefore he was no longer up to date

Steam Client started.... let him update and start... close client again and start the server...
and, what can I say, it runs again without an error message !!

thats very weird for me, but many thanks for your tip !!!
__________________
sorry for my bad english
Hacho1 is offline
Pasi
Member
Join Date: Mar 2013
Old 12-10-2018 , 14:41   Re: "SteamDatagramServer_Init failed"
Reply With Quote #5

You are welcome, lets remember this to next time
Pasi is offline
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