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VSH VSH, old thread (v1.42) - Information/etc.


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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-20-2012 , 01:34   Re: [TF2] VS Saxton Hale Mode
#2831

Quote:
Originally Posted by S_W_A_T View Post
Erm, how can I use my custom weapons attributes on my tf2items.weapons.txt? It seems that only hats and misc works, but all other weapons was override by VSH plugin. And how can i disable the tips menu on round start?
I'm pretty sure the upcoming version of VSH works with the TF2Items config.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 03-20-2012 , 02:34   Re: [TF2] VS Saxton Hale Mode
#2832

Quote:
Originally Posted by MasterOfTheXP View Post
I'm pretty sure the upcoming version of VSH works with the TF2Items config.
Ohh okay... Looks like i have to edit the source for now.
Erm how about the hint menu on round start?.. It's kindda annoying... lol...
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-20-2012 , 08:42   Re: [TF2] VS Saxton Hale Mode
#2833

Quote:
Originally Posted by S_W_A_T View Post
Ohh okay... Looks like i have to edit the source for now.
Erm how about the hint menu on round start?.. It's kindda annoying... lol...
https://forums.alliedmods.net/showpo...postcount=2783
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 03-20-2012 , 11:40   Re: [TF2] VS Saxton Hale Mode
#2834

Server crashes when hale wins the round then died from environment causes.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-20-2012 , 14:39   Re: [TF2] VS Saxton Hale Mode
#2835

Not happening here. Got a crash dump?

In fact, I bet you completely ignored the post I made about https://forums.alliedmods.net/showthread.php?p=724109

To mapmakers: make sure you have at least one of those observer points in your map!
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Last edited by FlaminSarge; 03-20-2012 at 14:41.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-20-2012 , 15:12   Re: [TF2] VS Saxton Hale Mode
#2836

Quote:
Originally Posted by FlaminSarge View Post
Not happening here. Got a crash dump?

In fact, I bet you completely ignored the post I made about https://forums.alliedmods.net/showthread.php?p=724109

To mapmakers: make sure you have at least one of those observer points in your map!
Ah right, I meant to add one of those to my server.

Of course, my next Saxton Hale event hasn't happened yet.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 03-20-2012 , 20:19   Re: [TF2] VS Saxton Hale Mode
#2837

Quote:
Originally Posted by FlaminSarge View Post
Not happening here. Got a crash dump?

In fact, I bet you completely ignored the post I made about https://forums.alliedmods.net/showthread.php?p=724109

To mapmakers: make sure you have at least one of those observer points in your map!
Opps, my bad, i thought it was some plugin to add spectator camera views... I'll try add this and see how it goes. Thx!
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-23-2012 , 06:20   Re: [TF2] VS Saxton Hale Mode
#2838

eta for update?
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Speedwing
Junior Member
Join Date: Mar 2012
Location: Team fortress 2
Old 03-23-2012 , 12:14   Re: [TF2] VS Saxton Hale Mode
#2839

Nvm my saxton hale is working now thanks

Last edited by Speedwing; 03-23-2012 at 13:41.
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Speedwing
Junior Member
Join Date: Mar 2012
Location: Team fortress 2
Old 03-23-2012 , 15:09   Re: [TF2] VS Saxton Hale Mode
#2840

Ok i have a problem, The Saxton Hale mode is working fine, it's just when i start a match they get instant kicked by console, i use arena_config and i dont know if am using wrong anyway this is really annoying couse i can't play everyone just get instant kicked, how do i solve this problem?
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