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[TF2]RMF Ability Pack


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nemesis787
Junior Member
Join Date: Mar 2009
Old 08-18-2009 , 15:03   Re: [TF2]RMF Ability Pack
Reply With Quote #81

Good thinking on the downgrade panda
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-18-2009 , 17:59   Re: [TF2]RMF Ability Pack
Reply With Quote #82

any time man.
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Ruzli
Junior Member
Join Date: Jul 2009
Old 08-19-2009 , 07:25   Re: [TF2]RMF Ability Pack
Reply With Quote #83

i have last version of stable SM and last version of RMF, all working fine, no issue, my players happy as .... with this stuff, i dont know why it does not working for you
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cpt.abort
Member
Join Date: Apr 2009
Old 08-19-2009 , 07:36   Re: [TF2]RMF Ability Pack
Reply With Quote #84

Thanks Panda!! xD
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-19-2009 , 20:47   Re: [TF2]RMF Ability Pack
Reply With Quote #85

Is there anyway to have certain abilities on by default without equipping?

I like this plugin but I dont like the idea of players standing around afk or typing rmf_menu and looking at menus all day.

Say I wanted to add the sapperthrow and the ubertransplant to my server without rmf_menu, is that possible with the cvars?
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Seven.
Junior Member
Join Date: Aug 2009
Old 08-20-2009 , 01:58   Re: [TF2]RMF Ability Pack
Reply With Quote #86

A good usage of the serverside class configs could be handy. Disable the menu plugin and leave the abilities and add on/off commands for classes.
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UnHappy
New Member
Join Date: Aug 2009
Old 08-20-2009 , 06:12   Re: [TF2]RMF Ability Pack
Reply With Quote #87

Please help me. Say how install it. I realy dont understend any1 posts. Thx and sorry for bad English.
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King Kambrook
New Member
Join Date: Aug 2009
Old 08-20-2009 , 06:13   Re: [TF2]RMF Ability Pack
Reply With Quote #88

I seem to be getting the same problem as bigminimus was getting a couple of pages back. Although the folders are lined up and I can even edit the variables regarding the abilities, when it comes to actually interacting with the menu, nothing comes up. I get the notification to type in rmf_menu but on doing so, nothing happens.

It's a shame, because I'm really keen to get this wonderful looking mod working before this weekend so I can host it at a LAN.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-20-2009 , 18:52   Re: [TF2]RMF Ability Pack
Reply With Quote #89

I was looking at the error logs, and i'm getting a bunch of errors.
Code:
L 08/19/2009 - 19:46:19: [SM] Native "ActivateEntity" reported: Entity 1273 is a not an IServerUnknown
L 08/19/2009 - 19:46:19: [SM] Displaying call stack trace for plugin "Supercharger.smx":
L 08/19/2009 - 19:46:19: [SM]   [0]  Line 1054, rmf/tf2_codes.inc::DeleteLoopParticle()
L 08/19/2009 - 19:46:19: [SM]   [1]  Line 126, Supercharger.sp::Event_FiredUser()
L 08/19/2009 - 19:46:19: [SM]   [2]  Line 391, rmf/tf2_events.inc::PlayerDataReset()
L 08/19/2009 - 19:46:19: [SM]   [3]  Line 97, rmf/tf2_events.inc::Command_AbilityStateChange()
L 08/19/2009 - 15:05:06: [SM] Native "GetEntProp" reported: Entity 5 is invalid
L 08/19/2009 - 15:05:06: [SM] Displaying call stack trace for plugin "Supercharger.smx":
L 08/19/2009 - 15:05:06: [SM]   [0]  Line 94, D:\Games\Team Fortress 2\SourceMod\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 08/19/2009 - 15:05:06: [SM]   [1]  Line 172, Supercharger.sp::Event_FiredUser()
L 08/19/2009 - 15:05:06: [SM]   [2]  Line 406, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()
L 08/19/2009 - 15:05:06: [SM] Native "GetEntProp" reported: Entity 5 is invalid
L 08/19/2009 - 15:05:06: [SM] Displaying call stack trace for plugin "MarkingShot.smx":
L 08/19/2009 - 15:05:06: [SM]   [0]  Line 94, D:\Games\Team Fortress 2\SourceMod\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 08/19/2009 - 15:05:06: [SM]   [1]  Line 152, MarkingShot.sp::Event_FiredUser()
L 08/19/2009 - 15:05:06: [SM]   [2]  Line 406, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()
L 08/19/2009 - 15:05:06: [SM] Native "GetEntProp" reported: Entity 5 is invalid
L 08/19/2009 - 15:05:06: [SM] Displaying call stack trace for plugin "DopingInjection.smx":
L 08/19/2009 - 15:05:06: [SM]   [0]  Line 94, D:\Games\Team Fortress 2\SourceMod\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 08/19/2009 - 15:05:06: [SM]   [1]  Line 157, DopingInjection.sp::Event_FiredUser()
L 08/19/2009 - 15:05:06: [SM]   [2]  Line 406, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()
L 08/19/2009 - 17:09:28: [SM] Native "SetEntProp" reported: Property "m_bDisabled" not found (entity 643/tf_weapon_fists)
L 08/19/2009 - 17:09:28: [SM] Displaying call stack trace for plugin "SapperThrow.smx":
L 08/19/2009 - 17:09:28: [SM]   [0]  Line 762, SapperThrow.sp::RemoveThrownSapper()
L 08/19/2009 - 17:09:28: [SM]   [1]  Line 701, SapperThrow.sp::Timer_RemoveSapper()
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Seven.
Junior Member
Join Date: Aug 2009
Old 08-21-2009 , 00:28   Re: [TF2]RMF Ability Pack
Reply With Quote #90

I cleaned up the translations a bit, consistent grammar and punctuation now.
Also changed some descriptions to be more clear.

See attachment, I hope you likey!
Attached Files
File Type: zip translations2.zip (16.5 KB, 164 views)
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