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HE Damage Effect 0.2


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Cadav0r
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Join Date: Jan 2006
Location: France
Old 04-08-2006 , 05:02  
Reply With Quote #21

In your plugins.ini file add " debug" after he_damage_effects.amxx (with the space)
You will have more informations about errors then post them here
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Cadav0r
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Join Date: Jan 2006
Location: France
Old 04-08-2006 , 06:00  
Reply With Quote #22

Can you try this because I did test on DOD and it didn't work but I want to know if it works on CS

I've add DOD, TFC and TS support and change some things

@V3x
Can you tell me what is the cvar "CVAR_STATUS" ???
Attached Files
File Type: sma Get Plugin or Get Source (explosion_damage_effects.sma - 412 views - 4.3 KB)
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Venomxtinct
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Join Date: Nov 2005
Old 04-08-2006 , 06:48  
Reply With Quote #23

Quote:
Originally Posted by Cadav0r
In your plugins.ini file add " debug" after he_damage_effects.amxx (with the space)
You will have more informations about errors then post them here
I didnt do that because it looked like a run time error. Last time I looked I couldnt debug that way (not saying it harmfully)

also, I logged out and then back in after I tried this, and my weapon sound got reset to 0 for some reasoin. Would this plugin have anything to do with it?
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slugger
Member
Join Date: Apr 2006
Old 04-23-2006 , 19:29  
Reply With Quote #24

is there a way you can make it so the effect is less intense the further you are or less dmg you take from the nade cuz it shakes way too much when you're just barely hit
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Cadav0r
Senior Member
Join Date: Jan 2006
Location: France
Old 04-24-2006 , 06:03  
Reply With Quote #25

Quote:
Originally Posted by Venomxtinct
Quote:
Originally Posted by Cadav0r
In your plugins.ini file add " debug" after he_damage_effects.amxx (with the space)
You will have more informations about errors then post them here
I didnt do that because it looked like a run time error. Last time I looked I couldnt debug that way (not saying it harmfully)

also, I logged out and then back in after I tried this, and my weapon sound got reset to 0 for some reasoin. Would this plugin have anything to do with it?
Without debug we can't do anything
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diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 05-01-2006 , 19:56  
Reply With Quote #26

i got it working on dod, also threw in the rockets for the effect too... as well as a cvar for how much damage needs to be done...

if v3x doesnt mind Ill post the port on dodplugins.net
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 05-01-2006 , 21:32  
Reply With Quote #27

Sure, go for it. I could add it here as well ;)
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diamond-optic
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Join Date: May 2005
Location: Upstate New York
Old 05-01-2006 , 22:31  
Reply With Quote #28

well ive got a few things i need to post over there but im too lazy to do them.. plus I want to let this run for a bit longer to make sure its working right...

but if you want you can check it out here:

http://dodplugins.servegame.org/view...x.sma?view=log

its named differently cuase the he_damage_effect didnt seem to really fit it in dod lol...
but dont you worry lol it still gives credit to you and this plugin....

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v3x
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Join Date: Oct 2004
Location: US
Old 05-01-2006 , 23:40  
Reply With Quote #29

If you want to, you can release it on here since I don't know squat about DoD
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Cadav0r
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Join Date: Jan 2006
Location: France
Old 05-02-2006 , 07:00  
Reply With Quote #30

I will see what I can do...
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