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[TF2] Sticky Jumper Bombz


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vadia111
Senior Member
Join Date: Dec 2013
Old 04-29-2014 , 23:12   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #21

I loaded the plugin but the sticky jumper bombs are replaced with regular bombs. Is that normal?


need fix !!! =D pls
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 05-24-2014 , 22:37   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #22

Quote:
Originally Posted by vadia111 View Post
I loaded the plugin but the sticky jumper bombs are replaced with regular bombs. Is that normal?


need fix !!! =D pls
Sorry for the delay. v1.1.1 is live which should fix this.
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Marverlous
Senior Member
Join Date: May 2013
Old 05-24-2014 , 23:18   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #23

It would be awesome if you could enable sticky jumper's enemy knockback too!
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vadia111
Senior Member
Join Date: Dec 2013
Old 05-25-2014 , 10:20   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #24

Work !! Fine tks men =d
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vadia111
Senior Member
Join Date: Dec 2013
Old 10-31-2014 , 21:48   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #25

because update 31/10/14 halloween this plugin dont work need fix

rcon sm plugins reload sticky_jumper_bombz
[SM] Plugin sticky_jumper_bombz.smx is not loaded..

Last edited by vadia111; 11-01-2014 at 18:49.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 12-10-2014 , 23:01   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #26

Does this plugin remove a server from quick play?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 12-11-2014 , 00:40   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #27

Quote:
Originally Posted by Phaiz View Post
Does this plugin remove a server from quick play?
Not on its own. It's up to you to decide whether or not what you change it do creates a large enough deviation from stock gameplay to consider your server disqualified.
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klashfire
Member
Join Date: May 2014
Location: NY, USA
Old 03-02-2015 , 22:29   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #28

it seems the plugin defaults any other tf2 items edits I made to the sticky jumper (i.e. no fall damage, fast reload, 99 in clip).

Is there a way to fix this?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 03-03-2015 , 22:27   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #29

Quote:
Originally Posted by klashfire View Post
it seems the plugin defaults any other tf2 items edits I made to the sticky jumper (i.e. no fall damage, fast reload, 99 in clip).

Is there a way to fix this?
If you're already using TF2Items Manager to mess with the Sticky Jumper, just edit the amount of bombs in there and don't use this. The default is "89 = 4" which subtracts 4 bombs. To reset to 8, set that to 0. To add more than 8 bombs, set 89 to 0 and 88 to however many you want to add over 8.
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martellus
Member
Join Date: Jan 2013
Old 04-04-2015 , 17:15   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #30

I just noticed I am getting crashes with this plugin- with no info in console other than person went demoman or nothing if they just use the resupply cabinet. I updated tf2items and reinstalled this plugin, any ideas? I don't know how long its been going on as I have not been watching server closely lately and nobody ever reports this stuff to me :/

Any ideas what I might be doing wrong?
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