[EN] Sma is here.. is good for amxx studio i using this plugin (tested)
[RO] Sma aici e bun poti sal compliezi cu amxx studio folosesc acest plugin (testat)
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#pragma semicolon 1
#include < amxmodx >
#include < fakemeta >
#include < engine >
native zp_get_user_zombie( iPlayer );
native zp_get_user_ammo_packs( iPlayer );
native zp_set_user_ammo_packs( iPlayer, iPacks );
native zp_is_lnj_round( );
#define MAX_ENTITIES 600
#define MAX_PLAYERS 32
#define MINE_ON 1
#define MINE_OFF 0
#define TASK_CREATE 84765
#define TASK_REMOVE 86766
#define MINE_COST 6
#define MINE_CLASSNAME "zp_trip_mine"
#define MINE_MODEL_EXPLODE "sprites/zerogxplode.spr"
#define MINE_MODEL_VIEW "models/zombie_plague/lasermine.mdl"
#define MINE_SOUND_ACTIVATE "weapons/mine_activate.wav"
#define MINE_SOUND_CHARGE "weapons/mine_charge.wav"
#define MINE_SOUND_DEPLOY "weapons/mine_deploy.wav"
#define MINE_HEALTH 800
#define entity_get_owner(%0) entity_get_int( %0, EV_INT_iuser2 )
#define entity_get_status(%0) entity_get_int( %0, EV_INT_iuser1 )
#define entity_get_classname(%0,%1) entity_get_string( %0, EV_SZ_classname, %1, charsmax( %1 ) )
new g_iTripMines[ 33 ];
new g_iPlantedMines[ 33 ];
new g_iPlanting[ 33 ];
new g_iRemoving[ 33 ];
new g_hExplode;
new g_msgsaytext;
print( id, const message[], { Float, Sql, Result, _ }:... )
{
new Buffer[ 128 ],Buffer2[ 128 ];
new players[ 32 ], index, num, i;
formatex( Buffer2, sizeof Buffer2 - 1, "%s",message );
vformat( Buffer, sizeof Buffer - 1, Buffer2, 3 );
get_players( players, num, "c" );
if( id )
{
if( !is_user_connected( id ))
return;
message_begin( MSG_ONE, g_msgsaytext, _, id );
write_byte( id );
write_string( Buffer );
message_end();
} else {
for( i = 0; i < num;i++ )
{
index = players[ i ];
if( !is_user_connected( index ))
continue;
message_begin( MSG_ONE, g_msgsaytext, _, index );
write_byte( index );
write_string( Buffer );
message_end();
}
}
}
public plugin_init( )
{
register_plugin( "[ZP] Trip Mines", "1.0", "Serjaka" );
register_clcmd( "say /lm", "Command_Buy" );
register_clcmd( "say lm", "Command_Buy" );
register_clcmd( "CreateLaser", "Command_Plant" );
register_clcmd( "TakeLaser", "Command_Take" );
register_logevent( "Event_RoundStart", 2, "1=Round_Start" );
register_think( MINE_CLASSNAME, "Forward_Think" );
g_msgsaytext = get_user_msgid( "SayText" );
}
public plugin_precache( )
{
engfunc( EngFunc_PrecacheModel, MINE_MODEL_VIEW );
engfunc( EngFunc_PrecacheSound, MINE_SOUND_ACTIVATE );
engfunc( EngFunc_PrecacheSound, MINE_SOUND_CHARGE );
engfunc( EngFunc_PrecacheSound, MINE_SOUND_DEPLOY );
g_hExplode = engfunc( EngFunc_PrecacheModel, MINE_MODEL_EXPLODE );
}
public client_putinserver( iPlayer )
{
set_task( 1.0, "Task_CheckAiming", iPlayer + 3389, _, _, "b" );
}
public client_disconnect( iPlayer )
{
g_iTripMines[ iPlayer ] = 0;
g_iPlanting[ iPlayer ] = false;
g_iRemoving[ iPlayer ] = false;
if( g_iPlantedMines[ iPlayer ] )
{
Func_RemoveMinesByOwner( iPlayer );
g_iPlantedMines[ iPlayer ] = 0;
}
remove_task( iPlayer + TASK_REMOVE );
remove_task( iPlayer + TASK_CREATE );
remove_task( iPlayer + 3389 );
}
public Task_CheckAiming( iTaskIndex )
{
static iPlayer;
iPlayer = iTaskIndex - 3389;
if( is_user_alive( iPlayer ) )
{
static iEntity, iDummy, cClassname[ 32 ];
get_user_aiming( iPlayer, iEntity, iDummy, 9999 );
if( pev_valid( iEntity ) )
{
pev( iEntity, pev_classname, cClassname, 31 );
if( equal( cClassname, "zp_trip_mine" ) )
{
set_hudmessage(0, 191, 255, 0.02, 0.17, 0, 2.0, 8.0);
show_hudmessage( iPlayer, "Lasermine#1,Hp :%d.", pev( iEntity, pev_health ) - 1000);
}
}
}
}
public Command_Buy( iPlayer )
{
if( !is_user_alive( iPlayer ) )
{
print( iPlayer, "^x04[ZP]^x01 You should be alive." );
return PLUGIN_CONTINUE;
}
if( zp_get_user_zombie( iPlayer ) )
{
print( iPlayer, "^x04[ZP]^x01 You should be human." );
return PLUGIN_CONTINUE;
}
if( zp_get_user_ammo_packs( iPlayer ) < MINE_COST )
{
print( iPlayer, "^x04[ZP]^x01 You need^x04 %i ammo packs!", MINE_COST );
return PLUGIN_CONTINUE;
}
if( zp_is_lnj_round( ) )
{
print( iPlayer, "^x04[ZP]^x01 You can't buy a tripmine into an armageddon round." );
return PLUGIN_CONTINUE;
}
zp_set_user_ammo_packs( iPlayer, zp_get_user_ammo_packs( iPlayer ) - MINE_COST );
g_iTripMines[ iPlayer ]++;
print( iPlayer, "^x04[ZP]^x01 You bought a^x04 Trip Mine^x01. Press^x04 'P'^x01 to plant it or^x04 'V'^x01 to take it!" );
client_cmd( iPlayer, "bind p CreateLaser" );
client_cmd( iPlayer, "bind v TakeLaser" );
return PLUGIN_CONTINUE;
}
public Command_Plant( iPlayer )
{
if( !is_user_alive( iPlayer ) )
{
print( iPlayer, "^x04[ZP]^x01 You should be alive." );
return PLUGIN_CONTINUE;
}
if( zp_get_user_zombie( iPlayer ) )
{
print( iPlayer, "^x04[ZP]^x01 You should be human." );
return PLUGIN_CONTINUE;
}
if( !g_iTripMines[ iPlayer ] )
{
print( iPlayer, "^x04[ZP]^x01 You don't have a trip mine to plant." );
return PLUGIN_CONTINUE;
}
if( g_iPlantedMines[ iPlayer ] > 1 )
{
print( iPlayer, "^x04[ZP]^x01 You can plant only^x04 2 mines^x01!" );
return PLUGIN_CONTINUE;
}
if( zp_is_lnj_round( ) )
{
print( iPlayer, "^x04[ZP]^x01 You can't buy a tripmine into an armageddon round." );
return PLUGIN_CONTINUE;
}
if( g_iPlanting[ iPlayer ] || g_iRemoving[ iPlayer ] )
return PLUGIN_CONTINUE;
if( CanPlant( iPlayer ) ) {
g_iPlanting[ iPlayer ] = true;
message_begin( MSG_ONE_UNRELIABLE, 108, _, iPlayer );
write_byte( 1 );
write_byte( 0 );
message_end( );
set_task( 1.2, "Func_Plant", iPlayer + TASK_CREATE );
}
return PLUGIN_CONTINUE;
}
public Command_Take( iPlayer )
{
if( !is_user_alive( iPlayer ) )
{
print( iPlayer, "^x04[ZP]^x01 You should be alive." );
return PLUGIN_CONTINUE;
}
if( zp_get_user_zombie( iPlayer ) )
{
print( iPlayer, "^x04[ZP]^x01 You should be human." );
return PLUGIN_CONTINUE;
}
if( !g_iPlantedMines[ iPlayer ] )
{
print( iPlayer, "^x04[ZP]^x01 You don't have a planted mine." );
return PLUGIN_CONTINUE;
}
if( g_iPlanting[ iPlayer ] || g_iRemoving[ iPlayer ] )
return PLUGIN_CONTINUE;
if( CanTake( iPlayer ) ) {
g_iRemoving[ iPlayer ] = true;
message_begin( MSG_ONE_UNRELIABLE, 108, _, iPlayer );
write_byte( 1 );
write_byte( 0 );
message_end( );
set_task( 1.2, "Func_Take", iPlayer + TASK_REMOVE );
}
return PLUGIN_CONTINUE;
}
public Event_RoundStart( ) {
static iEntity, szClassName[ 32 ], iPlayer;
for( iEntity = 0; iEntity < MAX_ENTITIES + 1; iEntity++ ) {
if( !is_valid_ent( iEntity ) )
continue;
szClassName[ 0 ] = '^0';
entity_get_classname( iEntity, szClassName );
if( equal( szClassName, MINE_CLASSNAME ) )
remove_entity( iEntity );
}
for( iPlayer = 1; iPlayer < 33; iPlayer++ ) {
g_iTripMines[ iPlayer ] = 0;
g_iPlantedMines[ iPlayer ] = 0;
}
}
public Func_Take( iPlayer ) {
iPlayer -= TASK_REMOVE;
g_iRemoving[ iPlayer ] = false;
static iEntity, szClassName[ 32 ], Float: flOwnerOrigin[ 3 ], Float: flEntityOrigin[ 3 ];
for( iEntity = 0; iEntity < MAX_ENTITIES + 1; iEntity++ ) {
if( !is_valid_ent( iEntity ) )
continue;
szClassName[ 0 ] = '^0';
entity_get_classname( iEntity, szClassName );
if( equal( szClassName, MINE_CLASSNAME ) ) {
if( entity_get_owner( iEntity ) == iPlayer ) {
entity_get_vector( iPlayer, EV_VEC_origin, flOwnerOrigin );
entity_get_vector( iEntity, EV_VEC_origin, flEntityOrigin );
if( get_distance_f( flOwnerOrigin, flEntityOrigin ) < 55.0 ) {
g_iPlantedMines[ iPlayer ]--;
g_iTripMines[ iPlayer ]++;
remove_entity( iEntity );
break;
}
}
}
}
}
public bool: CanTake( iPlayer ) {
static iEntity, szClassName[ 32 ], Float: flOwnerOrigin[ 3 ], Float: flEntityOrigin[ 3 ];
for( iEntity = 0; iEntity < MAX_ENTITIES + 1; iEntity++ ) {
if( !is_valid_ent( iEntity ) )
continue;
szClassName[ 0 ] = '^0';
entity_get_classname( iEntity, szClassName );
if( equal( szClassName, MINE_CLASSNAME ) ) {
if( entity_get_owner( iEntity ) == iPlayer ) {
entity_get_vector( iPlayer, EV_VEC_origin, flOwnerOrigin );
entity_get_vector( iEntity, EV_VEC_origin, flEntityOrigin );
if( get_distance_f( flOwnerOrigin, flEntityOrigin ) < 55.0 )
return true;
}
}
}
return false;
}
public bool: CanPlant( iPlayer ) {
static Float: flOrigin[ 3 ];
entity_get_vector( iPlayer, EV_VEC_origin, flOrigin );
static Float: flTraceDirection[ 3 ], Float: flTraceEnd[ 3 ], Float: flTraceResult[ 3 ], Float: flNormal[ 3 ];
velocity_by_aim( iPlayer, 64, flTraceDirection );
flTraceEnd[ 0 ] = flTraceDirection[ 0 ] + flOrigin[ 0 ];
flTraceEnd[ 1 ] = flTraceDirection[ 1 ] + flOrigin[ 1 ];
flTraceEnd[ 2 ] = flTraceDirection[ 2 ] + flOrigin[ 2 ];
static Float: flFraction, iTr;
iTr = 0;
engfunc( EngFunc_TraceLine, flOrigin, flTraceEnd, 0, iPlayer, iTr );
get_tr2( iTr, TR_vecEndPos, flTraceResult );
get_tr2( iTr, TR_vecPlaneNormal, flNormal );
get_tr2( iTr, TR_flFraction, flFraction );
if( flFraction >= 1.0 ) {
print( iPlayer, "^x04[ZP]^x01 You must plant the tripmine on a wall." );
return false;
}
return true;
}
public Func_Plant( iPlayer ) {
iPlayer -= TASK_CREATE;
g_iPlanting[ iPlayer ] = false;
static Float: flOrigin[ 3 ];
entity_get_vector( iPlayer, EV_VEC_origin, flOrigin );
static Float: flTraceDirection[ 3 ], Float: flTraceEnd[ 3 ], Float: flTraceResult[ 3 ], Float: flNormal[ 3 ];
velocity_by_aim( iPlayer, 128, flTraceDirection );
flTraceEnd[ 0 ] = flTraceDirection[ 0 ] + flOrigin[ 0 ];
flTraceEnd[ 1 ] = flTraceDirection[ 1 ] + flOrigin[ 1 ];
flTraceEnd[ 2 ] = flTraceDirection[ 2 ] + flOrigin[ 2 ];
static Float: flFraction, iTr;
iTr = 0;
engfunc( EngFunc_TraceLine, flOrigin, flTraceEnd, 0, iPlayer, iTr );
get_tr2( iTr, TR_vecEndPos, flTraceResult );
get_tr2( iTr, TR_vecPlaneNormal, flNormal );
get_tr2( iTr, TR_flFraction, flFraction );
static iEntity;
iEntity = create_entity( "info_target" );
if( !iEntity )
return;
entity_set_string( iEntity, EV_SZ_classname, MINE_CLASSNAME );
entity_set_model( iEntity, MINE_MODEL_VIEW );
entity_set_size( iEntity, Float: { -4.0, -4.0, -4.0 }, Float: { 4.0, 4.0, 4.0 } );
entity_set_int( iEntity, EV_INT_iuser2, iPlayer );
g_iPlantedMines[ iPlayer ]++;
entity_set_float( iEntity, EV_FL_frame, 0.0 );
entity_set_float( iEntity, EV_FL_framerate, 0.0 );
entity_set_int( iEntity, EV_INT_movetype, MOVETYPE_FLY );
entity_set_int( iEntity, EV_INT_solid, SOLID_NOT );
entity_set_int( iEntity, EV_INT_body, 3 );
entity_set_int( iEntity, EV_INT_sequence, 7 );
entity_set_float( iEntity, EV_FL_takedamage, DAMAGE_NO );
entity_set_int( iEntity, EV_INT_iuser1, MINE_OFF );
static Float: flNewOrigin[ 3 ], Float: flEntAngles[ 3 ];
flNewOrigin[ 0 ] = flTraceResult[ 0 ] + ( flNormal[ 0 ] * 8.0 );
flNewOrigin[ 1 ] = flTraceResult[ 1 ] + ( flNormal[ 1 ] * 8.0 );
flNewOrigin[ 2 ] = flTraceResult[ 2 ] + ( flNormal[ 2 ] * 8.0 );
entity_set_origin( iEntity, flNewOrigin );
vector_to_angle( flNormal, flEntAngles );
entity_set_vector( iEntity, EV_VEC_angles, flEntAngles );
flEntAngles[ 0 ] *= -1.0;
flEntAngles[ 1 ] *= -1.0;
flEntAngles[ 2 ] *= -1.0;
entity_set_vector( iEntity, EV_VEC_v_angle, flEntAngles );
g_iTripMines[ iPlayer ]--;
emit_sound( iEntity, CHAN_WEAPON, MINE_SOUND_DEPLOY, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
emit_sound( iEntity, CHAN_VOICE, MINE_SOUND_CHARGE, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
entity_set_float( iEntity, EV_FL_nextthink, get_gametime( ) + 0.6 );
}
public Func_RemoveMinesByOwner( iPlayer ) {
static iEntity, szClassName[ 32 ];
for( iEntity = 0; iEntity < MAX_ENTITIES + 1; iEntity++ ) {
if( !is_valid_ent( iEntity ) )
continue;
szClassName[ 0 ] = '^0';
entity_get_classname( iEntity, szClassName );
if( equal( szClassName, MINE_CLASSNAME ) )
if( entity_get_int( iEntity, EV_INT_iuser2 ) == iPlayer )
remove_entity( iEntity );
}
}
Func_Explode( iEntity ) {
g_iPlantedMines[ entity_get_owner( iEntity ) ]--;
static Float: flOrigin[ 3 ], Float: flZombieOrigin[ 3 ], Float: flHealth, Float: flVelocity[ 3 ];
entity_get_vector( iEntity, EV_VEC_origin, flOrigin );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_EXPLOSION );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_short( g_hExplode );
write_byte( 55 );
write_byte( 15 );
write_byte( 0 );
message_end( );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_EXPLOSION );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_short( g_hExplode );
write_byte( 65 );
write_byte( 15 );
write_byte( 0 );
message_end( );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_EXPLOSION );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_short( g_hExplode );
write_byte( 85 );
write_byte( 15 );
write_byte( 0 );
message_end( );
static iZombie;
for( iZombie = 1; iZombie < MAX_PLAYERS + 1; iZombie++ ) {
if( is_user_connected( iZombie ) ) {
if( is_user_alive( iZombie ) ) {
entity_get_vector( iZombie, EV_VEC_origin, flZombieOrigin );
if( get_distance_f( flOrigin, flZombieOrigin ) < 360.0 ) {
flHealth = entity_get_float( iZombie, EV_FL_health );
entity_get_vector( iZombie, EV_VEC_velocity, flVelocity );
flVelocity[ 2 ] += 456.0;
flVelocity[ 1 ] += 320.0;
flVelocity[ 0 ] += 299.0;
entity_set_vector( iZombie, EV_VEC_velocity, flVelocity );
if( zp_get_user_zombie( iZombie ) )
fm_set_user_health( iZombie, floatmax( flHealth - random_float( 1600.0, 2800.0 ), 0.0 ) );
}
}
}
}
remove_entity( iEntity );
}
public Forward_Think( iEntity ) {
static Float: flGameTime, iStatus;
flGameTime = get_gametime( );
iStatus = entity_get_status( iEntity );
switch( iStatus ) {
case MINE_OFF: {
entity_set_int( iEntity, EV_INT_iuser1, MINE_ON );
entity_set_float( iEntity, EV_FL_takedamage, DAMAGE_YES );
entity_set_int( iEntity, EV_INT_solid, SOLID_BBOX );
entity_set_float( iEntity, EV_FL_health, MINE_HEALTH + 1000.0 );
emit_sound( iEntity, CHAN_VOICE, MINE_SOUND_ACTIVATE, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
case MINE_ON: {
static Float: flHealth;
flHealth = entity_get_float( iEntity, EV_FL_health );
if( flHealth <= 1000.0 ) {
Func_Explode( iEntity );
return FMRES_IGNORED;
}
}
}
if( is_valid_ent( iEntity ) )
entity_set_float( iEntity, EV_FL_nextthink, flGameTime + 0.1 );
return FMRES_IGNORED;
}
public fm_set_user_health( iPlayer, Float: flHealth )
flHealth ? set_pev( iPlayer, pev_health, flHealth ) : dllfunc( DLLFunc_ClientKill, iPlayer );
_____________________________________________ _________
Multumesc lui ESPADONGAMING ca ma ajutat
THX for help ESPADONGAMING
Last edited by H3adshot; 10-02-2013 at 19:04.
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