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Eye Angles


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TheAvengers
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Join Date: Mar 2011
Old 07-14-2011 , 22:06   Eye Angles
Reply With Quote #1

Would this be a sign of likely cheating or a false positive?

Eye Angles: 6 0 0
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GoD-Tony
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Join Date: Jul 2005
Old 07-15-2011 , 06:56   Re: Eye Angles
Reply With Quote #2

That wouldn't be considered cheating at all, and SMAC shouldn't detect it as a cheat either.
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TheAvengers
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Old 07-15-2011 , 09:21   Re: Eye Angles
Reply With Quote #3

Well it did, and I'm using the r204 version of SMAC. Perhaps there's a bug somewhere in the code?


Here's a few other ones it has detected. I've separated the different users with a space and made them a different color every other user.

Eye Angles: 359 0 0

Eye Angles: 180 -255 0
(Detection #2) (Deviation: 101)
Eye Angles: 180 -107 0
Eye Angles: 180 -184 0
Eye Angles: 9 270 0

Eye Angles: 180 -107 0

Eye Angles: 180 -184 0

Eye Angles: 210 98 0




PS: There's more a lot more of these in my logs. If you want the full logs and/or my configuration let me know and I'll send you what you need by PM.

Last edited by TheAvengers; 07-15-2011 at 09:40.
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BartholomewPSkibbenheims
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Join Date: Aug 2010
Old 07-15-2011 , 10:46   Re: Eye Angles
Reply With Quote #4

Tony, might be good, in a sticky somewhere, to post what are legal eye angles so admins can compare in situations where a member of their community or someone who statistically seems legit (kdr and the like) but gets a ban. Just to double check incase there is infact a bug in the system that might rarely trigger on people whom are legit.
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 07-15-2011 , 17:44   Re: Eye Angles
Reply With Quote #5

i have it on auto ban, I hope I can trust this oO?
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GoD-Tony
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Join Date: Jul 2005
Old 07-15-2011 , 18:40   Re: Eye Angles
Reply With Quote #6

Quote:
Originally Posted by TheAvengers View Post
Here's a few other ones it has detected. I've separated the different users with a space and made them a different color every other user.
Those all look like properly detected eye angle violations. You can PM me your log if you want me to take a closer look.

Quote:
Originally Posted by BartholomewPSkibbenheims View Post
Tony, might be good, in a sticky somewhere, to post what are legal eye angles so admins can compare in situations where a member of their community or someone who statistically seems legit (kdr and the like) but gets a ban.
Sure I'll make a proper post about this when I get a chance. In the meantime you can see them in the code (eyetest.sp#L-63).

Quote:
Originally Posted by Groger View Post
i have it on auto ban, I hope I can trust this oO?
Other than the previous issue where bots would get banned on rare occasions, I have not seen a false positive reported.
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TheAvengers
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Join Date: Mar 2011
Old 07-15-2011 , 18:52   Re: Eye Angles
Reply With Quote #7

Wow, there's another one that it thought was suspicious: Eye Angles: 0 0 0

I don't even know how these angles would evaluate true...

(angles[0] > 135.0 || angles[0] < -135.0 || angles[1] > 270.0 || angles[1] < -270.0)

makes no sense... :/


Anyways as for this comment "+/- normal limit * 1.5 as a buffer zone."

Wouldn't it be better to still warn admins assuming it goes past the normal limit but only ban when its totally excessive like 1.5 times? o.o

Last edited by TheAvengers; 07-15-2011 at 21:45.
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mr t
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Join Date: Aug 2009
Location: New Zealand
Old 07-17-2011 , 10:56   Re: Eye Angles
Reply With Quote #8

im getting this same issue,is it legal or not as i would ban if it is illegal for eye angles?
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GoD-Tony
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Join Date: Jul 2005
Old 07-17-2011 , 12:48   Re: Eye Angles
Reply With Quote #9

Quote:
Originally Posted by TheAvengers View Post
Eye Angles: 6 0 0
Quote:
Originally Posted by TheAvengers View Post
Wow, there's another one that it thought was suspicious: Eye Angles: 0 0 0
This is some strange behaviour. What mod is this on?

Quote:
Originally Posted by mr t View Post
im getting this same issue,is it legal or not as i would ban if it is illegal for eye angles?
Can I see the logs or the angles?

Quote:
Originally Posted by TheAvengers View Post
I don't even know how these angles would evaluate true...

(angles[0] > 135.0 || angles[0] < -135.0 || angles[1] > 270.0 || angles[1] < -270.0)

makes no sense... :/
A real player can only have view-angles to a certain point, if it goes beyond those limits then it's a sign of cheating.


Quote:
Originally Posted by TheAvengers View Post
Anyways as for this comment "+/- normal limit * 1.5 as a buffer zone."

Wouldn't it be better to still warn admins assuming it goes past the normal limit but only ban when its totally excessive like 1.5 times? o.o
The point of that is to avoid false detections. Warning admins during this time wouldn't be very accurate.
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TheAvengers
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Join Date: Mar 2011
Old 07-17-2011 , 13:09   Re: Eye Angles
Reply With Quote #10

The same guy has gotten banned 3x for questionable eye angles. I told him to have a demo running so that the next time he gets banned we can analyze it and determine what's going on. If he sends me the demo I'll pass it along to you. The angles he's gotten banned for so far are:

Eye Angles: 6 0 0
Eye Angles: 5 0 0
Eye Angles: 0 -49 0

Other than this user and one other, I don't think I've had any problems with SMAC or the Eye Angles Module. I've reviewed the SMAC logs and all of the other bans seem to validly go in excess of reasonable angles.


Quote:
Originally Posted by GoD-Tony View Post
A real player can only have view-angles to a certain point, if it goes beyond those limits then it's a sign of cheating.
Yes, I understand what the code was doing. What I meant with that comment was that I don't understand how 0 would evaluate as true in that if statement.

Quote:
Originally Posted by GoD-Tony View Post
This is some strange behaviour. What mod is this on?
What do you mean by mod? If you're referring to the type of game then the servers are Counter-Strike: Source.

Last edited by TheAvengers; 07-17-2011 at 13:16.
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