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[TF2] Monoculus Spawner


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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Next to Sweden and Norwa
Old 10-28-2011 , 09:32   Re: [TF2] Monoculus Spawner
Reply With Quote #11

*Jo-Barf Creepy approves*
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entourage
Member
Join Date: Apr 2009
Old 10-28-2011 , 13:16   Re: [TF2] Monoculus Spawner
Reply With Quote #12

Getting Errors:
Code:
L 10/28/2011 - 13:14:00: [SM] Native "GetClientEyePosition" reported: Invalid client index 0
L 10/28/2011 - 13:14:00: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
L 10/28/2011 - 13:14:00: [SM]   [0]  Line 347, /home/groups/alliedmodders/forums/files/8/4/3/0/4/94343.attach::SetTeleportEndPoint()
L 10/28/2011 - 13:14:00: [SM]   [1]  Line 289, /home/groups/alliedmodders/forums/files/8/4/3/0/4/94343.attach::GreatBallRockets()
Any ideas?

EDIT: Nevermind...forgot you had to use the !sm_eyeboss command from chat. Works Great! Thanks!!!!

Last edited by entourage; 10-28-2011 at 13:34. Reason: Got it working!
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 10-28-2011 , 13:23   Re: [TF2] Monoculus Spawner
Reply With Quote #13

Does using this reset the gift timer?
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-28-2011 , 14:26   Re: [TF2] Monoculus Spawner
Reply With Quote #14

Is it possible to have him constantly spawn automatically?
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Sreaper
髪を用心
Join Date: Nov 2009
Old 10-28-2011 , 15:51   Re: [TF2] Monoculus Spawner
Reply With Quote #15

Thanks Darth Ninja and FlaminSarge! Anyways Sarge/Ninja, would you mind making it so that the spawn/leave sound doesn't randomly cut off before finishing? When you have a chance of course.

Last edited by Sreaper; 10-28-2011 at 16:06.
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jouva
Senior Member
Join Date: Jan 2010
Old 10-28-2011 , 15:57   Re: [TF2] Monoculus Spawner
Reply With Quote #16

Quote:
Originally Posted by TheSpyHunter View Post
Does using this reset the gift timer?
The gift timer is controlled on Valve's end from my understanding. And there's no gifts on "eyeaduct" last I checked.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-28-2011 , 16:12   Re: [TF2] Monoculus Spawner
Reply With Quote #17

Quote:
Originally Posted by Skyrider View Post
You'd make my day if this could be voted by chat command as well. Much like the vote HHH.
I'll add that soon.

Quote:
Originally Posted by TheSpyHunter View Post
Loving it!

Error log getting spammed though

Code:
L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 1 is not connected
My version doesn't use IsFakeClient. Please specify what version you are using when posting errors.

Quote:
Originally Posted by Horsedick View Post
Nice work - I had a issue on the first spawning that he went thru the wall or something and just disappeared and when the timer of it counted down to 10seconds there was nothing more posted but the health bar was still at the top.
I think that is an issue with spawning on other maps.

Quote:
Originally Posted by TheSpyHunter View Post
Does using this reset the gift timer?
No, gifts are unrelated.

Quote:
Originally Posted by Mr. Man View Post
Is it possible to have him constantly spawn automatically?
Yes in a future version, but you would need to save a spawn location though.

Quote:
Originally Posted by Sreaper View Post
Thanks Darth Ninja and FlaminSarge! Anyways Sarge/Ninja, would you mind making it so that the spawn sound doesn't randomly cut off before finishing when you have a chance?
I'm not seeing that issue.

Quote:
Originally Posted by jouva View Post
...And there's no gifts on "eyeaduct" last I checked.
You must register your server for gifts to drop.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-28-2011 , 16:28   Re: [TF2] Monoculus Spawner
Reply With Quote #18

Ok another question... can you make it so I can choose where it warps to say another area of the map by choice? I think this can be selected via database if need be but not sure how this would phase into this.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 10-28-2011 , 18:22   Re: [TF2] Monoculus Spawner
Reply With Quote #19

In some areas of maps, the boss just sits there looking around. He wont move, or fire projectiles. But generally in open areas,, it seems to function fine.
Also, is there a known way to set the teleport destination of the teleport_vortex?

Last edited by Sreaper; 10-29-2011 at 01:22.
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 10-28-2011 , 18:26   Re: [TF2] Monoculus Spawner
Reply With Quote #20

Quote:
Originally Posted by jouva View Post
The gift timer is controlled on Valve's end from my understanding. And there's no gifts on "eyeaduct" last I checked.
Eyeaduct definitely spawns gifts on my server I grabbed one earlier today and they have been spawning every 5 minutes or so.
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