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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 05-06-2019 , 09:32   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #381

So you managed to take a screenshot of your non-steam server?
Cool story.
At least you know why you may get banned.
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google.bsk
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Join Date: Apr 2019
Old 05-06-2019 , 09:38   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #382

Quote:
Originally Posted by Mordekay View Post
So you managed to take a screenshot of your non-steam server?
Cool story.
At least you know why you may get banned.
What are you talking about?
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 05-06-2019 , 09:40   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #383

The screenshot shows that you are running dproto, which is illegal.
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Join Date: Apr 2019
Old 05-06-2019 , 09:41   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #384

Quote:
Originally Posted by Mordekay View Post
The screenshot shows that you are running dproto, which is illegal.
generally do not care what is there dproto or whatever
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google.bsk
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Join Date: Apr 2019
Old 05-06-2019 , 09:44   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #385

Quote:
Originally Posted by Mordekay View Post
The screenshot shows that you are running dproto, which is illegal.

the whole world uses dproto
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 05-06-2019 , 10:25   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #386

Now you see that not everyone in the world uses dproto
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-06-2019 , 15:11   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #387

Damn, that's sad... Whatever, I've fixed my mistake btw.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 05-06-2019 , 17:56   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #388

Beautiful mod. Watching player accidently toss the Desert Eagle into the river on your video was priceless.

Thank you for making bulletSpeed.sma to my own spec over the Winter.

Are there any issues with the grenades crashing the server? Your modded source took out the bad part clearly and used DMG_BLAST.

That fix should be a replacement on OP and here instead of exclusively a bump don't you think? Please.

Quote:
Originally Posted by EFFx View Post
I was getting sometimes as well, try this one:
Solution.
Helpful guide.
https://www.amxmodx.org/api/hlsdk_co...client-message

Delete line 122.
Code:
const DMG_HE =        (1 << 24)

Update line 4423.

From:
Code:
ExecuteHam(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, DMG_HE)
To:
Code:
ExecuteHam(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, DMG_GRENADE)
When asked by approver to do otherwise.
Code:
ExecuteHam((Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, (1<<24))
It's defined in the include already.

Lastly.
Code:
#define client_disconnected		client_disconnect
Does that stop compiler warnings when people are using various versions of AMXX?
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-06-2019 , 18:57   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #389

@DJEarthQuake - like I already told you in the other thread, DMG_GRENADE is NOT defined in the latest stable AMXX version. Stop giving bad advices all over the place.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-06-2019 , 20:21   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #390

There are no crashing issues after days of tests.
About the client_disconnected define, it does avoid the warning 'client_disconnect is marked as deprecated'.
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