Quote:
Originally Posted by AKCoyote
If sm_l4s_spawngroup is set to "0" does that mean that a single SI is spawned according to what sm_l4s_spawninterval is defined as? Like, if sm_l4s_spawninterval is set to 10, a single random SI is spawned every 10 seconds?
Also, could someone explain what sm_l4s_coefficient does? From what I can infer, if it is set to, for example, "5" does that mean there will always be, at any given time, 5 SI spawned?
I installed this plugin on my server, and can't wait to get it up and running.
Thanks!
AKCoyote
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AKCoyote, sm_l4s_spawngroup is just a handler for a L4D convar (z_ghost_group_spawn). A group is a set of one of each SI (Hunter, Boomer and Smoker). When you set 'sm_l4s_spawngroup' to '0', the Director uses time intervals to spawn SI's. 'sm_l4s_spawninterval' is a plugin handler, it sets the time interval when the plugin will set new SI limits. Lower values will make the plugin to storm the round with different group of SI in a short period of time.
'sm_l4s_coefficient' is a sum (+) coefficient used to force the plugin to add at least +1 SI to the limit table (if the current limit table spawns 3 hunters, sm_l4s_coefficient set to 1 will add +1 to that limit table, so you will have 6 hunters). So do not use high values.
I'll update the plugin to spawn Tanks as well.