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[CS:GO] Rocket jump BETA


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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 06-05-2016 , 16:05   Re: [CS:GO] Rocket jump BETA
Reply With Quote #11

About the timer, I use mostly for surf/course/bhop maps the Shavit's one, which is much better for me.
With Shavit's Timer, you have a command which you can hide the players aswell as your plugin. Maybe you can create a cvar which let you choose if you want to hide the players or not?

Besides that, really great plugin, I'm currently adding to my servers and I will give you feedback and suggestion from the players.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 06-05-2016 , 17:29   Re: [CS:GO] Rocket jump BETA
Reply With Quote #12

Best gay coder ever, 10/10 +rep!
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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 06-05-2016 , 19:33   Re: [CS:GO] Rocket jump BETA
Reply With Quote #13

Idea:
Make commands to skip the menu (Example: !tp, !hide, etc).
As for another commands, I think you should give a command named !nova to give a shotgun, since many people drop the shotgun and think they can restart with them.
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mykalodeon
Member
Join Date: Sep 2015
Location: Australia
Old 06-06-2016 , 06:54   Re: [CS:GO] Rocket jump BETA
Reply With Quote #14

This is extremely fun to play, a nice change from bhop.

Quote:
Originally Posted by boomix View Post
Write your server IP in comments, I will add it here :]
got a server set up in australia
119.252.191.61:27050
__________________
steam - discord: myk#4418 - ausbhop
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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 06-06-2016 , 10:30   Re: [CS:GO] Rocket jump BETA
Reply With Quote #15

I made a server with a modification on the texts, so if you want to add to the main list:


Last edited by Hallucinogenic Troll; 06-26-2016 at 23:46. Reason: Now the plugin is fully working!
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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 06-08-2016 , 16:32   Re: [CS:GO] Rocket jump BETA
Reply With Quote #16

Nice release thanks.
I am using ckSurf, but they dont spawn with a nova.. How to fix this?
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Balbin
Junior Member
Join Date: May 2016
Old 06-10-2016 , 01:45   Re: [CS:GO] Rocket jump BETA
Reply With Quote #17

If you're using cksurf you either want to recompile it with fixed convars, or use the convar enforcer plugin. I prefer the latter option because of simplicity and to avoid other plugin conflicts.
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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 06-10-2016 , 07:28   Re: [CS:GO] Rocket jump BETA
Reply With Quote #18

Quote:
Originally Posted by mazdarx8 View Post
Nice release thanks.
I am using ckSurf, but they dont spawn with a nova.. How to fix this?
Can anyone help me with that?
Thanks
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Balbin
Junior Member
Join Date: May 2016
Old 06-10-2016 , 09:00   Re: [CS:GO] Rocket jump BETA
Reply With Quote #19

I'm going to go through all the things I had to do with ckSurf to get this to work, still some issues, and if anyone has better solutions short of recompiling ckSurf (which I did do later, this was just my quick fix stuff) please let us all know.

- Use convar enforcer: https://forums.alliedmods.net/showthread.php?t=270336

ckSurf sets sv_infinite_ammo 2, so you'll want to change this to sv_infinite_ammo 1 in the cvarenf.cfg

- Create rj_.cfg file in the cfg/cksurf/map_types directory. Mine is:
Code:
 
ck_auto_timer 0
ck_pre_speed_cap_type 2
ck_pre_speed_speed 0
ck_pre_start_speed 0
ck_auto_bhop 1

sv_staminalandcost 0
sv_maxspeed 320
sv_staminajumpcost 0
sv_gravity 800
sv_airaccelerate 1000
sv_wateraccelerate 150
sv_friction 4.8
sv_accelerate 10
sv_maxvelocity 1500
sm_cvar sv_enablebunnyhopping 1
sv_cheats 0
It can probably be improved, but it works, so whatever.

- If players aren't spawning with a nova. One (untested) quick fix with the convar enforcer, would be to add to cvarenf.cfg:
mp_t_default_primary "weapon_nova"
mp_ct_default_primary "weapon_nova"

But if you're using a beta plugin on a public server, you should know how to modify your plugins so that they work. Not just use quick fixes. I'm not going to release my rocketjump version of ck right now, because still fixing it up to be real nice.
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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 06-10-2016 , 10:54   Re: [CS:GO] Rocket jump BETA
Reply With Quote #20

Quote:
Originally Posted by Balbin View Post
I'm going to go through all the things I had to do with ckSurf to get this to work, still some issues, and if anyone has better solutions short of recompiling ckSurf (which I did do later, this was just my quick fix stuff) please let us all know.

- Use convar enforcer: https://forums.alliedmods.net/showthread.php?t=270336

ckSurf sets sv_infinite_ammo 2, so you'll want to change this to sv_infinite_ammo 1 in the cvarenf.cfg

- Create rj_.cfg file in the cfg/cksurf/map_types directory. Mine is:
Code:
 
ck_auto_timer 0
ck_pre_speed_cap_type 2
ck_pre_speed_speed 0
ck_pre_start_speed 0
ck_auto_bhop 1

sv_staminalandcost 0
sv_maxspeed 320
sv_staminajumpcost 0
sv_gravity 800
sv_airaccelerate 1000
sv_wateraccelerate 150
sv_friction 4.8
sv_accelerate 10
sv_maxvelocity 1500
sm_cvar sv_enablebunnyhopping 1
sv_cheats 0
It can probably be improved, but it works, so whatever.

- If players aren't spawning with a nova. One (untested) quick fix with the convar enforcer, would be to add to cvarenf.cfg:
mp_t_default_primary "weapon_nova"
mp_ct_default_primary "weapon_nova"

But if you're using a beta plugin on a public server, you should know how to modify your plugins so that they work. Not just use quick fixes. I'm not going to release my rocketjump version of ck right now, because still fixing it up to be real nice.
Do you have an edited version of ckSurf for RJ?
mazdarx8 is offline
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