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Orpheu: Searching for functions in libraries


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Arkshine
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Old 08-30-2011 , 15:18   Re: Orpheu: Searching for functions in libraries
Reply With Quote #41

No, it should. I'm using the 5.5 version and it works fine. I can't help since I don't know the latest version. (Though I wish to have it just to see if the decompiled code is better)
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Bugsy
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Old 08-30-2011 , 15:31   Re: Orpheu: Searching for functions in libraries
Reply With Quote #42

I can post the .c if you want to look.

Edit: File too large to post on boards :\
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Last edited by Bugsy; 08-30-2011 at 19:13.
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Arkshine
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Old 08-30-2011 , 15:55   Re: Orpheu: Searching for functions in libraries
Reply With Quote #43

Why not, show me.
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drekes
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Old 08-30-2011 , 17:34   Re: Orpheu: Searching for functions in libraries
Reply With Quote #44

I had the same problem.
http://forums.alliedmods.net/showpos...7&postcount=22

The solution for me was using version 5.5
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Last edited by drekes; 08-30-2011 at 17:37.
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Arkshine
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Old 08-31-2011 , 07:29   Re: Orpheu: Searching for functions in libraries
Reply With Quote #45

What function Bugsy ? Because just tried on IDA 6.1 and I see well the strings in the decompiled code. For sure sometimes fails to decompile properly. If you are looking for a function and you fail to find a way for windows, tell me.
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Bugsy
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Old 08-31-2011 , 07:42   Re: Orpheu: Searching for functions in libraries
Reply With Quote #46

Quote:
Originally Posted by Arkshine View Post
What function Bugsy ? Because just tried on IDA 6.1 and I see well the strings in the decompiled code. For sure sometimes fails to decompile properly. If you are looking for a function and you fail to find a way for windows, tell me.
Nothing in particular at this point, I am just experimenting out of curiousity\boredom. I did what drekes did and got version 5.5 and problem solved. The version I was using, v6.1, does not decompile any strings in place, I tried with various libraries\files with no luck. I'm not sure if it is configured wrong or what but I will just continue to use 5.5 for this purpose.

Reading about how to make signatures now.
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Arkshine
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Old 08-31-2011 , 08:20   Re: Orpheu: Searching for functions in libraries
Reply With Quote #47

Weird. I've configured nothing. Just opened the .dll and that's all.

Step1 : http://img824.**************/img824/1...1083114130.png
Step2 : http://img405.**************/img405/4...1083114143.png
Step3 : http://img684.**************/img684/4...1083114173.png
Step4 : http://img830.**************/img830/1...1083114175.png

:p
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Bugsy
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Old 08-31-2011 , 08:55   Re: Orpheu: Searching for functions in libraries
Reply With Quote #48

I didn't touch any settings and the strings do not get decompiled. Either they did away with that feature or it needs to be configured manually. Either of the two I do not agree with their decision.
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Old 12-23-2011, 17:53
xakintosh
This message has been deleted by xakintosh. Reason: Find a solution
HamletEagle
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Old 08-17-2014 , 08:00   Re: Orpheu: Searching for functions in libraries
Reply With Quote #49

I have problems in decompiling mp.dll I got this error when pressing F5: "Decompilation Failure: call analysis failed" and I can't find InstallGameRules fuction( in cs.so everything is fine ). Someone know a solution ?

Edit: I found something but it's very different from the quim one:

Code:
int __cdecl sub_100810C0() {   double v2; // st7@1   int v3; // eax@2   int v5; // eax@4   int v6; // esi@3   dword_10160C3C("exec game.cfg\n");   dword_10160C40();   v2 = *(float *)(LODWORD(dword_10160E18) + 20);   if ( v2 == 0.0 )   {     v3 = (int)operator new(0x2E8u);     if ( v3 )     {       v6 = v3;       sub_1008BCF0(v3, v2);       *(_DWORD *)v6 = off_100FD804;       dword_10160BA0("models/w_weaponbox.mdl");       return v6;     }   }   else   {     v5 = (int)operator new(0x2D0u);     if ( v5 )       return sub_1008BCF0(v5, v2);   }   return 0; }
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Last edited by HamletEagle; 08-17-2014 at 08:09.
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Bos93
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Old 08-17-2014 , 09:05   Re: Orpheu: Searching for functions in libraries
Reply With Quote #50

Quote:
Edit: I found something but it's very different from the quim one:
Build from 02-15-10
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