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[Solved] Func_Breakable


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padilha007
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Join Date: Jul 2008
Old 08-09-2010 , 21:16   [Solved] Func_Breakable
Reply With Quote #1

How does that these entities do not explode with the c4?

[IMG]http://img705.**************/img705/3219/20086522.jpg[/IMG]

pev_takedamage dont work.
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Last edited by padilha007; 08-11-2010 at 15:12.
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Seta00
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Join Date: Jan 2010
Location: Berlin
Old 08-09-2010 , 21:48   Re: Func_Breakable
Reply With Quote #2

pev_dmgtime ?
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padilha007
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Join Date: Jul 2008
Old 08-09-2010 , 22:03   Re: Func_Breakable
Reply With Quote #3

no, dont work.
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Mxnn
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Join Date: Aug 2009
Location: AT MY HOME
Old 08-10-2010 , 00:24   Re: Func_Breakable
Reply With Quote #4

To make a func_breakable explode with C4, you have to enable the "Only Trigger" flag, and put their "targetname" at same as func_bomb_target's target.
If you don't enable the "Only Trigger" flag, the func_breakable can be broken by players.
I'm not sure that if will be broken by the C4.
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Spunky
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Join Date: May 2008
Location: Orlando, Fl.
Old 08-10-2010 , 01:29   Re: Func_Breakable
Reply With Quote #5

Are those even tied to entities? Aren't they just brushes?
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drekes
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Join Date: Jul 2009
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Old 08-10-2010 , 06:21   Re: Func_Breakable
Reply With Quote #6

Quote:
Originally Posted by Spunky View Post
Are those even tied to entities? Aren't they just brushes?
No, they are func_breakables
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.
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Mxnn
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Join Date: Aug 2009
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Old 08-10-2010 , 22:04   Re: Func_Breakable
Reply With Quote #7

Remove their "targetname".
But i don't warrant you that the entities will break when you shoot them.
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padilha007
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Join Date: Jul 2008
Old 08-11-2010 , 15:13   Re: [Solved] Func_Breakable
Reply With Quote #8

Solved.
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