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View Poll Results: Default ff2_force_team behavior
Always blue (just like setting it to 3) 7 63.64%
The "intended" behavior (how VSH does it I think) 4 36.36%
50% chance of switching the boss team each round 0 0%
Voters: 11. You may not vote on this poll

FF2 [CLOSED] ff2_force_team feedback


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Wliu
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Join Date: Apr 2013
Old 03-02-2015 , 22:05   [CLOSED] ff2_force_team feedback
Reply With Quote #1

The community has stated that it wants the default to always be blue. This will be implemented starting in FF2 1.10.5.

So it was recently brought to my attention by Shadow that ff2_force_team 0 (the default) is completely and utterly broken.

What it seems like it was supposed to do was have a chance of switching the boss to the other team each round if on a non-VSH/ZF map. Obviously this never happened.

So the question is:
*Would you rather prefer that the default behavior is changed to simply always-Blue which has been the (unintended) behavior for around forever? or
*Fix the behavior so that the boss team does get switched around occasionally? or
*50% chance that the boss team is switched every round?

Options 2 and 3 are different in that option 2 has a higher chance of keeping the boss team the same for a couple of rounds before switching it back over whereas option 3 is always 50/50. I think.
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Last edited by Wliu; 03-08-2015 at 12:21.
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93SHADoW
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Old 03-02-2015 , 22:19   Re: ff2_force_team feedback
Reply With Quote #2

The team switching shouldn't be much of an issue for the majority of bosses. Only a handful may need updating to support being placed on RED team (missing texture anyone?) , but most bosses are team-switching ready.

If anything, those who want to have the boss always on BLU can always just use setting 3.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 03-02-2015 , 22:29   Re: ff2_force_team feedback
Reply With Quote #3

The first time I installed VSH on my server, I'm pretty sure that I used the vsh_manncohq map, I think that it will be better people choice the team (or 50/50) but the blue team should be the default team. There are plenty of maps (and bosses ) that were made with the boss in blue team, in mind.
Basically, default blue team is the best option for me because: If you know what you are doing and you want to change it, you can do it; if you are new in this, you'll get the less problematic option.

Also, what's the "intended" behavior?
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93SHADoW
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Old 03-02-2015 , 22:36   Re: ff2_force_team feedback
Reply With Quote #4

Basically outside of a vsh_ / zf_ map (boss team is always BLU on those maps), it would cycle the boss team between BLU/RED every few rounds.

One thing i really did wish though was an option per-boss to select which team the boss is in (the default setting using FF2's logic, option 1 as always RED, option 2 as always BLU). It's literally the only thing that keeps me from updating Blutarch / Redmond Mann to use Friagram's model like it does on the VS Saxton Hale port i did of them in the first place.
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sarysa
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Join Date: Mar 2014
Old 03-02-2015 , 23:15   Re: ff2_force_team feedback
Reply With Quote #5

I have to go with Always BLU as well. Since the main server I play on (and code for) does it this way...and most other FF2 servers do it this way...and frankly there's unbelievable amounts of code written by more than just myself that would break if it's -not- done this way, there's no real reason to do it differently. Special cases like the Mann bros are rare and they have their own custom rages anyway.
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VoiDeD
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Join Date: Mar 2009
Location: Illinois, USA
Old 03-02-2015 , 23:16   Re: ff2_force_team feedback
Reply With Quote #6

Additionally, a countless number of existing bosses don't have skins for both player teams. I highly doubt anyone is going to go back and update them.

There's no real point in even supporting both teams.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 03-03-2015 , 02:20   Re: ff2_force_team feedback
Reply With Quote #7

Plenty of maps are coded for hale to only be on blue, some even don't allow blue to pickup health or ammo.
While people should have always coded using the bossteam/othertram vars, its obvious they just hard coded comparison to 3 to test for boss.
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Wliu
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Join Date: Apr 2013
Old 03-03-2015 , 08:32   Re: ff2_force_team feedback
Reply With Quote #8

This option only affects behavior on non-VSH/ZF maps (so really just arena_ and koth_) to compensate for the fact that 90% of those maps aren't designed for RED.

VoiDeD's argument seems pretty convincing though.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-03-2015 , 09:44   Re: ff2_force_team feedback
Reply With Quote #9

How about just change the cvar to do all 3 vote options.

And who says we should enforce a needless 'restriction' for everyone in the future?
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Last edited by Chdata; 03-03-2015 at 09:45.
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friagram
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Old 03-08-2015 , 01:48   Re: ff2_force_team feedback
Reply With Quote #10

The version back around 1.5 did the switching on koth or something, was not reliable at all, with some rounds being treated as nonarena..
In the end we just strippered all the maps to arena, and the later forced blue
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